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What Are The Issues In Mwo?


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#81 KraftySOT

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Posted 18 September 2014 - 01:31 PM

Id like to point out about 9 people in this thread pointed out pin point accuracy (not the module, the system of aiming itself) is a problem, and that missed Russ's "Moving the Player Council Forward" list.

I think that ties into the heat problem personally. The heat issue came up because of people putting 8 PPCs and the like on stalkers.

If you would have fixed all those PPCs hitting you in the same pixel every alpha strike if the guy can move a mouse well, would have fixed the problem without the heat issue ever coming up.

Theres got to be a better way to handle accuracy.

Everyone has brought up that were the only shooter where every single weapon is dead on accurate regardless of movement or range.

Even Planetside, Titanfall, and Hawken all have sci fi themes and their weapons arent all rail guns. Even the ones mounted on vehicles and mechs. I think this would go a long way to fixing some of our problems.

Edited by KraftySOT, 18 September 2014 - 01:33 PM.


#82 GRiPSViGiL

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Posted 18 September 2014 - 02:13 PM

View PostTopDawg, on 18 September 2014 - 12:51 PM, said:

You did quote my post, so I'm guessing that, at the very least, you must have seen it at least in glancing. I don't know whether you played during CB/shortly after OB, perhaps you did not. If you did, and considering the Unit in your sig, you must be aware that they changed the amount of C-Bills earned per match, yes?

Doing some simple math, let's extrapolate (I linked the definition for you just in case): If a Summoner is around 13 million C-Bills, and a Timberwolf is slightly more expensive than that, it stands to reason that it will likely be around 15-16 million C-Bills (when available for C-Bill purchase). So anyway, without premium time, I'm guessing with a Hero Mech and/or good performances, the value is going to come out somewhere around 200k C-Bills a match (I've been averaging about 150k with my poor Summoner).

So then, if it's 5 matches per million (assuming no losses and good performances), that makes roughly 75 matches to afford one Timberwolf (at 15 million C-Bills). Of course, and unless something has changed in my time away (or is different in regards to Clan Mechs), you need to have three variants in order to progress through the skill tree. So, the 75 games then becomes 225 games. If a match takes 8 minutes on average (although I have a feeling that's a bit low unless you have a large group to roflstomp with), that's 1,800 minutes, or 30 hours; for one Chassis, doing nothing but grinding C-Bills (in order to get more Mechs to grind more C-Bills - but slight digression (and again, just in case)).

Personally, I had ~85 million C-Bills (until I wasted ~15 on a DOA Summoner), and that's mostly from the opening months of open beta when I still played. I played a lot though, and used my premium time then as well; something like 3k drops or (or more). But, I don't think it's hard to see where the grind could be lessened for new players/player retention?

And finally, while I don't personally agree with having the lag time between buying Mechs for real world currency and them being available for in game currency, I understand that it's probably a good way to generate income with limited time P2W. However, that's not even what the point was about (as demonstrated above). Shall I take this time to commemorate you on your [failed] flame attempt? Would you like a pat on the back, perhaps?


I was around when the CB nerf happened. That is just more irrelevant complaining. Plenty of things to offset the amount of time it takes to grind out mechs for CB. I have always carried premium time because I know I don't have the time to play to earn CB enough to buy and customize all the mechs I want and I am okay with that. I also have bought all the Mech packs because I do not have the time to grind out the CB to buy all the ones I want nor do I want to wait for their release. I have made those purchases because I do not want to wait. The amount of time it takes to get stuff for free is more than I am willing to take on. That doesn't mean it costs to much or it I should get more for my initial purchases. Plenty of people operate the way I do happily. In fact I have a gold summoner and perform just fine in it considering its faults. I did that in spite of people like you who who complain about not getting stuff for free and have this entitlement attitude you do.

Your complaint is like someone who complains that they can't get a job because illegals are taking all the jobs yet you are not willing to do the job the illegals are at the same time. Are you willing to work for a lawn service or be a fruit/vegetable picker?

