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Sad Vulture Is Sad....

BattleMechs Weapons

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#21 TELEFORCE

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Posted 17 September 2014 - 05:06 PM

I hope they give us another ballistic arm pod so we can make the C configuration. I also wouldn't mind longer laser barrels on the arms, that's part of the classic look many of us love!

#22 Empyrus

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Posted 17 September 2014 - 05:09 PM

Stubby lasers suit MWO's more... industrial mech look better. Besides, they're realistic. Am i really the only one who likes the stubby lasers, on the Mad Dog, Raven, and elsewhere?

#23 TELEFORCE

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Posted 17 September 2014 - 05:14 PM

Stubby lasers are fine on other chassis, of course I wouldn't want laser barrels as long as those on the Warhawk sticking out of the chest or arms of an Atlas, though others might :P

It's just not what I grew up with, that's all. That's just me though, and we all have different artistic preferences :)

There's no doubt that the model looks great, I just wish the laser barrels on the arms were a bit longer. Perhaps in game where we can get a good side view of the 'mech, they might actually be long, and it's the mounts themselves that are actually quite long.

#24 Empyrus

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Posted 17 September 2014 - 05:18 PM

Quad PPCs. Long barrels. Done.

#25 A Man In A Can

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Posted 17 September 2014 - 06:36 PM

I fully expect them to add the Alt C Right Arm as an option for the Dog. That's the beauty of the Omnipod system.

So don't cry yet until we actually get to play around with it in the mechlab.

But yeah those 6xMs + 5 E? Mmmmm. The real title of the thread should be "Sad Catapult is Sad"... :ph34r:

#26 GRiPSViGiL

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Posted 17 September 2014 - 06:41 PM

View PostSaxie, on 17 September 2014 - 03:52 PM, said:

Have you seen the Myst Lynx??

Bap - Fixed
JJ's - Fixed

Only 3.5 tons of armor with 7.5 tons of pod space lol...

To make that thing even REMOTELY viable they are going to have to allow you to remove some of that...


Maybe that is on of the ways they expect us to use GXP ? I mean I made the mistake of actually leveling my LCTs and should have saved myself the frustration :P

#27 Keeshu

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Posted 17 September 2014 - 06:47 PM

At least the Catapult can do Jumpjets and have more armor. :P
While I will miss being about to Jumpjet around to get into better ambush/escaping positions with the 6 SRM 6 build, I will be happy to be able to do 4 or 5 medium lasers instead so I can be useful at longer ranges if I am unable to get a proper ambush.
The Splat Dog will be like combining the Nova and Splatapult into one build, just without jumpjets (and less heat sinks + lasers than nova). Those two mechs were a blast, I look forward to trying the Splat Dog, but will it be worth it to lose the Jumpjets, we'll see.


I am curious to see how many people are going to do Missile combinations other than Splat Dog. Like 6 LRM 5 (or 6 LRM 10), 2 LRMs + 4 SRMs, or maybe even 4 LRMs 2 SRMs. I also wonder how many will try to be crazy by doing a missileless Mad Dog, since other mechs can do any non-missile build better than the Mad Dog (but we still have to wait and see the quirks).

#28 A Man In A Can

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Posted 17 September 2014 - 08:34 PM

View PostKeeshu, on 17 September 2014 - 06:47 PM, said:

I am curious to see how many people are going to do Missile combinations other than Splat Dog.

I can say with certainty that with nearly max armor (394 points) you can do 4 ERMLs 1 TAG 6 LRM5s 1 AP 19 DHS and 7.5 tons of LRM ammo with 4 slots free to crit pad or downgrade the lasers for more ammo.

And I most certainly will be giving that build a try. B)

#29 Cyborne Elemental

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Posted 17 September 2014 - 08:47 PM

I thought the Vulture had a nose turret?
Like these from the MW-Vengeance movie.

Edited by Mister D, 17 September 2014 - 08:52 PM.


#30 Spheroid

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Posted 17 September 2014 - 09:21 PM

MechWarrior 4 is an abomination.

#31 CMDR Sunset Shimmer

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Posted 17 September 2014 - 09:36 PM

View PostCarrie Harder, on 17 September 2014 - 03:52 PM, said:

But the Whale is slow. :(


Huh... you'd almost think the C's omission in that case was a balance decision.

Interesting.

#32 Carrie Harder

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Posted 17 September 2014 - 09:38 PM

View PostFlash Frame, on 17 September 2014 - 09:36 PM, said:

Huh... you'd almost think the C's omission in that case was a balance decision.

