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Hellbringer


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#41 Cab

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Posted 24 September 2014 - 01:08 AM

Timber > Maddog

Why? Survivability. The Maddog's side torsi are very fragile and pretty easy to hit. in addition, the side torso hit boxes move along it's nose. So if you try to twist, your torso will get wrecked in a second.

The Timber's surviability is still unmatched.

Edited by Cab, 24 September 2014 - 01:12 AM.


#42 Soul Tribunal

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Posted 24 September 2014 - 05:26 AM

Okay I get that the Timber is the go-to Heavy versus a Mad Dog, but what does that have to do about the Hellbringer (which this thread is about).

Personally speaking, I think because of ECM alone the Loki will be a very popular heavy. As that adds to survivability greatly when in disrupt mode, and in striking power when countering Enemy ECM.
It will probably be everything the Thor Isn't.

-ST

#43 Arctcwolf

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Posted 24 September 2014 - 12:05 PM

with the hard points as shown, it should be a decent em med laser spam mech with either ASRM's or machine guns to round it out. once i get a closer look, possibly a gauss rifle and er meds

yes, of course upping the armor is required, its a big LOS target. if I see a loki hanging around, im gonna focus on that left torso area because i know thats where the ecm is.

i dont see it completely replacing the TW tho, TW is still the top of the heavy foodchain

#44 Mad Ox

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Posted 24 September 2014 - 02:47 PM

At 75 tons the max a heavy mech can be, takes advatange of Endo and Ferro (Summoner and Vulture only use Ferro and Loki uses neither), along with insane weapon points/omnipods the Timber will be top dog plain simple numbers. It can have more armor and or more firepower then any other clan heavy and still move same speed. Simple fact.

Loki though with ECM will give it an edge for sure against the other 3 choices but how much of an edge depends on the pilot.

#45 LordKnightFandragon

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Posted 24 September 2014 - 10:01 PM

View PostMalodorousMonkey, on 16 September 2014 - 04:08 PM, said:

Well the lack of endo and ferro is gonna hurt the versatility of the mech for sure. It may allow for high heat builds a little bit better than other mechs though due to the extra slot space. The prime variant only has 5 energy slots though, so I'm not sure what all could be done with it.

I think we'll have to wait and see, but it may be outclassed by the summoner.

EDIT:

Also, in terms of pod space, I checked on megameklab, and the pod space should be 28.5 tons. Also bear in mind that the prime variant of the mech comes with ECM, so this may be the first heavy mech in the game capable of mounting ECM.



Whats the variant with the SRM6 on the shoulder? And ive always wondered, whats the other box on the other shoulder? Camera? Lol.

#46 Escef

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Posted 24 September 2014 - 11:58 PM

View PostLordKnightFandragon, on 24 September 2014 - 10:01 PM, said:

Whats the variant with the SRM6 on the shoulder? And ive always wondered, whats the other box on the other shoulder? Camera? Lol.

It's a spotlight. Compare the Loki:
Posted Image

To the Warhammer:
Posted Image

#47 Lily from animove

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Posted 25 September 2014 - 12:13 AM

View PostDrRedCoat, on 16 September 2014 - 03:46 PM, said:

According to Sarna, "the Hellbringer devotes almost 43% of its mass to pods" so roughly 27 tons.although they point out the low amount spent on armor so you might want to plan on putting a little more into that.


if that is true, then:

1 ecm(1t)
3xCERLL (12t)
TC 7 (7t)
BAP
DHS

Mods:
Sensor range
CERLL range

Ultimate shoulder snipe build for sneaking around with ECM cover on the edges of the maps XD

#48 Ultimax

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Posted 25 September 2014 - 02:52 AM

Hellbringer is going to carve out a nice niche for itself.

3x CERLLAS (LT) >>> or Swap to 2x CLPL
3x CERMLAS
ECM
MK 1 TC
20 total DHS
Near max armor (400/420)

Should be doable, and very very good.


Hopefully this mech and the Mad Dog will teach the foolish that the Summoner's problem is the Summoner - not the Timber Wolf.

#49 Gamuray

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Posted 27 September 2014 - 05:46 AM

I think I'll try a sneaky build for getting behind the enemy team.

[Partybringer - Prime Variant]
Head: 1 Sml Pulse
LA: 2 Sml Pulse
LT: 3 Sml Pulse, 1 ECM
CT: 3 Engine DHS, 1 External DHS
RT: 1 LB 5X w/ 2 Tons Ammo, 2 SRM 6 w/ 2 Tons Ammo
RA: 1 Sml Pulse

7 Sml Pulse dish out a quick 30.8 Dmg every 2.25 sec. That's 10.27 dps. The 0.75 sec duration decreases spread vs. cer med lasers.
The srm's and lbx follo with crit seeking and if it's a fast enemy mech the lbx can chase them down for a while with more potential crits at range.

Short range brawler obviously, though the LB-5X has a decent reach. Essentially you'd blast back armor out with the 7 Sml Pulse, then shred the componentry with LB-5X and srm's. Srm's have no artemis to save weight and since they are meant for point blank componentry only.

Heat efficiency won't be spectacular, but you can chain the pulses or switch to the ammunition weapons when it gets hot.

High Risk, High Reward, just my style!

#50 Kain Demos

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Posted 01 October 2014 - 01:14 PM

If 27t is available I hope the space is there for my favorite Timberwolf loadout--2 x CERPPC 1 x CGauss.

With ECM that **** will be FUN.

