Savage Wolf, on 18 September 2014 - 09:43 AM, said:
Quite right at least as long as we are talking about AC5 or bigger. But I'm talking about the merits on mechs which can barely mount an AC2! Mostly they only use MGs and don't tell me those are OP.
And no one needs the boost? You don't think Locusts and Commandoes could do with a little boost so they wouldn't be that much worse than all the other light mechs?
AC2s are absolutely useless on the mechs you want to buff. My 1ML 4 MG build on the Locust 1V, makes it one of the greatest threats late game, and will always out perform any build that uses an AC 2. Commandos don't use ballistics, and for all lights, it has never been the lack of big guns on them that hurt them. It's the lack of survivability. Which can't be fixed by making them more likely to over heat.
Savage Wolf, on 18 September 2014 - 09:43 AM, said:
If I have less than 10 DHS? You mean like 10 SHS? You know that is valid right? And with that, the engine heat does not increase. It's stable. And 9 heatsinks would most likely still be enough considering how much excess cooling 10 has. There might be a lower limit but in that case it would kind of balance itself.
And yes of course you would have less heat threshold but that's part of the risk. Your weapons can generate less heat before the mech shuts down. But it wouldn't do so simply by running.
that one ton you're gaining is absolutely useless in this scenario. It's only use will be for the 10th heatsink, since you can gain no real advantage on a ballistic build with that one ton. If you're using MGs, you already have the tonnage you need. If you're using ACs, one ton literally makes no difference, at best it will allow you to add another ton of ammo. An issue that can be fixed with proper aiming instead.
Savage Wolf, on 18 September 2014 - 09:43 AM, said:
Correct, except for the part of about the heat climbing from running. At least not at 9 heatsinks. Maybe lower.
Heat I said either climb, or just take up more of your threshold for walking and running. Again, that 1 ton will make no difference.
The only way to take advantage of this, is by using less than 8 heat sinks to launch. a 2 ton increase might have some potential. 1 ton is useless, especially on lights, who will need all the heat capacity they can get, since they are mianly energy based. With only a couple using ballistics (LCT-1V, SDR-5K, SDR-A, FS9-E, FS9-H, RVN-4x, RVN-H)
Savage Wolf, on 18 September 2014 - 09:43 AM, said:
Over-stressing the heatsinks? What is this? Heatsinks have the same amount of effectiveness at all times. Same degree of cooling. Heatsinks don't absorb heat, they dissipate it. Weapons cause a burst of heat in an instant that the heatsinks then dissipate over time.
The reactor is of course different because it constantly adds a little heat which then needs to be dissipated at at least the same rate or yes, it would climb slowly. But if 10 was the minimum for this to happen, then it could do anything but just cool the reactor. But it can, so it's more than the minimum. Plenty more.
But really I don't think that's how MWO actually does reactor heat. I think it's just a fixed amount if heat you cannot get rid of. That's also why with 10 SHS on Therma your heat doesn't climb either.
I was explaining to you what was happening. If you cooling was adequate, you would dissipate all the heat built up within 1 second. If it's taking you longer than one second, your cooling isn't adequate, and will take time. That means, unless you can fire your weapons, and get back to neutral heat, your heatsinks aren't actually enough, and are "being stressed" since you're generating more heat than they can cool off in one second.
Savage Wolf, on 18 September 2014 - 09:43 AM, said:
Well it's not TT, so who cares when playing MWO.
Most people that play this game because it's a BT game. Not to mention that so far, every decision that has been made to stick close to TT was actually beneficial to the game, and every one (actually, all but one, that being the inclusion of C3i for all mechs) that was straying from TT ended up riling up the community, and causing problems (ridiculously scaling heat cap, 3PV, Coolant Flush, Single shot ballistics .. .etc.)
So far, the pattern has shown that TT has more balance than MW:O. No I don't believe it's rules should all be taken 1:1. That would be stupid, that was a 10 seconds per turn game. Doesn't apply to a real time game. However, the mechanics should, since they are solid, and have been for over 30 years.
Kmieciu, on 18 September 2014 - 10:38 AM, said:
This change would only affect mechs that normally use sub 250 engines. Realistically speaking that would be the Locust and the Commando. They would gain 1-3 tonnes for weapons. They are already the hardest mechs to play. Why won't we give them some slack?
That still wouldn't really help the commando, or the locust. speaking as someone who has been piloting commandos since day 1 (I still do. My 2D is the one I bought 2 weeks into the game, and I still have it, and pilot it to this day), and has written a guide on Locusts (they are my second favorite light mech after the Commando) linked in my sig. I can tell you, the 1 ton wouldn't help. They are energy based mechs, and they will need the heat sinks to not over heat.
Understand that I write this from the perspective of measuring the effort needed to make this happen, and it's impact on the game. This is a suggestion that is meant to help light mechs, yet it will actually not help them, at best, or end them at worst. When you end up with players launching in light mechs with few heatsinks you're getting them to have higher heat problems, require more trigger discipline, and over all, make them even harder to play.
Lights are hard to play not because they can't have big guns. Ask the Hollander, or every Firestarter and Spider rendition of it. No, they are harder to play because of the lack of armor. coupled with the high alphas flying around, and lack of a proper reward system for what they do.
They are a hard class to play not because of the mechs themselves, but because of the game, and the way it's reward structure works. This "fix" will either do nothing, or worse yet, break them even more.