Jump to content

Because Russ Used A Really, Really Small Font


34 replies to this topic

#21 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 18 September 2014 - 08:18 AM

View PostLord Perversor, on 18 September 2014 - 12:55 AM, said:


He probably just posted it and it's still editing it :D

on the meanwhile Left control + mousewheel should do the trick for future issues

OMGosh, You sir just blew out my mind with that wheel zoom thing... learned something new today!

#22 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 18 September 2014 - 08:29 AM

I don't know about you guys, but I'd love to hear what actually went on behind the scenes when they railroaded in 3PV.

At least to me it sounded like that was what Russ wanted to do; hold a few town-halls to explain the whys and wherefores of some controversial episodes in MWO history, so we can all move on from them.

#23 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 18 September 2014 - 08:38 AM

Russ,
While I like what's on the list, I'm not entirely sure what can be done about 3PV.

It's not the fact that 3PV has issues, the problem is the way its introduction was handled. That ship has sailed. I honestly don't know what could be done about it at this point. I mean, I guess you could create another queue where it isn't used (not an optimal idea for wait times for those using it), remove it entirely, or just make CW 3PV free. meh.

Like I said, it was the message, not the product that made things go BOOM. People didn't get mad because "New Coke" was made, People got mad because "Classic Coke" was nuked for it. The message was, "Hey, you know this thing you don't really like? Yeah, it's taking over, suck it"

What I'd really like to see in the etc. part of your post though is the economy. IMHO, this would be an easier fix than a lot of things on the list as it's just juggling rewards. Short of that, a more concise explanation of why the CBill nerfs have occurred, the economic plan for CW, etc. I'm sitting on nearly a half billion Cbills and am afraid to spend a single one because I don't know if more nerfs are coming, or what I'm going to need to spend them on come CW.

#24 Pyrrho

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 854 posts

Posted 18 September 2014 - 08:46 AM

View PostDONTOR, on 18 September 2014 - 08:18 AM, said:

OMGosh, You sir just blew out my mind with that wheel zoom thing... learned something new today!


When you want to get back to regular (100%) zoom, just CTRL+0 <-- this is a zero.

#25 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 18 September 2014 - 09:06 AM

I think Russ is doing the right thing by town hall meetings in the future and at this time not forming a player counsel which distracts from his time and the PGI's staffs time when in fact they could work 100% on CW and new content for MWO.He is moving in a direction that could make MWO more like PC MechWarrior/Battletech was and that is a good thing to me.

One of the things about MWO is Battles have become to easy MWO needs a hard mode which you have no C3 you have no triangles on players heads you have basically LOS for all weapons and enemy targeting.Then game dynamics change scouts become invaluable tag, narc, and aerial reconnaissance drones become your best friend.PC MechWarrior had this capability to make battles fun and exciting by changing game match variables. Plus no AI in the MM queue for this mode its all player skill no ELO.

Some things as 3pv I find no problem at all in MWO and I was a proponent of there inclusion into the game I would also say a option to have just FPV or 3pv battles would be nice like past PC MechWarrior games had but MWO does not have the huge social structures and advertising to rebuild the community very fast or get and retain a lot of new players at this time.This makes it hard to split the MM queues much farther as a result.

Edited by KingCobra, 18 September 2014 - 09:38 AM.


#26 Khan Warlock Kell

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 392 posts
  • LocationThe Grey Wolves Den

Posted 18 September 2014 - 09:28 AM

I hated the Idea of 3pv and I posted against it on several occasions. But to my mind it is a dead issue. If people want to use it fine. if they don't its also fine. But I would seriously suggest to Russ that rather than talk about 3pv a more helpful but probably more troublesome topic would be Ghost heat.

#27 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 18 September 2014 - 09:34 AM

Discussing ghost heat....do continue.


I assume we can't get a reworked heat system that can function without ghost heat to prevent insane builds, probably can't get it removed either.


Is the best we can hope for 3 LL limit for IS mechs? AC2 GH removal? I guess that's something.

#28 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 18 September 2014 - 09:36 AM

the thing that really caught my attention was that he mentioned heat scale
Really exciting to think that there may be a glimmer of hope in regards to getting rid of ghost heat

#29 Hoax415

    Member

  • PipPipPipPipPipPipPip
  • 645 posts

Posted 18 September 2014 - 09:37 AM

I don't get why making CW be 1PV only doesn't just 100% kill the entire controversy dead.

