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As7-S Unique Geometry Suggestion!


32 replies to this topic

Poll: AS7-S (172 member(s) have cast votes)

Would you like unique geometry?

  1. YES (155 votes [90.12%])

    Percentage of vote: 90.12%

  2. NO (17 votes [9.88%])

    Percentage of vote: 9.88%

New face geometry?

  1. YES (152 votes [88.37%])

    Percentage of vote: 88.37%

  2. NO (20 votes [11.63%])

    Percentage of vote: 11.63%

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#21 Solomon Ward

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Posted 19 September 2014 - 09:29 AM

I am happy as long as it can carry one AC/20 and 4 ASRM6.

#22 Fire and Salt

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Posted 20 September 2014 - 03:32 PM

They probably already have it completed, so I doubt you will influence them with your requests.


I am happy with a free atlas, regardless!

#23 General Taskeen

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Posted 22 September 2014 - 05:59 PM

There is always the dual antenna Atlas

Posted Image

or the K2 Atlas Face

Posted Image

Edited by General Taskeen, 22 September 2014 - 06:00 PM.


#24 Hoffenstein

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Posted 22 September 2014 - 06:06 PM

Yarg, that K2 face looks like one of those Battlestar Galactica robots.

#25 Zephonarch II

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Posted 25 September 2014 - 09:00 AM

SHOUT OUT:

Hey devs! Remember the Atlas from the MWO trailer video. The Atlas that looked like it had a Hockey Mask with a Red stripe slashed through it. IMPLEMENT THAT! PLEASE!

Edited by Zephonarch II, 25 September 2014 - 09:05 AM.


#26 Christof Romulus

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Posted 25 September 2014 - 10:39 AM

View Postomegagun, on 19 September 2014 - 07:45 AM, said:


Was this paint scheme the original or just a repaint?

View Postomegagun, on 19 September 2014 - 07:45 AM, said:


Was this paint scheme the original or just a repaint?

Yes. At one point in time, all Atlas looked like that (original base skin).

#27 SgtMagor

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Posted 06 October 2014 - 04:20 PM

was trying to find out if the S variant would be a different mech, when they first announced it. I don't look a gift horse in the mouth but a different looking Atlas would be kewl. but either way a Splatlas is a welcome addition.

#28 Nightshade24

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Posted 07 October 2014 - 03:49 AM

what are the hardpoint locations for the atlas S?

is it 4 missiles on 1 torso? or 2 on each torso? or any in the ct? etc? :blink:

#29 ImperialKnight

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Posted 10 October 2014 - 07:54 PM

View PostNightshade24, on 07 October 2014 - 03:49 AM, said:

what are the hardpoint locations for the atlas S?

is it 4 missiles on 1 torso? or 2 on each torso? or any in the ct? etc? :blink:


judging by the art that was just released, it would have at least 3M in the LT, so it would be safe to assume there will be 4M there

#30 MrBlonde42

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Posted 10 October 2014 - 11:23 PM

Monocle Atlas needs a Top Hat!

From the spec sheet, the hard points should be
  • LT: 4xM
  • CT: 2xE
  • RT: at least 1x Ballistic,
  • per Arm; at least 1xE
Only PGI knows how they will balance the hard points.

Edited by MrBlonde42, 10 October 2014 - 11:31 PM.


#31 HlynkaCG

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Posted 13 October 2014 - 12:18 AM

View Postomegagun, on 19 September 2014 - 07:45 AM, said:


Was this paint scheme the original or just a repaint?


That's what the Atlas D looked like in closed beta before custom camo-specs were implemented.

#32 VikingN1nja

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Posted 14 October 2014 - 01:01 PM

Thanks to all who voted we got our unique Atlas!

#33 destroika

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Posted 20 January 2015 - 11:26 AM

NO and NO, THIS is the kind of stuff that pisses me off! WHY is this being prioritized over:

Correcting the stability issue of the game?
Is hit detection working properly?
ECM game balance?
Have you smoothed out the terrain so people stop getting caught on ridiculous objects?
Have you fixed the main map and minimap problems? Orientated them?
Friendly Fire detection?'
Rear view mirrors or other solution to this?

Aesthetics can wait!! Sigh...





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