Clan Vs Is Match Maker Testing Today
#201
Posted 21 September 2014 - 06:42 AM
That is how CW will work at launch
#202
Posted 22 September 2014 - 12:43 PM
Hoax415, on 21 September 2014 - 06:42 AM, said:
That is how CW will work at launch
Correction : You cannot play any mech of the opposing faction in Community Warfare matches. The PUG/Group queue is unaffected.
#203
Posted 22 September 2014 - 02:48 PM
iluvtofu, on 20 September 2014 - 11:50 PM, said:
That way you don't have to change the mechs themselves and still achieve balance. How come I am so smart?
That's seriously about the worst idea I've ever heard.
#204
Posted 22 September 2014 - 04:55 PM
#205
Posted 24 September 2014 - 08:39 AM
Tabu 73, on 22 September 2014 - 04:55 PM, said:
But that is kind of abhorrent to the lore; half of the tech advantage of the clans was 2-crit-slot DHS.
I could see IS Single Heat Sinks having a "higher heat capacity" or something, maybe. But IS should not be "more heat efficient" beyond their weapons generally producing less heat than Clan counterparts.
#206
Posted 25 September 2014 - 06:19 AM
#207
Posted 27 September 2014 - 11:50 AM
You can have the best mech with the best weapon loadout....if you don t know how to drive it....you ll lose.
#208
Posted 27 September 2014 - 12:42 PM
Edited by Gremlich Johns, 27 September 2014 - 12:42 PM.
#209
Posted 28 September 2014 - 11:45 AM
Jeb, on 20 September 2014 - 05:29 PM, said:
I only got into a few clan vs IS matches, and I was in a kitfox without ecm...
Few problems:
-one match had 4 kitfoxes, 3 with ecm.... the IS team had 1 ecm which died early...
-another match had 4 timberwolves, and 2 stormcrows... probably the best two clan mechs currently in the game... I will be curious to see if we see more variety once the new clan mechs come out which might help some balance too...
Now here is the crazy thing... in one match, right at the start pretty much, an IS heavy comes running into the middle of the clan mechs and just stopped and stood there... I have seen lights run into a pack of enemys and try to distract them, but this guy didn't even try to fight. That meant the IS team was down a heavy from the start.
And on another match, a heavy and a medium did almost the same thing.. .clan got 3 kills early on (2 lights and a medium that tried to flank or something) and we had then moved on towards their main force... we come around the corner and the medium and heavy started to attack, then just stopped and stared at us... they were not disconnected as far as I could tell as they were moving a bit, but they almost just looked like they gave up and waited to die...
If I saw that in 2 of the 4 or 5 matches I played, then how many other matches had the same thing happen, which would mess with the win/loss stats?
Guess they done that for more ''Nerf the clans!!!''
#210
Posted 05 October 2014 - 09:54 AM
Jazriel, on 16 September 2014 - 05:13 PM, said:
Bait the clanners in close to IS pin point raw power and crush the clanners
Why do you think the clan players will be more stupid than the IS players
#211
Posted 05 October 2014 - 07:25 PM
Hoax415, on 21 September 2014 - 06:42 AM, said:
That is how CW will work at launch
For CW, but u can still make public drops
Gremlich Johns, on 27 September 2014 - 12:42 PM, said:
I agree with DHS should equal double but IS heat sinks should be 3 slots
#212
Posted 05 October 2014 - 10:12 PM
For pete sake, bring on the pure clan vs IS already,
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