Useless Mech Modules
#1
Posted 16 September 2014 - 07:43 PM
#2
Posted 16 September 2014 - 07:49 PM
There are only "the modules" and "just modules"...
#3
Posted 16 September 2014 - 07:53 PM
#4
Posted 16 September 2014 - 07:56 PM
As for the others, Hill Climb? Speed Retention? 360 Targeting? Yeah, not worth the c-bills...not even worth a fraction of the c-bills.
#5
Posted 16 September 2014 - 08:10 PM
#6
Posted 16 September 2014 - 08:20 PM
#7
Posted 16 September 2014 - 08:40 PM
#8
Posted 16 September 2014 - 08:42 PM
Bill Lumbar, on 16 September 2014 - 08:10 PM, said:
It doesn't make your mech cool off faster, it decreases the "loading" time for the weapon so you can fire, and thus overheat, faster.
#9
Posted 16 September 2014 - 09:04 PM
Two : Seismic Wallhack
Those few mechs with a third one offer a choice.
Get 4 Radar Deprivation + 4 Seismic for Community Warfare.
#10
Posted 16 September 2014 - 09:13 PM
Clydewinder, on 16 September 2014 - 07:43 PM, said:
Same reason as to why the 5V and Command Console exists.
#11
Posted 16 September 2014 - 09:25 PM
Solomon Ward, on 16 September 2014 - 09:04 PM, said:
Two : Seismic Wallhack
Those few mechs with a third one offer a choice.
Get 4 Radar Deprivation + 4 Seismic for Community Warfare.
This.. sooo much this. Cap accelerators probably one of the worst offenders atm, mostly because of the massive nerf to cap times on assault(ok fine some people thought base capping early was lame) and conquest( "we heard you like skirmish so we turned the only objective based game type into skirmish too!!" )
#12
Posted 16 September 2014 - 09:28 PM
Radar Deprevation = 6,000,000 Cbills
Absolutely a necessity anymore, its debatable, but IMO this is just as effective as triple AMS, and a damn near ECM grade protection against LRM's, plus it weights nothing. (Its op IMO, but nobody will ever admit to it)
10/10
Advanced ZOOM = 2,000,000 Cbills
Its a must have for ranged combat and sniping, and even quite useful for anyone just for scouting.
(Needs a toggle to allow for ARM tracking or CT tracking, using it with Arms free can really throw you off)
9/10
THE BAD!
Shock Absorbance = 6,000,000 Cbills
A necessity for lights and most Mediums, as any leg damage taken that isn't Enemy fire and you're just handicapping yourself.
Not a great way to spend 6 mil Cbills, but it does have its uses.
6/10
Improved Gyros = 2,000,000 Cbills
Good during events, because everyone just HAS to load up LRM 9000, and this actually does help out screenshake, except against Clan LRM's where the effect is not particularly helpful.
5/10
Advanced Target Decay = 6,000,000 Cbills
Completely void in the presence of Radar Deprevation module, but If you're a LRM spammer it can be extremely dangerous to targets without Radar Deprevation.
4/10
Advanced Sensor range = 2,000,000 Cbills
Can be good when combined with BAP, but still doesn't extend ECM counter range, so bleh.
4/10
Seismic Sensor = 6,000,000
Good for urban maps, great for maps with bridges/platforms where the enemy can be directly above or below you or nearby behind cover, situational and quite expensive
4/10
360 Target retention = 6,000,000
Actually fairly useful for brawling, and for spotters who make dashes through the enemy and want to keep a lockon for LRM boats to pound your target, a little too expensive for what you get, but still effective.
5/10
Target Info Gathering = 4,000,000
Combined with advanced sensor range, and you pretty much get 0 tonnage BAP, only no ECM counter.
Equipping BAP is still the better way to go IMO.
3/10
THE UGLY! (really bad)
Artillery/Airstrike Accuracy = 4,000,000 Cbills
Mostly pointless, big explosions are big explosions
1/10
HillClimb = 6,000,000 CBills
Useless, needs additional 5% slowdown reduction OR 5-8% increased slope tolerance (sucks getting stuck on slopes and pebbles)
1/10
Speed Retention = 6,000,000 Cbills
Never tried it, but if it doesn't remove the 15kph slowdown after taking damage when legged, then its 100% useless
1/10
Capture Accelerator = 6,000,000 Cbills
Decent on Assault/Conquest, but 9/10 nobody plays the cap game, its just Skirmish with flags to distract you
2/10
Edited by Mister D, 16 September 2014 - 09:35 PM.
#13
Posted 17 September 2014 - 07:50 AM
Edited by Monkey Lover, 17 September 2014 - 07:51 AM.
#15
Posted 17 September 2014 - 09:35 AM
Mister D, on 16 September 2014 - 09:28 PM, said:
Completely void in the presence of Radar Deprevation module, but If you're a LRM spammer it can be extremely dangerous to targets without Radar Deprevation.
4/10
Actually, this offsets Radar Derp, so it makes it a wash vs Radar Derp.
And in conquest, Cap Accel is amazingly good, since it stacks with every mech on the point. In competitive play involving conquest, it's highly recommended.
Edited by Bront, 17 September 2014 - 09:36 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users