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Inner Sphere Clanbuster Pack.


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#1 Kitty Bacon

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Posted 18 September 2014 - 08:51 AM

Ok so with all of the talk about re-releasing the Phoenix and Founders pack for purchase with the upcoming Clan invasion, I thought 'why doesn't IS players have a pack of their own that ties into the lore?' I was thinking long and hard about this the other day and, with the King Crab being released, I came to the conclusion, we need a Clanbuster pack for IS pilots sometime next year for the dedicated IS pilots. Special hero mechs with their Clanbuster variants and a special paint job. Pretty much everything the Clan packs have, but with an IS flavor to them.

The mechs I believe should be on the list is,

King Crab (Assault of the pack with its special KGC-001 load out)
Black Knight (Heavy mech with the BL-9-KNT load out)
Wyvern (Medium mech with the WVE-9N load out)
Hussar (Light mech with the HSR-400-D load out)

And for the bonus mech for Phoenix and Founders, the Urbanmech :D

Just some thoughts on what IS pilots can get to counter the Clan threat. Would make it more Lore friendly, plus the Clan Buster mechs could have their own unique design and camp sceme like the I Prime Clan Mechs!

Edited by Blue doqyn, 18 September 2014 - 08:52 AM.


#2 Carrie Harder

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Posted 18 September 2014 - 08:54 AM

The Hussar wouldn't be "busting" any Clans. Its only weapon is CT mounted, meaning it would only get CT hardpoints. It would therefore be capped at a limit of 2 hardpoints total, and you couldn't use them on anything bigger than 1 ERLL or 2 MPL. It would be a bad mech, for the same reason that the Spider 5V is bad.

The Wyvern would suffer from Vindicator/BJ syndrome in that it's slow for a mech of its size and not really that powerful. Better than the Hussar, but probably wouldn't hold a candle to the venerable Shadow Hawks and Griffins. Might qualify as "minimally viable" but very unlikely to excel.

The BK would probably be salvageable. Probably not amazing, but workable.

The KC will probably wreck face unless it somehow gets quirk nerfed and/or bad hitboxes.

Edited by Carrie Harder, 18 September 2014 - 08:59 AM.


#3 Kitty Bacon

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Posted 18 September 2014 - 08:57 AM

View PostCarrie Harder, on 18 September 2014 - 08:54 AM, said:

The Hussar wouldn't be "busting" any Clans. Its only weapon is CT mounted, meaning it would only get CT hardpoints. It would therefore be capped at a limit of 2 hardpoints total, and you couldn't use them on anything bigger than 1 ERLL or 2 MPL. It would be a bad mech, for the same reason that the Spider 5V is bad.

The Wyvern would suffer from Vindicator/BJ syndrome in that it's slow for a mech of its size and not really that powerful. Better than the Hussar, but probably wouldn't hold a candle to the venerable Shadow Hawks and Griffins.

The BK would probably be salvageable. Probably not amazing, but workable.

The KC will probably wreck face unless it somehow gets quirk nerfed and/or bad hitboxes.


The mechs I picked were part of the lore Clanbuster units. Its why I chose them >> There is the Champion Heavy mech as well in the Clan Buster, but the Black Knight would be more popular with people.

http://www.sarna.net/wiki/Clanbuster

Lore pack would be a lot of fun for die hard BT fans :P

#4 Gas Guzzler

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Posted 18 September 2014 - 08:59 AM

View PostCarrie Harder, on 18 September 2014 - 08:54 AM, said:

The Hussar wouldn't be "busting" any Clans. Its only weapon is CT mounted, meaning it would only get CT hardpoints. It would therefore be capped at a limit of 2 hardpoints total, and you couldn't use them on anything bigger than 1 ERLL or 2 MPL. It would be a bad mech, for the same reason that the Spider 5V is bad.

The Wyvern would suffer from Vindicator/BJ syndrome in that it's slow for a mech of its size and not really that powerful. Better than the Hussar, but probably wouldn't hold a candle to the venerable Shadow Hawks and Griffins.

The BK would probably be salvageable. Probably not amazing, but workable.

The KC will probably wreck face unless it somehow gets quirk nerfed and/or bad hitboxes.


I would really like to get a Black Knight. Ever since the TW laser boats have been so effective, I have been working with similar builds on IS mechs and I gotta say, they aren't half bad. The BK would be a nice IS response to that, I would set it up slightly slower with more lasers, maybe 3 LLs 6 MLs if hard points allowed... could be pretty good.

#5 SaltBeef

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Posted 18 September 2014 - 09:02 AM

I would ask for the devastator as the assault it is going to be a mean bad boy. Powerful mech indeed!
In production by 3048 but was originally designed by Kerensky himself.


http://www.sarna.net/wiki/Devastator

Edited by SaltBeef, 18 September 2014 - 09:09 AM.


