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Let's Start Dreaming About Clan Wave 2 Builds


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#1 Alistair Winter

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Posted 18 September 2014 - 02:14 AM

You can find the stats for the Wave 2 mechs here. Now, we can't do anything on smurfy yet, but we have the hardpoints, which is the most important thing.

Some stuff I'm thinking about already:
  • The Loki has no FF or Endo, which is sad. But it means it has a lot of crit space. Which means it has a lot of room for heatsinks. If you combine the right omnipods, you can give it 7 medium lasers (LT3, Head1, LA2, RA1), ECM and 2 MGs (RT) with loads and loads of space for double heat sinks.
    Although, as a gauss enthusiast, I feel obliged to go sniping with ECM and a gauss rifle, as I have been doing with my Cicada.
  • I really don't know what to do with the Ice Ferret, except boat SRMs or SSRMs on it. Maybe a CLPL / SRM combo would work.
  • I was hoping the Mist Lynx would be the first Clan light mech that could do well against IS light mechs, but... nope. I guess it will be useful as Clan Spider. ECM, PPC, jump jets.
  • Gargoyle....
    Spoiler

  • Mad Dog has a lot of potential. Besides LRM boating, I will want to try medium lasers and SRM2/SRM4 for rapid fire brawling. And maybe CUAC5, CLPL and 2xLRM10 would be fun.


#2 Redshift2k5

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Posted 18 September 2014 - 03:58 AM

Splatdog 6 SRM6s ggclose :P

#3 Dracol

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Posted 18 September 2014 - 04:03 AM

Mist Lynx I can see running ECM, Med Laser, and dual SRM 4. I think I got the tonnage right.

#4 Lily from animove

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Posted 18 September 2014 - 04:18 AM

Loki?

LA: 2 CERML
LT: 3CERML + ECM
H: 1CERML (or AMS if you think you need it)
RT: 2srm6
RA:1SRM 6 (or another CERML)
Rest: AMMO + DHS

thast quite an epic stealth brawler with a lot of punch. 6 CERML no ghost heat. 3 SRM6 are alos a lot of dps.

basically it plays like:
lasers from the left
rockets form the right

Gargoyle:
would probbaly also make it a CERML and SRM boat. is kinda 5 tons heavier TW. But it consumes a DW slot, which may be the biggest drawback of it.

Mad dog.

Well its a smaller TW, so similar to the TW. Pack it with LRMS,s and lasers or SRM's and lasers. hardly cares at all hwo you distribute it, it will all work somehow.

I mean 6 srms 6 + 4 CERML? why not to use this?
or make it a 6 ssrm2 and troll peoaple with nearly constant autoaim chainfired spam of streaming missiles.

Edited by Lily from animove, 18 September 2014 - 04:22 AM.


#5 STEF_

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Posted 18 September 2014 - 04:43 AM

Hellbringer: 28,5 tons availlable (as lore dictates)

1) double C-gauss+ecm.... as I was use to run in mw4, here it's not possible, I think.
28,5 - (12+12+1)= only 3,5 tons for ammo. Too few slugs.

2) double er-ppc +ecm
28,5 - (6 + 6 + 1) = 15,5 tons still available. It should be interesting. (hoping that one day PGI decides to give us ppc speed back)

3) brawler / back stabber
Thanks to ecm, it can approach unseen (and team mates too)
Viewing the omnipods, it should be able to have ecm+ 5/6 ml + 10ac
28,5 - (10 + 5 + 1)= 12,5 tons still available for ammo and other stuff.
Interesting, but Hellbringer has only 256 armour and close range is a dangerous situation.


I can not wait for my Hellbringer :wub:

Edited by Stefka Kerensky, 18 September 2014 - 04:46 AM.


#6 Jonny Taco

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Posted 18 September 2014 - 05:01 AM

Loki with 2x erll, 4x erml, ecm, tracking comp and lots of double heat sinks.

