As7-S Unique Geometry Suggestion!
#21
Posted 19 September 2014 - 09:29 AM
#22
Posted 20 September 2014 - 03:32 PM
I am happy with a free atlas, regardless!
#23
Posted 22 September 2014 - 05:59 PM

or the K2 Atlas Face
Edited by General Taskeen, 22 September 2014 - 06:00 PM.
#24
Posted 22 September 2014 - 06:06 PM
#25
Posted 25 September 2014 - 09:00 AM
Hey devs! Remember the Atlas from the MWO trailer video. The Atlas that looked like it had a Hockey Mask with a Red stripe slashed through it. IMPLEMENT THAT! PLEASE!
Edited by Zephonarch II, 25 September 2014 - 09:05 AM.
#26
Posted 25 September 2014 - 10:39 AM
omegagun, on 19 September 2014 - 07:45 AM, said:
Was this paint scheme the original or just a repaint?
omegagun, on 19 September 2014 - 07:45 AM, said:
Was this paint scheme the original or just a repaint?
Yes. At one point in time, all Atlas looked like that (original base skin).
#27
Posted 06 October 2014 - 04:20 PM
#28
Posted 07 October 2014 - 03:49 AM
is it 4 missiles on 1 torso? or 2 on each torso? or any in the ct? etc?
#29
Posted 10 October 2014 - 07:54 PM
Nightshade24, on 07 October 2014 - 03:49 AM, said:
is it 4 missiles on 1 torso? or 2 on each torso? or any in the ct? etc?
judging by the art that was just released, it would have at least 3M in the LT, so it would be safe to assume there will be 4M there
#30
Posted 10 October 2014 - 11:23 PM
From the spec sheet, the hard points should be
- LT: 4xM
- CT: 2xE
- RT: at least 1x Ballistic,
- per Arm; at least 1xE
Edited by MrBlonde42, 10 October 2014 - 11:31 PM.
#32
Posted 14 October 2014 - 01:01 PM
#33
Posted 20 January 2015 - 11:26 AM
Correcting the stability issue of the game?
Is hit detection working properly?
ECM game balance?
Have you smoothed out the terrain so people stop getting caught on ridiculous objects?
Have you fixed the main map and minimap problems? Orientated them?
Friendly Fire detection?'
Rear view mirrors or other solution to this?
Aesthetics can wait!! Sigh...
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