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Goliath Round 1


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#1 Metatron

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Posted 23 June 2012 - 01:18 AM

Maybe I will have a crack at this erm thing.
Its does have 2 machine guns!
Could these hard points spawn dual AC20's?

:)

http://solaris7.com/...Info.asp?ID=540

Posted Image

Maybe I can ditch that funky turret and make it look like my concept beast below.
Turret to mean head.


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Edited by Metatron, 23 June 2012 - 01:20 AM.


#2 Spleenslitta

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Posted 23 June 2012 - 08:52 AM

When i look at the original Behemoth the following things strike me.-
The legs are more funky in the original than the turret. They are too long.

Maybe if you kept the upper part of the turret and gave the legs a wider stance than in the original.
This way the legs could still be somewhat long but it would look steady and capable of handling even the harshest of recoils.
Take a look at the legs of a crab for example, but make them more capable of forward locomotion.
I would also suggest taking a look at a turtles legs and it's bonestructure.

I made a mech once that has a lot in common with the Behemoth exept for the legs and the fact that it had arms and two turrets.
Not certain i should post it here.. I called it the Flat Crab. It looked like a cross between a crab and a roadkilled toad to me. ;)
With a couple of turrets on top of course.
I could send it to you by PM if you wish. You might get a hint on how to arrange the legs.





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