To top it off you bring up P2W as a limited time occurance, lol. Which doesn't exist since you can buy EVERYTHING anyone who spends real money does eventually for CB. Just because people bought clan packs did not just make them a better player instantly. There is more to it than just buying a mech for real dollars.

Just because you don't have the time or are not willing to do the works others are doesn't mean the cost is unfair. The price point was put at a place they thought would generate the sales they have or else they would have been lowered. You think it is to expensive. Nothing wrong there, don't pay the price. Many have and many will. Acting like your initial purchase should have gotten you more and then complaining about the time it takes to play for free when presented with that option is a very flawed and easily deconstructed argument. Oh and GG trying to act smart with a few simple words you linked definitions to. My pat on the back came when you made yourself look foolish with your own words.

Edited by GRiPSViGiL, 18 September 2014 - 02:40 PM.


#83 Ramsess

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Posted 18 September 2014 - 02:30 PM

Apnu... community wants MORE MAPS not more mechs... -_____-

#84 Soul Tribunal

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Posted 18 September 2014 - 03:05 PM

A lot of issues have been brought up and I don't want to bore people with my wall of text.
I am not a TT MW player, but I was a constant MW player.

1 - 1 for the years in MWO. I'll have to wait 13 years to get a Thanatos? Argus Etc etc
2 - They can remove a command console to make an Atlas work but not in turn do the same for a Shadow Cat?
3 - Maps
4 - I am actually okay with ghost heat and things that prevent ultra Meta Builds. All running the same type of build gets old. And I rather enjoy making my own designs devoid of forum input and have them actually work.
5 - Omni Hardpoints (Grey hardpoints, like in MW)
6 - Destructible and more realistc environments, after all a car shouldn't stop my Cata from moving


My thoughts at least

-ST

#85 Rebas Kradd

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Posted 18 September 2014 - 03:07 PM

View PostApnu, on 16 September 2014 - 07:52 AM, said:

Like the subject says: What are the issues in MWO. List them here concisely. I'll take that list and make a poll and lets see what the community thinks is the biggest issue in the game that the community would like the devs to look at.

So list out, briefly what you think the issues are.


On Edit: Here is a list of items I have collected from this thread so far:
  • IS v Clan weapon balance Agreed, but it's being handled.
  • Heat Scale (Ghost Heat) & heat sink operation Needs dialogue. There might not be a better idea.
  • Meta/alpha pinpoint damage (coring mechs with one blow) AKA "Low time to kill" AKA "Time to Kill" See above.
  • Jump Jets (to be used for movement, not poptarting) See above.
  • Obsoleting mechs with newer ones See above.
  • C-bill grind Agreed.
  • Skill trees & skill system improvement Agreed, but delayable
  • 3pv Not an issue at all.
  • Consumables Partially dependent on map design, review that first.
  • Modules Partially dependent on map design, review that first.
  • Role warfare Largely dependent on map design, review that first.
  • Info. warfare Largely dependent on map design, review that first.
  • ECM Largely dependent on map design, review that first.
  • Game modes (more of them) Absolutely agreed.
  • Maps (size, variation, age, clean up of defects such as being stuck on small objects) TERRIFICALLY agreed. Top priority, especially size.
  • Weapon nerfs (gauss charge, PPCs, LRMs) Belongs in balance category
  • Mech nerfs (Victor) Agreed, but it's being handled.
  • More story / universe immersion / pilots & pilot skills (gunnery and driving levels) Yes yes yes yes. Just don't expect it until PGI gets more people with time on their hands.
  • New player experience / training noobs Absolutely agreed, but don't expect it until PGI gets more people with time on their hands.
  • 10v12 (AKA clans operating in "stars" of 5, and a "binary" being 2 stars. IS using the three lances formation) Already cited by PGI as untenable for now, and no, not everyone is willing to tolerate 20-minute wait times.
  • Customization (being able to remove a mech from its intended role, like the SRM Trebuchet) Can't do this and implement non-generic weapon slots at the same time (see below)
  • Leveling mechs (having to buy 3 variants instead of one with some kind of unlock paths for other things -- related to immersion and pilot skills?) Belongs under skill trees category
  • Lobby system More specific, please - poster meant requiring 2 premium time users in a match, something cited by Karl as necessary to compensate for decreased server efficiency
  • 3/3/3/3 class restrictions / flexible class limits for a match Has significantly cut wait times, can be backlogged
  • Hit Boxes Already underwent a pass last winter, can be backlogged
  • UI improvements MUCHO PROBLEMO. A primary roadblock. Needs immediate attention, as in yesterday.
  • Weapon slots (being too "generic", related to customization?) Admitted as limiting to customization, probably not feasible. Needs dialogue from PGI.
  • Match Maker Has significantly cut wait times, can be backlogged
  • Added myself - Broken features like collisions, knockdown, MASC Not urgent, but valuable to shake up gameplay
  • Added myself - Graphical improvement Can be backlogged
(Community warfare not mentioned because PGI is already working on it)






