Amazing, Shadowcat Has Bugs... And The Environment Can Be Taken Advantage Of!
#1
Posted 25 July 2015 - 06:19 AM
First, let's start with the Shadowcat.
Recently I've been playing the shadowcat, and I've found something that may harm it's performance.
For evidence, I recorded this (excuse the music):
Skip to 2:14 for the problem.
if you don't like watching, I'll explain.
When Jump Jetting up a wall in River City, as i finished Jump Jetting the mech did a magic carpet and slowly but gaining drop quickly, I had to offset it with Jump Jets, yet I still took damage, mind you it went from 0 M/S to -70 M/S within 1.5 Seconds.
Now, to the next problem. Some objects found in River City can be used to gain leverage in jumps. if you watched a little bit after the 2:18 in the first video, you'll notice I gain a speed jump somehow. pondering the thought I tried to replicate the 1st problem, but ended up replicating the other(Excuse the music again):
Skip to 2:20 to see the jump happen.
So... I think the 1st problem should be fixed. for the second one, I do not know yet, nonetheless, I wanted to share this with you guys.
#2
Posted 25 July 2015 - 06:26 AM
#3
Posted 25 July 2015 - 06:31 AM
Pariah Devalis, on 25 July 2015 - 06:26 AM, said:
I disagree. This jumpjet + collision with ledges has been a problem for as long as both jumpjets and ledges have existed in the game. You can get quite a bit of extra jump height in a controlled manner by abusing this bug, but I haven't found a practical use for it.
#4
Posted 25 July 2015 - 06:31 AM
Pariah Devalis, on 25 July 2015 - 06:26 AM, said:
Well it kinda pisses me off, is everyone now supposed to do the magical carpet until they think its time to fix it? I've carpeted around 4 times today, its not fun losing 5% leg armor....
And yeah, Super Jumps, changes everything. you do it right you can see enemy position and possibly get a shot off without them even knowing....
#5
Posted 25 July 2015 - 06:33 AM
Tarogato, on 25 July 2015 - 06:31 AM, said:
Well, that part, true. You can ramp off of buildings, too. Hilariously, the same bug existed in MW4, though not to this extent. The snagged and reverse jump with leg damage, though, is symptomatic of the degraded collision, however. It gets especially nasty with lights where you jump over a wall, snag one foot, and suddenly both your legs are stripped to internals. No bueno.
It happened before. It happens a lot more now. :\
Edited by Pariah Devalis, 25 July 2015 - 06:34 AM.
#6
Posted 25 July 2015 - 06:36 AM
fleas
#8
Posted 25 July 2015 - 06:50 AM
#9
Posted 25 July 2015 - 07:49 AM
#11
Posted 25 July 2015 - 08:06 AM
Sadist Cain, on 25 July 2015 - 08:00 AM, said:
As I remember all the ideas for that vanished in CB along with the inverse kinomatics and slippery ice of frozen city
Wellllll technically the gravity in MWO is significantly higher than Earth standard. Which is a shame, since if it was lower any poptart would be exposed in the air for longer, easier to get shot at.
#12
Posted 25 July 2015 - 08:07 AM
Pariah Devalis, on 25 July 2015 - 06:26 AM, said:
Computer programs only do what they are told to. Therefore they don't know how to physics if they are given the wrong info.
Pariah Devalis, on 25 July 2015 - 08:06 AM, said:
Wellllll technically the gravity in MWO is significantly higher than Earth standard. Which is a shame, since if it was lower any poptart would be exposed in the air for longer, easier to get shot at.
Not all planets have higher Gravity. Some have lower.
#14
Posted 25 July 2015 - 08:15 AM
#15
Posted 25 July 2015 - 08:19 AM
Joseph Mallan, on 25 July 2015 - 08:07 AM, said:
No, all planets in MWO have an acceleration due to gravity of ~32m/s2 (edit: Paul might have said it was 36.3) It's hard-coded into the game engine and PGI hasn't figured out how to do it any differently. (said Paul: "we HAVE tested [Earth gravity]... it creates a very floaty sensation unfortunately which is not what we'd like to see 'Mechs doing")
Edited by Tarogato, 25 July 2015 - 08:29 AM.
#16
Posted 25 July 2015 - 08:20 AM
http://mwomercs.com/forums/topic/202109-the-invisible-magical-trampoline/
#18
Posted 25 July 2015 - 08:27 AM
i think it was a myst lynx. i got catapulted so far above that my legs went from 100% to 0 with it instantly lol.
and the speed.... lol.
#19
Posted 25 July 2015 - 08:35 AM
Mcgral18, on 25 July 2015 - 08:22 AM, said:
That's just fluff; actual gravity is always the same.
So you are telling me they run the game just like I did for 25 years? Wow Who'd of thought. ORRRRRR PGI actually read the fluff saying that Techs adjust the myomar and actuators to compensate for the different Gravs!
Pariah Devalis, on 25 July 2015 - 08:07 AM, said:
Yes? Doesn't change the fact that the physics calculations are totally off as of late.
Well with as many different directions as the players want Physics to go I am amazed our Mechs don't Implode like Yellowjacket does.
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