Interesting.

What part about the C would be overpowered? If you took both ballistic arms, you wouldn't get any energy weapons...that's a pretty big downside. Depending on the ballistics, you might not also have enough tonnage for many backup missiles in the torsos. The Alt C arms would only be OP if they got a super-duper big quirk of some kind.

#33 CMDR Sunset Shimmer

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Posted 17 September 2014 - 09:44 PM

View PostSpheroid, on 17 September 2014 - 09:21 PM, said:

MechWarrior 4 is an abomination.


Eh, not really... if you really wanted to complain about a MW game being a problem, you'd point at 3.


Don't get me wrong, i LOVE mechwarrior 3, but in that, EVERY mech was an omni mech, and all you did to win was shoot at a single leg.

View PostCarrie Harder, on 17 September 2014 - 09:38 PM, said:

What part about the C would be overpowered? If you took both ballistic arms, you wouldn't get any energy weapons...that's a pretty big downside. Depending on the ballistics, you might not also have enough tonnage for many backup missiles in the torsos. The Alt C arms would only be OP if they got a super-duper big quirk of some kind.


Speed + Heavy Dakka.

I'm not saying it's right, I'm just saying that may have been why PGI ommitted it.

That and they want to keep the game at/around 5-600m...

#34 Carrie Harder

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Posted 17 September 2014 - 09:50 PM

View PostFlash Frame, on 17 September 2014 - 09:44 PM, said:

Speed + Heavy Dakka.

I'm not saying it's right, I'm just saying that may have been why PGI ommitted it.

That and they want to keep the game at/around 5-600m...

We already have the Mad Cat for that. :P

As for heavy dakka, it depends... With max armor you get 26 tons to play with, so that might mean 2 UAC/10 (or LB 10-X) with 6 tons of ammo, assuming we don't want backup missiles.

Downgrading to UAC/5 or LB 5-X would free up 6 tons to try to cram in a few SRMs as backup (for example, you could fit 6 SRM2 and 3 tons of ammo...lol). That actually sounds like a really funny loadout. I legitimately want to try that out lol.

Probably wouldn't want to go all the way down to UAC/2 or LB 2-X.

Edited by Carrie Harder, 17 September 2014 - 09:52 PM.


#35 Coralld

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Posted 17 September 2014 - 09:51 PM

View PostMister D, on 17 September 2014 - 08:47 PM, said:

I thought the Vulture had a nose turret?
Like these from the MW-Vengeance movie.


That's actually a IS retrofitted Mad Dog. I could be mistaken, but I remember some one saying it was.

Original Clan Mad Dog
Posted Image

IS retrofit.
Posted Image

Edited by Coralld, 17 September 2014 - 09:55 PM.


#36 CMDR Sunset Shimmer

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Posted 17 September 2014 - 09:56 PM

View PostCoralld, on 17 September 2014 - 09:51 PM, said:

That's actually a IS retrofitted Mad Dog if I am not mistaken.

Original Clan Mad Dog
Posted Image

IS retrofit.
Posted Image


Catalyst Game Labs has since dubbed the IS vulture retrofit the "Vulture 2" However, it shares all the same weapon layouts [note that means placement on a classic battletech record sheet] as the standard clan variation of the Vulture Prime, including all the same weaponry and armor and all. It simply looks a bit different.

I personally prefer the V2 design, always have. I know there are a TON of Mech 2 Purists that will hate me for that, but damn it, I liked the V2.

#37 KharnZor

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Posted 17 September 2014 - 10:04 PM

I'll be waiting to see it in action before i judge it.

#38 Praehotec8

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Posted 17 September 2014 - 10:32 PM

Given its appearance, I'm concerned to see how the Mad Dog's hit boxes turn out. It worries me that it could end up with a CT like the dragon, or at the very least being very susceptible to dying due to double ST loss (i.e. very fragile).

Edited by Praehotec8, 17 September 2014 - 10:32 PM.


#39 Steel Claws

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Posted 17 September 2014 - 10:49 PM

How could you not like that roman nose. Looks like Max Klinger - but not in drag.

#40 Wolfways

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Posted 17 September 2014 - 11:24 PM

NOOOOOOOOOOooooooooooooooooooo...........
I just checked the art for the Mad Dog. What happened to the arms?! Please PGI, give the mech its weapons back instead of the stubby little lasers :(

Edit: Russ says he'll mention the stubby arms/lasers to the art director :)

Edited by Wolfways, 17 September 2014 - 11:44 PM.






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