Community wishes
  • more mechs Of course
  • New weapons Sure, but timeline
  • Subscription option Needs dialogue from PGI
  • community run events Yep
  • More MC and c-bill purchase items [size=4]Lovely





Basically, the urgent and gamebreaking issues, and the ones generating problems in other areas, are this:

* UI2.0. Current design removes the vital customization "minigame" from MWO, turns players away to Smurfy or other games, makes everything else in the pain in the butt. A "don't show again for this kind of action" checkbox on confirmation windows ("Do you really want to do this?" and information windows ("You just did this") would probably remove 40% of the angst.

* Map design. Just watch. Make bigger maps with dynamic objectives, large enough to force lances to act independently instead of endless deathblobs, and MWO will be revolutionized. Time-to-kill will soar. Weapons will find new niches. ECM's current function will be more tolerable (it can only shelter one lance). Customization will increase in importance (due to objectives). Scouts will be relevant, instead of front-row spectators to a murderball. Battlefield commands become relevant. Most of the original four pillars features (detectors needed on River City? HA!) will find reason to exist. Right now people are proposing all kinds of complex and overlapping ideas to force these things, when PGI probably just decided it was pointless to implement this stuff on tiny Forest Colony. (They're right.) Make bigger maps and THEN see how balance shakes out. It's driving everything else.

* Game modes. See above. Serves as context to a great many other things.

* New Player Experience. Already deferred to 2015, but could use a lot of work.

These are the places PGI needs to devote their work for 1Q and 2Q of 2015. Postpone any more resource-sucking major features (single-player/Solaris) until after all that's done.

Edited by Rebas Kradd, 18 September 2014 - 03:14 PM.


#86 TopDawg

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Posted 18 September 2014 - 04:55 PM

View PostGRiPSViGiL, on 18 September 2014 - 02:13 PM, said:


I was around when the CB nerf happened. That is just more irrelevant complaining. Plenty of things to offset the amount of time it takes to grind out mechs for CB. I have always carried premium time because I know I don't have the time to play to earn CB enough to buy and customize all the mechs I want and I am okay with that. I also have bought all the Mech packs because I do not have the time to grind out the CB to buy all the ones I want nor do I want to wait for their release. I have made those purchases because I do not want to wait. The amount of time it takes to get stuff for free is more than I am willing to take on. That doesn't mean it costs to much or it I should get more for my initial purchases. Plenty of people operate the way I do happily. In fact I have a gold summoner and perform just fine in it considering its faults. I did that in spite of people like you who who complain about not getting stuff for free and have this entitlement attitude you do.

Your complaint is like someone who complains that they can't get a job because illegals are taking all the jobs yet you are not willing to do the job the illegals are at the same time. Are you willing to work for a lawn service or be a fruit/vegetable picker?

To top it off you bring up P2W as a limited time occurance, lol. Which doesn't exist since you can buy EVERYTHING anyone who spends real money does eventually for CB. Just because people bought clan packs did not just make them a better player instantly. There is more to it than just buying a mech for real dollars.