#51 101011

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Posted 01 October 2014 - 01:37 PM

View PostKain Thul, on 01 October 2014 - 01:14 PM, said:

If 27t is available I hope the space is there for my favorite Timberwolf loadout--2 x CERPPC 1 x CGauss.

With ECM that **** will be FUN.

Sure there is space...if you want stock armor.

#52 Asyres

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Posted 01 October 2014 - 01:46 PM

View Post101011, on 01 October 2014 - 01:37 PM, said:

Sure there is space...if you want stock armor.

(You don't)

#53 Kain Demos

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Posted 01 October 2014 - 01:47 PM

View Post101011, on 01 October 2014 - 01:37 PM, said:

Sure there is space...if you want stock armor.


Well if the 2 tons is moving from anti-infantry pods to armor hopefully I can max everything except maybe 10-12 points in the legs and get that loadout and 30rds of ammo in.

#54 DONTOR

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Posted 01 October 2014 - 02:01 PM

View PostStefka Kerensky, on 17 September 2014 - 04:04 AM, said:

With Summoner, the Hellbringer has always been my favorite one.

I really really really hope that it ain't gonna have the terrible hitboxes Summoner has (here in mwo).

A few loadouts I'm thinking:

1) double gauss/ecm/ams 95-100kph + sniper modules

2) duoble ac10/srm ecm/ams 90/95kph + close range modules

3) It must be a lurm config, without doubt.

4) ......

Aaahhhhh my fantasy flys........ :wub:

You can never change the speed, I'm pretty sure it will always be at 89KPH after tweak.

#55 STEF_

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Posted 01 October 2014 - 02:10 PM

View PostDONTOR, on 01 October 2014 - 02:01 PM, said:

You can never change the speed, I'm pretty sure it will always be at 89KPH after tweak.

With that good news (Hellbringer coming) I had too much daydreaming :)
It's ok, 89kph is a good speed.
Cannot wait to pilot it

#56 Asyres

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Posted 01 October 2014 - 03:00 PM

View PostKain Thul, on 01 October 2014 - 01:47 PM, said:


Well if the 2 tons is moving from anti-infantry pods to armor hopefully I can max everything except maybe 10-12 points in the legs and get that loadout and 30rds of ammo in.


Alright, playing around in megameklab, I stuck a Gauss Rifle, an ECM, and 2 ERPPCs on an otherwise unmodified Hellbringer Prime. I then added 2 tons of armor (the A-pods)... this left 1.5t. So with 15 rounds of Gauss ammo (better make 'em count!), you get 10 tons of armor (320 points) out of a maximum of 13.5-ish tons (422 points)... And you're running 2 ERPPCs with only 13 DHS.

So it'll be thin-skinned, short on ammo, and incredibly hot. Have fun!

#57 Kain Demos

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Posted 01 October 2014 - 03:05 PM

View PostAsyres, on 01 October 2014 - 03:00 PM, said:


Alright, playing around in megameklab, I stuck a Gauss Rifle, an ECM, and 2 ERPPCs on an otherwise unmodified Hellbringer Prime. I then added 2 tons of armor (the A-pods)... this left 1.5t. So with 15 rounds of Gauss ammo (better make 'em count!), you get 10 tons of armor (320 points) out of a maximum of 13.5-ish tons (422 points)... And you're running 2 ERPPCs with only 13 DHS.

So it'll be thin-skinned, short on ammo, and incredibly hot. Have fun!


Looks like Gauss and UA/C 10 are going to be a bit much then for the Hellbringer without gimping the rest of your loadout.

#58 WonderSparks

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Posted 01 October 2014 - 03:26 PM

I have no idea what anyone is really going to do when the Hellbringer comes around (nor even what I myself will do!) but I can almost guarantee that, once I master mine, there will be at least one in my hangar dedicated to bringing Flamers to the field.
It will not cause insta-shutdowns like it did in that one game MekTek released, but it will still be fun for a short while. :D

#59 ImperialKnight

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Posted 01 October 2014 - 03:38 PM

The Hellbringer will be a good chasis, not the best, but still good. It has the ability to run full laser vomit with full right torso shielding

#60 Reno Blade

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Posted 04 October 2014 - 04:42 PM

Here are some builds from the editor:

Warhammer WHM-6R (original tech-lvl1 WHM-6R has no ER weapons, XL/FF/Endo or DHS)
12.5t/13.5t armor (les on legs) (original WHM-6R has 10tons armor)
2x ERPPC (one each arm)
2x ERML (both LT)
2x ERSL (LT and HD)
2x MG (RT) +1t ammo
1x SRM6 (RT) +1t ammo
18 DHS


Warhammer WHM-7M (original WHM-7M has no ER ML, FF or XL engine)
12.5t/13.5t armor (les on legs) (original WHM-6R has 10tons armor)
2x ERPPC (one each arm)
2x ERML (both LT)
1x MG (RT) +1t ammo
1x AMS (HD) +1t ammo
1x SRM6 (RT) +1t ammo
18 DHS

Laser brawler1
10t/13.5t armor (less arms and legs)
7x ERML (2x LA, 1x RA, 3xLT 1x HD)
2x SRM6 +2t ammo (RT)
ECM (LT)
27DHS

Laser vomit
11.5t/13.5t armor (less arms and legs)
7x ERML (2x LA, 1x RA, 3xLT 1x HD)
ECM (LT)
30DHS !

ERLL sniper
9.5t/13.5t armor (no on arms and less on legs)
4x ERLL (3x LT, 1x HD)
ECM (LT)
23DHS

Edited by Reno Blade, 04 October 2014 - 04:43 PM.






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