SethAbercromby, on 27 September 2014 - 05:03 PM, said:
Sure, the "adding an LRM to brawlers" paragraph didn't need to be in there, but technically it's not incorrect. Trading a direct fire weapon for a LRM launcher transletes to less weapons being used at a time. You won't be firing LRMs while brawling and you don't start shooting your lasers when firing LRMs at indirect targets. It is more heat efficient and still allows him to keep fighting outside of his optimal range.
I will not try to sort though all threads to find any posts that can be considered useful advice to prove or disprove that statement. Your "bad tactics by map" thread is hardly fleshed out and seems more like a complaint dump for stupid things that happened. It's dangerous to try poking holes into other people's boats without taking care of your own.
I do not like solo for that simply because it is an unreliable way to gather teammates and people tend to do very dumb things sometimes. It's hard to feel your way into a build when your team is falling apart before the fight has even begun. Trying to coordinate 6 individual groups at worst is much more reliable than coordinating 12 individuals.
When you're brawling you want to get high DPS, whether it's damage over time or frequent high alphas. So why not add extra heatsinks so you can do that better? It's so easy to counter a small LRM launcher that in most cases it's just wasted tonnage. This was my suggestion in my first post.
My bad tactics by map thread is half entertainment, half guide. You should have read that part I'm sure. I could possibly write a wall of text explaining every possible situation that could occur and why it might not work out the way it statistically works out, but that's not my intention. Like with all guides, the advice you give is not guaranteed, but statistically it works out in your favor. Meta is not meta because it's 100% win, but it gives you a better chance of winning. I'll leave others to figure out and debate what's right and wrong, but my purpose is to give my opinion.
Solo can be frustrating and really random for sure, but it's a good way to gauge your individual performance. I've seen a lot of highly competitive players play solo -- and then lose. But think of it another way, they are getting some data for their group matches when it actually matters.
Edited by BlackhawkSC, 27 September 2014 - 05:25 PM.