So I did some simple playing around with values and I came up with a set of values that keep the DPS of each weapon except for AC2 because they have always been boosted because they are near worthless (AC2 = 2 DPS, AC5 = 3 DPS, AC10 = 4 DPS).
Happy Medium Values
EDIT: Removed the standardized recycle time values as they were a bit ridiculous, would require too much balance tweaking to actually get in a good area.
This would also require the all the other AC weapons to follow suit which wouldn't be a huge deal as the Clan ACs outside of the Dakkawolf and its dreaded screen shake, aren't impressive and the small LBX could use the pellet count boosts. The only weapon that would need a significant tweak is the IS UAC5 which would be absurdly powerful if the smaller ACs were changed in such a way. Thus why it would probably need to be changed to behave similar to the Clan UACs.
While it may not quite be as useful on light mechs since these ballistics would still require a serious tonnage investment, they would make it more plausible for the smaller mediums like the Blackjack with its quirks that are meant to take advantage of the smaller ACs as well as may require looking into as far the quirks for the Dakkarine and Dakkagon (DGN-1N or 5N in this case) go, but overall I think it would be a beneficial change for the standard ACs since it allows for more to room to deviate from when other ACs come down the timeline (RACs specifically).
Edited by WM Quicksilver, 11 November 2014 - 11:19 PM.