Just because you don't have the time or are not willing to do the works others are doesn't mean the cost is unfair. The price point was put at a place they thought would generate the sales they have or else they would have been lowered. You think it is to expensive. Nothing wrong there, don't pay the price. Many have and many will. Acting like your initial purchase should have gotten you more and then complaining about the time it takes to play for free when presented with that option is a very flawed and easily deconstructed argument. Oh and GG trying to act smart with a few simple words you linked definitions to. My pat on the back came when you made yourself look foolish with your own words.

I'm not quite sure where you got 'entitled' from out of all I said, but sure, let's address it.

In general, the F2P model is a ripoff for the consumer. The exceptions to this tend to be MOBAs, because their mechanics lend themselves to it. You will by far pay more in a F2P situation than you would in a traditional boxed game and/or subscription model. Personally, I prefer the subscription model and played PS1 for years (for reference, and the sub fee went down but we'll estimate high anyway, 3 years at $15 a month is $540). And I do think MWO should have some sort of subscription model (perhaps similar to what SW:TOR does now).

But anyway, let's take you for instance. You do not wish to have to grind things out so you pay money. By your account, you have bought all the Mech Packs. I don't know at what level, but you did mention a gold Summoner, so it has to be at the very least something like $720; and that doesn't include any MC in addition for premium time, which you said you always have, and then any additional Mech Bays (if needed). (Also for reference, this game hasn't been out of open beta for 2 years yet - the time of the last reset.)

Then me, for instance. I paid $60 for Founders and then put in another $15 later on. I dropped ~4500 matches before quitting. While it may not be a lot now, it was well above average when I quit more than ~1.75 years ago. What it comes down to is I don't think people should have to continually pay that much, and not every ~6 months, to play. But more on this a little bit further down.

As for price point, it's very similar to a movie theater concession stand - there I don't disagree. While, sticking with this example, I don't buy food/items from them, people do; and if the operators thought a different approach would make them more money, I'm sure they would do that instead.

However, whereas you think it's fine to spend that much money that often on MWO, others don't. It doesn't make you wrong, or them wrong; but MWO isn't exactly swimming in players, either (or retaining new players, which was part of my original point). If you (and others who share the same view) think it's worth the money to spend that much on this game, that's entirely and completely fine. I'm not telling you what you should like or where you should spend your money. But what I don't know is why you expect everyone to spend that much, and if they don't, or don't want to, that somehow makes them entitled. Here is a question: How much does someone need to spend before they are no longer considered entitled?

As for the P2W stuff, as far as I understand the English language (which hopefully I won't look foolish again!), if you have to wait for a Mech to become available via C-Bills, a Mech that is better than other Mechs currently out (which is why there were already nerfs, and likely more to come - especially when they were first available for C-Bills, lol), that seems an awful lot like a limited time occurrence to me.

'Becoming instantly better' is akin to having a good computer and internet connection. It doesn't automatically make you good at games, no, but it enables you to be good at them - much better than someone who has (by degrees/gradation) an inferior setup. Will the Mechs be available for C-Bills? Yes. Does everyone who paid money to get 'early access' get to trounce on those who didn't? Yes. And, this was not even the point in my original bullet list and was only brought up because you brought it up.

Which, and to quote from my second post, "And finally, while I don't personally agree with having the lag time between buying Mechs for real world currency and them being available for in game currency, I understand that it's probably a good way to generate income with limited time P2W. However, that's not even what the point was about (as demonstrated above)."

#87 GRiPSViGiL

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Posted 18 September 2014 - 06:29 PM

View PostTopDawg, on 18 September 2014 - 04:55 PM, said:

I quit more than ~1.75 years ago.

Your statement of " I didn't realize the $75 I already gave them would be meaningless if I wanted to continue to play at another point in time)" is what set me off. Why is the content you paid 75 bucks for meaningless? It certainly can't be because you didn't buy a clan mech right? Because you can get them for CB now and new ones become available.