New players still get to use 3PV, super simulation hardcore RP mode aka CW is 1PV only.

Everyone should be happy enough?

The implementation of 3PV was terrible. Community was lied to and railroaded. But 3PV was nowhere near as bad as consumables and modules. Those two systems have hurt TTK, were again things that were promised not to be added then added and exist as vertical powercreep which is generally bad for the game. And PGI was lying just as much when they added Cool Shot as they were when they added 3PV.

Edited by Hoax415, 18 September 2014 - 09:38 AM.


#30 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 18 September 2014 - 09:43 AM

View PostHoax415, on 18 September 2014 - 09:37 AM, said:

I don't get why making CW be 1PV only doesn't just 100% kill the entire controversy dead.

New players still get to use 3PV, super simulation hardcore RP mode aka CW is 1PV only.

Everyone should be happy enough?

The implementation of 3PV was terrible. Community was lied to and railroaded. But 3PV was nowhere near as bad as consumables and modules. Those two systems have hurt TTK, were again things that were promised not to be added then added and exist as vertical powercreep which is generally bad for the game. And PGI was lying just as much when they added Cool Shot as they were when they added 3PV.

I support this 100%
Russ said CW was hardcore RPers
I think getting rid of 3pv for CW is a happy compromise
It shows we're willing to compromise with PGI as well
Hopefully it could set a nice precedent.

#31 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 18 September 2014 - 09:46 AM

Ghost heat sigh it was a good and bad idea right from the start. Ghost heat is good not so much for balance but for New player and less skilled players survivability on the battlefield.Can you imagine all the 1 shot kills because players would boat massive alpha builds 90-100+ because there are no penalty's for doing it?

Its like saying im going to nerf or remove ECM from the game and LRM boats would once again reign supreme its already bad enough with the high missile arcs and lrm spam from IS and clan mechs.

All weapon heat and equipment should be stat rewound back to closed beta standards before all the ghost heat and nerfs and placed on the test server for more viable options for mech longevity and mech playability issues.One thing i do know from trying to bring new players to MWO is every one of them complained about how fast the mechs die in battles and hated the game for that reason alone.Some were 20+ year vets some were new players it did not make a difference they all had that one comment.

#32 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 18 September 2014 - 09:52 AM

View PostTexAss, on 18 September 2014 - 05:16 AM, said:

My list on topics would rather be:

Ghost Heat
ECM
Map development
Command Console - C3 (current situation is a band aid)
Heat and DHS in General
Hardpoints / XL engines

Nice list. I would also toss LRM and BAP in there.

#33 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 18 September 2014 - 10:17 AM

View Postxengk, on 18 September 2014 - 07:33 AM, said:


Money is OP! PLS NERF MONEY! :D


If your connection lags out bad enough, you can unlock Observer Mode


From first person view this would have been an insanely boring match to watch but in spectator mode it's somehow awesome. Love having a better perspective of the battlefield, of the size of the mech and their movement. It truly looks like theres a conflict with giant machinery of war doing their things.

Edited by DAYLEET, 18 September 2014 - 10:28 AM.


#34 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 18 September 2014 - 10:26 AM

View PostDark DeLaurel, on 18 September 2014 - 01:34 AM, said:


On a big widescreen monitor it can give quite the advantage in seeing your surroundings. Below is a link that is 5760x1200
http://www.clanhells...1_38_37_522.jpg



That fancy spectator mode we have seen used in the tournaments would be perfect jump into a private match and BAM! ;)


Every once and a while when i get disconnected and rejoin i get to be in spectator mode (dev cam mode) its a bug and only happens if i try to rejoin right as my mech is dying it seems.

But it happened the other day and i got to watch the last 5 min of the fight from that dev mode thing....was really funny. i have a screen shot of it at home!

Wish they would release this for PVT matches as well. Allow us to critique our team much better.

#35 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 18 September 2014 - 11:11 AM

That is phenomenal. One of the big struggles with getting a player council moving forward has been misconceptions over all these details. Having a town hall sort of get together will help get everyone on the same page.

So long as things are keeping forward momentum there is nothing wrong with taking the time to onboard everyone with the vision of where we are going.

Honestly it's more than I would have been greedy enough to ask for. Thank you.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users