DocBach, on 17 September 2014 - 02:10 PM, said:
I just wrote this up in response to a different post, but its an appropriate response to the above comment.
When doing research for my essay I came to the conclusion that ECM is actually pretty spot on to how it should act when you take in its effects from the expanded rule sets like Tactical Operations.
The most apparent difference between MechWarrior Online and Battletech is the fact that Battletech doesn't take in account of requiring a manual lock like PGI translated in their LRM mechanic -- if you can see it in Battletech, you can shoot it as if ECM isn't present.
Probably the best way to implement that in this game would be to allow enemies that are visible within sensor range to be manually targeted -- put the reticle over the visible enemy and hit R and you get a target on him, and thus be able to use LRM's. Add in an interpretation scanning rules from Tactical Operations in the form of delayed targeting information on manually selected targets inside of ECM and call it a day.
LRM's are no longer hard countered but still penalized with the 100% lock on time delay, players would need to maintain situational awareness with the "Eyeball Mk 1," and being able to share the target location with friendlies would give the PUG's somewhere to steer their attention to.
You have better and much more recent rule sets to work off of than I do then. I am stuck doing my best with Master Rules Revised Edition and Maximum Tech. Many of the most heavily used bits of the latter found their way into the former.