#7 CDLord HHGD

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Posted 18 September 2014 - 05:04 AM

I WOULD IF THE FRIGGIN WEBSITE WOULD TAKE MY CREDIT CARD!!!!!

Support ticket added of course since it worked to buy several pairs of jeans earlier.....

#8 STEF_

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Posted 18 September 2014 - 05:05 AM

Ice Ferret: 9,5 tons available....... sounds difficult.

It has good speed, more armour than the Hellbringer, but still... 9,5 tons.

Viewing the omnipods, maybe:

3 C-srm4 + c-erml

9,5 - (3 + 1)= 5,5 tons for ammo et al.

4 c-er-ml ..... :(

I prefer a cicada.

As Alistair said, I don't know what to do with it, but still....

... I cannot wait to have my Ice Ferret :wub:

#9 STEF_

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Posted 18 September 2014 - 05:08 AM

View Postlartfor, on 18 September 2014 - 05:01 AM, said:

Loki with 2x erll, 4x erml, ecm, tracking comp and lots of double heat sinks.


I have thought about it too, but its very low armour scares me.
1,6 sec duration can mean death....

#10 Karl Marlow

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Posted 18 September 2014 - 05:16 AM

You know most of these mechs are making my eyes pop out in their stock configs... MAybe minor tweaks. The only one I'm not immediately wowed with is the Ice Ferret.

#11 Jonny Taco

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Posted 18 September 2014 - 05:37 AM

View PostStefka Kerensky, on 18 September 2014 - 05:08 AM, said:


I have thought about it too, but its very low armour scares me.
1,6 sec duration can mean death....


With that build you would be capping armor I'd think. Only 12 tons for weapons, 1 for the ecm, and maybe 2 for a mk II tracking comp. Should be able to get 23+ double heat sinks with max armor.

#12 SaltBeef

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Posted 18 September 2014 - 05:40 AM

Gargoyle LB20x 5er med or combo of pulses. should run circles around an Atlas.

#13 Oderint dum Metuant

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Posted 18 September 2014 - 05:40 AM

Tbh they are all junk, sans the Hellbringer which will work and work well.

The Mad Dog, has the tonnage and slots, but given past performance i am gravely concerned about the CT hitbox situation.

#14 Training Instructor

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Posted 18 September 2014 - 05:45 AM

I love Hellbringers and MadDogs, but I just don't trust PGI to implement them right.

#15 Carrie Harder

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Posted 18 September 2014 - 06:13 AM

View PostStefka Kerensky, on 18 September 2014 - 05:08 AM, said:

I have thought about it too, but its very low armour scares me.
1,6 sec duration can mean death....

The Hellbringer doesn't have low armor. It has equal armor to all other 65 tonners.

You're thinking of TT where Omni armor is locked. You so silly. :P

#16 Keeshu

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Posted 18 September 2014 - 06:21 AM

Too lazy and tired to do math right now, but here's what I plan on doing with each mech at a glance

Mist Lynx - Gonna Snag ECM no matter what (cause so team supportive). Due to the lack of customization on this thing, I'll just use whatever I feel like using at the time. If you use ECM, the most you can use at once is 3 weapons anyways.

Ice Ferret - Similar situation as the Mist Lynx really.

Gargoyle - Use Gargoyle D's Center Torso and slap in 2 ER for pretty much any build.
Yay for Clan ER Larges only being 1 crit slot! I hope those nubs on the face will turn into lasers, high mount lasers plox.
After that I'll either do one of the Following:
#1. 6 Medium Lasers in the arms (fast, heavily armored nova sounds fun)
#2. 2 ER PPCs in the arms
#3. The largest ballistics I can use but have enough ammo for
#4. LRM 20s in the arms?
I've had a bias against Gargoyle ever since Mechwarrior 2 cause of the lack of torso twist and slow speed (but it's an assault what do you expect?) made it boring to me. However, now I'm looking at it again, and it' getting it's torso twist, I look forward to trying out the Gargoyle and it might become my Clan Assault of choice

Hellbringer - Prime Left Torso and arms, A's Head, B's Right torso.
2 ER PPCs - It's what I remember the Hellbringer and Warhammer for in MW2 (Hellbringer and Warhammer almost look the same anyways)
2 SRM 6s - Low Heat, close range option
4 Medium lasers - A more efficient close/medium range energy option
Use ECM because it's the only Heavy with ECM
All other tonnage is filled with ammo or heat sinks. Maybe slap in a Targeting computer + BAP if I feel comfortable with the weight. That's my plan at least.