Obviously you are not wrong for thinking things are too expensive for you. That is your decision but it seems you quit playing so why are you here now?

It is your opinion that people who bought the clan mechs were at an advantage. I am not denying they indeed have advantages but they also had negative aspects as well. Plenty of players could and did still do fine in IS mechs against Clans, including me, simply because they are just good no matter what mech they run. So for that reason P2W is a weak card to play. I don't accept early access as a P2W condition. Balance is something that is always tweaked and continually changed as the community will gravitate to the most OP items and move accordingly once the new OP item is found out. Look at the gauss/PPC/UAC5 changes from before clans were even possible. So just because clans will get balance passes just like everything we had before the clans were here isn't P2W either. We both, obviously, have different definitions of P2W. Which is fine.

There is plenty of points in your original post that shows you don't play enough to have a relevant opinion. You are worried about poptarts still? You actually think 3PV gives an advantage even now after we have had it this long? LOL. Everyone who worried about that on its announcement has let that go a long time ago. As far as mechs being obsoleted it is unavoidable due to the amount of mechs that will eventually be in the game. Not to mention that is just your opinion. Also Art/Air strikes have been limited and nerfed enough that they are not a requirement for top play but he new module system has organized their use accordingly.

You just need to play more.

#88 Carcass23

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Posted 18 September 2014 - 06:54 PM

View PostRamsess, on 18 September 2014 - 02:30 PM, said:

Apnu... community wants MORE MAPS not more mechs... -_____-



I would like to see more terrain maps. A map large enough to actually get lost in would make scouting viable and needed. Several of these of various terrain types that lack the fine details of urban environments and rely a lot more on atmosphere. Take the sands outside of the moon base. A large map composed of those rolling hills and SERIOUSLY no need for a crashed ship or even a sign of human habitation. Pump out a few semi generic areas to give planet invasion an immersive feel instead of constantly fighting over that same base on that moon.

I am aware this has been suggested before, so here it is again. I for one would be supremely pleased fighting over generic territory and not staring at the same map over and over.

#89 TopDawg

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Posted 18 September 2014 - 07:40 PM

View PostGRiPSViGiL, on 18 September 2014 - 06:29 PM, said:

You just need to play more.

I definitely am not in tune with the game anymore, I've never said otherwise and I totally agree there. Again, in my ideal game, I wouldn't have the lag time between Packs, MC, and C-Bills, but I understand that it's a relatively easy way to make money and overall isn't that big a deal (but is still a short term advantage, acquired by money, that is otherwise unobtainable for that time :Þ).

I've used 3rd person since playing a little bit again to look over/around objects I otherwise wouldn't have been able to (perhaps Star Citizen has just spoiled me in that regard). It's definitely not as big a deal without poptart sniping, I agree there (although I don't know how prevalent ridge humping may or may not be now). I also didn't know Arty/consumables had been reworked; if so, that's good then.

As for Mechs being obsolete (sort of tying in with what you bought in the past and then an inevitable arms race ensuing - kind of like when expansions happen in MMORPGs and all the top tier raid gear gets replaced by the first new quest rewards), it doesn't have to be that way. If there were actual roles (as part of their role warfare pillar) there would be different styles, not necessarily a take 35/55/75/100 ton Mech that is objectively the best/meta at the time (or as close to that upper limit that's still meta). It could be 'oh this Mech does this better, so we should take that one for this'.

The competitive scene in MWO wasn't that robust in the past (especially so once SRMs got nerfed/busted and brawling was no longer viable). Obviously I don't know what it's like now, but roles will only help to make more Mechs and strategies viable; rather than 'New Mechs are out, get them, grind them, replace the old ones they obsoleted'.

If that's all MWO still strives to be that's fine, but considering recent events and Russ' improved communication attempting to tackle issues with the community, that may no longer be the case. And if in the end it remains a perpetual hamster wheel, well I'll probably still hop on to check out some of the Clan Mechs I wanted to pilot and then I suppose that'd be that.





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