Jump to content

Instead Of A Single Player Component...


16 replies to this topic

#1 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 17 September 2014 - 03:49 AM

How about NPC units, like elementals, tanks, etc..?

I would think that more fans want those ingame now, rather than a single player game right now.

thoughts?

#2 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 17 September 2014 - 03:55 AM

NOPE, I WANT GOOD TUTORIALS!

I probably didn't NEED capital letters, but I felt they belonged.

Actually, those units would be pretty awesome in the new huge maps being mentioned.

#3 Killstorm999999

    Member

  • PipPipPipPipPip
  • 196 posts

Posted 17 September 2014 - 04:26 AM

What I would like to see are narative missions. At the very least, they should be PvE. It would be yourself and other players fighting NPC mechs and units. There would various objectives, like destroying a convoy, defending a base (all the types of stuff youve seen in singple player mechwarrior games). Ideally, the missions would pit two player teams against each other, with various NPC units on both sides.

Edited by Deltron Zero, 17 September 2014 - 04:27 AM.


#4 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 17 September 2014 - 04:48 AM

I am constantly baffled as to why players want to play single player in a MMO.

There are games where you play with yourself, giggity, and they are designed to be done alone. Then there are game where they are designed to be played with other people. MWO is the latter.

Single player version of MWO would only do a disservice to the player. They play solo, think they are good only to find out they are not when they play the game as intended, against another human. They after they discover they suck, they will not look inward to the cause, they will blame MWO and want changes to the game because they don't pwn vs an intelligent player, kind of like now...

Ditch any notion of single player. Do something to help the player, better Training - both basic and advanced training.

#5 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 17 September 2014 - 05:07 AM

View PostTWIAFU, on 17 September 2014 - 04:48 AM, said:

I am constantly baffled as to why players want to play single player in a MMO.

There are games where you play with yourself, giggity, and they are designed to be done alone. Then there are game where they are designed to be played with other people. MWO is the latter.

Single player version of MWO would only do a disservice to the player. They play solo, think they are good only to find out they are not when they play the game as intended, against another human. They after they discover they suck, they will not look inward to the cause, they will blame MWO and want changes to the game because they don't pwn vs an intelligent player, kind of like now...

Ditch any notion of single player. Do something to help the player, better Training - both basic and advanced training.


I wouldnt say id want a single player as the dominate thing but there are sometimes where i want to play the game (any MMO) without having to deal with others.

That said it would be nice if they added a few other game modes that included bots and it was 1 lance or 1 player vs the scenerio. You would see an increase in player base from that im sure.

The big thing is NPC's do add to immersion and that is always a Plus (assuming the NPC's are done well)

Oh might be pretty slick if on some new map they add where we can in the distance see NPC mechs/infantry/units fighting could be 100% scripted or slightly run by bot ai.

#6 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 17 September 2014 - 05:11 AM

View PostKiiyor, on 17 September 2014 - 03:55 AM, said:

NOPE, I WANT GOOD TUTORIALS!

I probably didn't NEED capital letters, but I felt they belonged.

Actually, those units would be pretty awesome in the new huge maps being mentioned.


Yep IMO any single player content should first be a tutorial

#7 Thunder Lips Express

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 905 posts
  • LocationFrom parts unknown

Posted 17 September 2014 - 05:13 AM

I want both, could be a module to call some elementals or tanks maybe? Also a defence for a base.

#8 Grimm Peaper

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 175 posts
  • LocationEnjoys long walks with Assault mechs

Posted 17 September 2014 - 05:24 AM

View PostDocBach, on 17 September 2014 - 05:11 AM, said:

Yep IMO any single player content should first be a tutorial

A single player campaign would be the best tutorial MWO could have. It let's the new player ease into the game before throwing them into pvp. It also introduces them into the lore.

#9 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 17 September 2014 - 05:32 AM

View PostKilo 40, on 17 September 2014 - 03:49 AM, said:

How about NPC units, like elementals, tanks, etc..?

I would think that more fans want those ingame now, rather than a single player game right now.

thoughts?


Well we did get base turrets, that is a step in this direction at least. I would love more than just 24 mechs in a map it would bring so much immersion.

Or better yet actual tanks and quad mechs, but NPC units are 100% more likely.

#10 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 17 September 2014 - 05:34 AM

View PostKilo 40, on 17 September 2014 - 03:49 AM, said:

How about NPC units, like elementals, tanks, etc..?

I would think that more fans want those ingame now, rather than a single player game right now.

thoughts?


Except that any AI assets would tie into the creation of a single player mode.

A single player or co-op mode with AI Tanks/Infantry/Mechs would be the perfect test bed for such technologies. They dont have to be mutually exclusive.

#11 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 17 September 2014 - 05:36 AM

View PostEcliptor, on 17 September 2014 - 05:13 AM, said:

I want both, could be a module to call some elementals or tanks maybe? Also a defence for a base.


VTOLS? They would be an awesome addition to a map. Maybe you have to capture a hangar, then 4 or 5 VTOLS join you.

I really do believe we need an interactive tutorial though.

Imagine a tutorial that required you to cross an open section of terrain. As soon as you broke cover, you would start taking damage from a laserboat Stalker. The amount of damage would be enough to kill you if you didn't torso twist before you crossed to safety.

As soon as you're there, you have to cross back again, only this time you have to hit three stationary targets, whilst avoiding dying from the same lasers.

If you had some cheap voice acting, it could even be dressed up as a training exercise. The targets could be destroyed Clan/IS mechs stacked against a wall.