Mad Dog (My Favorite mech)
Splat Dog (The main build that separates the Mad Dog from the Timber Wolf afterall)
6 SRM 6
4 or 5 medium lasers (depends on quirks)
There's a lot of flexibility with how you do this build as well. It can even run Artemis if it so chooses and still have at least 5 tons of ammo with max armor. However, I probably won't run artemis in favor of a little more ammo, having Bap (for LRM buddies, and targeting info), and Targeting computer (mainly targeting info, but extra range helps with ambushing). Afterall, I plan to use Medium lasers unless I'm in hugging distance. Though due to my love of PPCs, I may just use the tonnage saved from artemis to use these for long range burst damage, and then just using SRMs when the battle starts getting closer.
However you build the Splat Dog, it'll always be a hot mech.

The Purest of LRM Boats
6 LRM 15 - 5 tons ammo. Perhaps remove more armor for more idiotic LRM fun


6 LRM 10, 4 ER Medium Lasers - 7 tons of ammo

Catapult A1 LRM Boat with Lasers (Aka MWOified Mad Dog Prime)
6 LRM 5, 2 Er Large, 2 ER Medium Lasers - 10 tons of ammo


Balanced missile loadout with Medium Laser backup
2 LRM 15, 4 SRM 6, 4 ER Medium Lasers - Around 9 tons of ammo

A light's worst nightmare (I probably won't use this though, but it's here if you want revenge against lights for some reason)
6 SSRM 6, 4 ER Medium lasers - 4 tons ammo with max armor
OR
6 SSRM 6, 2 ER Large Lasers - 4 tons with 2 tons less than Default armor (this is so you can attack those annoying ER PPC or ER Large lights that love to poke)
OR
6 SSRM 4, 2 ER Large Lasers - 6 tons ammo


Rifleman IIC wannabe. (First mech I ever played in any mechwarrior game. Not a competitive build but something different, Timberwolf can do it better)
4 Pulse lasers (with barely any heat sinks)
4 ER Large lasers (with about 9 heat sinks with Targeting computer)

Edited by Keeshu, 18 September 2014 - 06:30 AM.


#17 STEF_

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Posted 18 September 2014 - 06:23 AM

View PostCarrie Harder, on 18 September 2014 - 06:13 AM, said:

The Hellbringer doesn't have low armor. It has equal armor to all other 65 tonners.

You're thinking of TT where Omni armor is locked. You so silly. :P

Classy man, you do know that hellbringer will have standard armor and standard structure, right?
Omni armor is right to have a decent weapon tonnage.
Or do you prefer having standard armor,standard structure and max armor level and then what? the firepower of a light mech?

Edited by Stefka Kerensky, 18 September 2014 - 06:25 AM.


#18 Trevor Belmont

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Posted 18 September 2014 - 06:23 AM

Has it been confirmed by PGI that the Loki will actually have ECM? Or just pure speculation at this point?

#19 DONTOR

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Posted 18 September 2014 - 06:26 AM

It WILL have ECM as it says directly in its description on MWO. Also the gargoyle will be a GREAT energy boat, believe it is possible to have 8 energy, or 6 energy and 1 ballistic.

#20 Oderint dum Metuant

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Posted 18 September 2014 - 06:27 AM

View PostTrevor Belmont, on 18 September 2014 - 06:23 AM, said:

Has it been confirmed by PGI that the Loki will actually have ECM? Or just pure speculation at this point?


It's on the page......





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