Too lazy and tired to do math right now, but here's what I plan on doing with each mech at a glance
Mist Lynx - Gonna Snag ECM no matter what (cause so team supportive). Due to the lack of customization on this thing, I'll just use whatever I feel like using at the time. If you use ECM, the most you can use at once is 3 weapons anyways.
Ice Ferret - Similar situation as the Mist Lynx really.
Gargoyle - Use Gargoyle D's Center Torso and slap in 2 ER for pretty much any build.
Yay for Clan ER Larges only being 1 crit slot! I hope those nubs on the face will turn into lasers, high mount lasers plox.
After that I'll either do one of the Following:
#1. 6 Medium Lasers in the arms (fast, heavily armored nova sounds fun)
#2. 2 ER PPCs in the arms
#3. The largest ballistics I can use but have enough ammo for
#4. LRM 20s in the arms?
I've had a bias against Gargoyle ever since Mechwarrior 2 cause of the lack of torso twist and slow speed (but it's an assault what do you expect?) made it boring to me. However, now I'm looking at it again, and it' getting it's torso twist, I look forward to trying out the Gargoyle and it might become my Clan Assault of choice
Hellbringer - Prime Left Torso and arms, A's Head, B's Right torso.
2 ER PPCs - It's what I remember the Hellbringer and Warhammer for in MW2 (Hellbringer and Warhammer almost look the same anyways)
2 SRM 6s - Low Heat, close range option
4 Medium lasers - A more efficient close/medium range energy option
Use ECM because it's the only Heavy with ECM
All other tonnage is filled with ammo or heat sinks. Maybe slap in a Targeting computer + BAP if I feel comfortable with the weight. That's my plan at least.
Mad Dog (My Favorite mech)
Splat Dog (The main build that separates the Mad Dog from the Timber Wolf afterall)
6 SRM 6
4 or 5 medium lasers (depends on quirks)
There's a lot of flexibility with how you do this build as well. It can even run Artemis if it so chooses and still have at least 5 tons of ammo with max armor. However, I probably won't run artemis in favor of a little more ammo, having Bap (for LRM buddies, and targeting info), and Targeting computer (mainly targeting info, but extra range helps with ambushing). Afterall, I plan to use Medium lasers unless I'm in hugging distance. Though due to my love of PPCs, I may just use the tonnage saved from artemis to use these for long range burst damage, and then just using SRMs when the battle starts getting closer.
However you build the Splat Dog, it'll always be a
hot mech.
The Purest of LRM Boats
6 LRM 15 - 5 tons ammo. Perhaps remove more armor for more idiotic LRM fun
6 LRM 10, 4 ER Medium Lasers - 7 tons of ammo
Catapult A1 LRM Boat with Lasers (Aka MWOified Mad Dog Prime)
6 LRM 5, 2 Er Large, 2 ER Medium Lasers - 10 tons of ammo
Balanced missile loadout with Medium Laser backup
2 LRM 15, 4 SRM 6, 4 ER Medium Lasers - Around 9 tons of ammo
A light's worst nightmare (I probably won't use this though, but it's here if you want revenge against lights for some reason)
6 SSRM 6, 4 ER Medium lasers - 4 tons ammo with max armor
OR
6 SSRM 6, 2 ER Large Lasers - 4 tons with 2 tons less than Default armor (this is so you can attack those annoying ER PPC or ER Large lights that love to poke)
OR
6 SSRM 4, 2 ER Large Lasers - 6 tons ammo
Rifleman IIC wannabe. (First mech I ever played in any mechwarrior game. Not a competitive build but something different, Timberwolf can do it better)
4 Pulse lasers (with barely any heat sinks)
4 ER Large lasers (with about 9 heat sinks with Targeting computer)
Edited by Keeshu, 18 September 2014 - 06:30 AM.