I have had 4 games with it happen in about 20 or so games in last 2 days and a couple times with a solid 1.5 mins. moonwalking time and obviously my death
Any Progress On Desync Issue?
Started by Green Mamba, Sep 18 2014 07:59 AM
7 replies to this topic
#1
Posted 18 September 2014 - 07:59 AM
#2
Posted 18 September 2014 - 08:17 AM
Neema Teymory, on 17 September 2014 - 02:52 PM, said:
Hey everyone,
I want to thank everyone who volunteered to help out. I am no longer looking for volunteers to reproduce this issue. We have a fix that is currently in testing, and we are hoping to have it out to you guys soon. Everyone's help is very much appreciated and was valuable in reproducing and isolating this issue.
I want to point out that this fix specifically addresses a situation in which the server erroneously stops sending data to the client--the generally perceived symptoms are "moonwalking", teleporting, lack of zoom and vision mode functionality, inability to fire LRMS, etc. This bug is most likely to strike when a user gets disconnected from the match, either intentionally or accidentally. When it occurs, it will affect a random user, and it will affect them for a random amount of time. Connection quality, graphics settings, selected mech, map, mode, rejoin, are not factors in causing this issue.
This bug does not address all rubberbanding, snapping, or hit detection issues, all of which are things that can still occur as a result of your individual connection quality.
With that said, this bug is very widespread, so this fix should address a large portion of issues people have been experiencing. Keep your eyes out for an announcement regarding this issue. I look forward to hearing about everyone's experiences once the fix goes out
I want to thank everyone who volunteered to help out. I am no longer looking for volunteers to reproduce this issue. We have a fix that is currently in testing, and we are hoping to have it out to you guys soon. Everyone's help is very much appreciated and was valuable in reproducing and isolating this issue.
I want to point out that this fix specifically addresses a situation in which the server erroneously stops sending data to the client--the generally perceived symptoms are "moonwalking", teleporting, lack of zoom and vision mode functionality, inability to fire LRMS, etc. This bug is most likely to strike when a user gets disconnected from the match, either intentionally or accidentally. When it occurs, it will affect a random user, and it will affect them for a random amount of time. Connection quality, graphics settings, selected mech, map, mode, rejoin, are not factors in causing this issue.
This bug does not address all rubberbanding, snapping, or hit detection issues, all of which are things that can still occur as a result of your individual connection quality.
With that said, this bug is very widespread, so this fix should address a large portion of issues people have been experiencing. Keep your eyes out for an announcement regarding this issue. I look forward to hearing about everyone's experiences once the fix goes out
#3
Posted 18 September 2014 - 09:05 AM
I hope you're not running Avast....
#5
Posted 18 September 2014 - 09:15 AM
Yeah I got desynced for 30+ seconds yesterday went from 98% to 60%, somehow didn't die.
#6
Posted 18 September 2014 - 09:52 AM
I can say for certain that last few days they got some great examples of desyncs to look at and work on thanks to players donating time and effort to work with the team.
Not sure how long it will take to implement but they did see several in real time. It could take days or weeks, don't know, only a Dev could say for sure.
Not sure how long it will take to implement but they did see several in real time. It could take days or weeks, don't know, only a Dev could say for sure.
#7
Posted 18 September 2014 - 09:59 AM
Redshift2k5, on 18 September 2014 - 09:05 AM, said:
I hope you're not running Avast....
I run Windows Defender, Malwarebytes and Superantispyware ...It didn't start to happen till a couple patches ago and I have been running those AV and ASW for years now with no problems before
#8
Posted 18 September 2014 - 10:25 AM
Yes please see here:
http://mwomercs.com/...ost__p__3735626
Fix is currently being tested and considered for a hotfix.
http://mwomercs.com/...ost__p__3735626
Fix is currently being tested and considered for a hotfix.
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