There could be training missions/modules for avoiding LRM's, that showed you which terrain would protect you, and also the amount of time required to break lock. It could also require you to charge a LURM boat, to show you that it IS possible to get under their guns before they can kill you.

There could be avoidance missions where you had to cross a map studded with turrets with interlocking arcs of fire, to simulate what happens if you wander out in front of multiple mechs.

There could be NARC missions, where you're completely unarmed except for a TAG and NARC, with NPC LRM boats.

Basic gunnery missions: You walk out in front of target mechs. Each will have the armour stripped completely from one component. You have to target them to work out which component, and destroy the limb before time runs out.

Really, I think we could do GREAT things for player retention with decent tutorials.

#12 SI The Joker

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 728 posts
  • LocationBehind you!

Posted 17 September 2014 - 05:42 AM

The first "PvE" experience that MW:O puts out, in my opinion (That is if anything at all - they already have a plate full of spaghetti and an Italian Grandmother (us) feeding them more every minute) should be an immersive tutorial.

Scenario (This comes from another BT game in history, but would work VERY well here considering the timeline) :

Maybe 3 missions... Fresh new pilot heads out to the grounds to learn how to pilot a mech and use its weapon systems.

Mission 1: Simple movement and firing tutorial. Stationary targets with a vocal talent explaining how things like LRM lockon work and other intricacies of the various weapons systems (UAC jamming as an example)

Mission 2: Simple AI movement... maybe some cars or mechs just walkiing about the field. No enemies firing shots... just the player learning how to move and shoot against moving targets.

Mission 3: More complex AI that moves mechs around and actually fires on the player to give some sense of urgency and that "oh crap! This is REAL!"

At the end of Mission 3... one could build a cutscene or some kind of animated scenario of Clan (or IS if you're a Clanner) mechs breaking through the walls of a base and blowing your mech to smithereens... shooting your escape pod high into the atmosphere, eventually landing back on base near the mech bays with voice over the loudspeaker "We're under attack! We're under attack! Battle stations!" (something similar)...

Fade to black.

Welcome to Mechwarrior: Online

Edited by SI The Joker, 17 September 2014 - 05:42 AM.


#13 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 17 September 2014 - 05:43 AM

Co-op missions/campaigns would be more interesting to me than a single player campaign. They could maybe even let you play the co-op missions alone if you want something like a single player experience.

#14 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 585 posts
  • LocationGermany

Posted 17 September 2014 - 05:46 AM

How about 4-5 single player missions as a tutorial for new players? Showing movement, aiming, weapon systems and things like ecm / counter-ecm

#15 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 17 September 2014 - 05:49 AM

I would like to buy a full single Campaign and additional DLC packs also....AFTER CW and bugs worked out. I will still Play MWO after I beat the campaign. NPC in single player hell yeah, NPC in MWO hell yes. Purchasable AI unit that are easy, med, and hard level to kill depending on how much C-bills MC you spend upgrading them in Base defensive / Short range patrolling operations.

Edited by SaltBeef, 17 September 2014 - 05:52 AM.


#16 Avimimus

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 217 posts

Posted 17 September 2014 - 05:53 AM

Well, I think it comes down to three things:

1) There isn't a modern singe player Battletech game

2) PvE allows narrative immersion

3) Single-Player can still be played even after the master servers go down...

#17 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 17 September 2014 - 06:28 AM

View PostTWIAFU, on 17 September 2014 - 04:48 AM, said:

There are games where you play with yourself, giggity, and they are designed to be done alone. Then there are game where they are designed to be played with other people. MWO is the latter.


Most of us remember a time when games were good enough to be both.

http://en.wikipedia....999_video_game)

This game had an amazing campaign mode. You played as all three races and their play styles were incredibly different.

The multiplayer had some of the best game modes I have ever played and we spent countless LAN parties hunting each other.

You could customize the matches to make them very fair and balanced. So with the Team Deathmatch you could break it down into multiple races and set up a ratio so that you could have 3 marines to every Alien and 2 Aliens for every Predator. Believe it or not that could be fairly balanced. You could make the Alien's go through a face hugger stage first.

That was the normal one. The better ones were things like, "The Hunt." Basically you have 1 "Target" for every X players. Typically we would set the Predator for 4-5 Marines. What then happens is when one of the Marines kills the Predator, they become the new Predator. We sometimes had 15-20 Marines hunting 3 Predators.

Spawning in as a Marine was scary because the Predators could be waiting to ambush you from anywhere. I remember using a shotgun and teeming up. Every room we entered I "cleared the corners" with a shotgun blast. If glowing green blood showed up everyone else opened fire on that corner. Otherwise you would be the last guy in the line and suddenly die as they picked you off one by one.

Then there was a survival mode game. Everyone started out as a Marine. There was a free for all Deathmatch to start it. The first person to die would then become the Alien and the game would reset. At that point the Alien's player goal was to find and kill Marines. If the Alien died it respawned after a bit. If a marine died they respawned as an Alien.

I don't think I have EVER had a game where I felt like I was "in the movie" before. This game mode did it for me. I have fond memories of myself and 2 other guys holed up down a 1 way corridor with all our firepower concentrated in one direction. We lost everyone else getting guns, ammo, and to a good defendable position and now we are holding off wave after wave of human controlled Aliens. Good players would wait until all the Aliens spawned and then mass rush us.

We had started out with like 5 of us, but we eventually lost one here and there and then inevitably we would start to run low on ammo. I remember my friend sitting next to me having like 8 shots for his smartgun, all out of AR ammo, and then 20 shots from his pistol. I was down to a shotgun with something like 20 some shots. He turned to me and said, "If this was real life I think I'd be using that pistol on myself right about now."





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users