#6 Carrie Harder

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Posted 18 September 2014 - 09:05 AM

View PostGas Guzzler, on 18 September 2014 - 08:59 AM, said:

I would really like to get a Black Knight. Ever since the TW laser boats have been so effective, I have been working with similar builds on IS mechs and I gotta say, they aren't half bad. The BK would be a nice IS response to that, I would set it up slightly slower with more lasers, maybe 3 LLs 6 MLs if hard points allowed... could be pretty good.

The Sparky Griffin does fairly nice with 2 LL + 4 ML, so the BK might work as a sort of supersized version of that. I also hope it would get modeled similar to David White's interpretation:

Posted Image

#7 Kitty Bacon

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Posted 18 September 2014 - 09:06 AM

View PostCarrie Harder, on 18 September 2014 - 09:05 AM, said:

The Sparky Griffin does fairly nice with 2 LL + 4 ML, so the BK might work as a sort of supersized version of that. I also hope it would get modeled similar to David White's interpretation:

Posted Image


A Centurion on steroids. If the shield arm got the same bonuses as the Cent, the Black Knight would be friggin awesome!

#8 Gas Guzzler

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Posted 18 September 2014 - 09:35 AM

View PostCarrie Harder, on 18 September 2014 - 09:05 AM, said:

The Sparky Griffin does fairly nice with 2 LL + 4 ML, so the BK might work as a sort of supersized version of that. I also hope it would get modeled similar to David White's interpretation:

Posted Image


Yeah that looks good. Yeah I was intrigued by the Sparky but I can wait for it to go on sale, still paying off CC's since my bachelor party in Las Vegas so can't be making too many extra purchases..

In any case, the 9 laser build would give you a 57 pt alpha, which is about what the the 2 LPL, 5 ER ML TW would give you (58.2)... heatwise the BK would be a little higher, producing 48.5 heat vs 48 for the TW.

Tonnagewise the BK would be at 21 tons of weapons, where the TW would be just 17 :( You could balance this by giving up some speed and dropping the engine down a bit, and it would still be reasonably fast. One benefit is the burn time of the IS lasers is noticeably shorter, but range does take a hit unfortunately.

#9 Kitty Bacon

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Posted 18 September 2014 - 09:40 AM

View PostGas Guzzler, on 18 September 2014 - 09:35 AM, said:


Yeah that looks good. Yeah I was intrigued by the Sparky but I can wait for it to go on sale, still paying off CC's since my bachelor party in Las Vegas so can't be making too many extra purchases..

In any case, the 9 laser build would give you a 57 pt alpha, which is about what the the 2 LPL, 5 ER ML TW would give you (58.2)... heatwise the BK would be a little higher, producing 48.5 heat vs 48 for the TW.

Tonnagewise the BK would be at 21 tons of weapons, where the TW would be just 17 :( You could balance this by giving up some speed and dropping the engine down a bit, and it would still be reasonably fast. One benefit is the burn time of the IS lasers is noticeably shorter, but range does take a hit unfortunately.


But on the bonus, short burn time, high alpha energy boat Black Knight with a big shield right arm for taking hits that can match the energy Timby in combat. I would say that it would be worth it right there :P Give it the right perks (-10% heat from energy weapons, 10% armor bonus to RA, 10% bonus to heat dissipation) and you got a mech that can be very good >:3

Edited by Blue doqyn, 18 September 2014 - 09:40 AM.


#10 Gas Guzzler

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Posted 18 September 2014 - 09:41 AM

View PostBlue doqyn, on 18 September 2014 - 09:40 AM, said:


But on the bonus, short burn time, high alpha energy boat Black Knight with a big shield right arm for taking hits that can match the energy Timby in combat. I would say that it would be worth it right there :P Give it the right perks (-10% heat from energy weapons, 10% armor bonus to RA, 10% bonus to heat dissipation) and you got a mech that can be very good >:3


That would be awesome. Thinking about getting another competitive mech for the IS just gets me so happy.

#11 Kitty Bacon

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Posted 18 September 2014 - 09:45 AM

View PostGas Guzzler, on 18 September 2014 - 09:41 AM, said:


That would be awesome. Thinking about getting another competitive mech for the IS just gets me so happy.


Makes me happy too. Unfortunately most Black Knights, if not all, have energy hard points in 3050. Could make each one have their own quirks to make them different from each other and act differently. Like, one could have a bonus where it gets a 15% bonus to overall armor at the cost of +5% damage taken from overheating. Could be a neat little quirk.

#12 Xarian

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Posted 18 September 2014 - 10:42 AM

View PostBlue doqyn, on 18 September 2014 - 08:51 AM, said:

Ok so with all of the talk about re-releasing the Phoenix and Founders pack for purchase with the upcoming Clan invasion, I thought 'why doesn't IS players have a pack of their own that ties into the lore?' I was thinking long and hard about this the other day and, with the King Crab being released, I came to the conclusion, we need a Clanbuster pack for IS pilots sometime next year for the dedicated IS pilots. Special hero mechs with their Clanbuster variants and a special paint job. Pretty much everything the Clan packs have, but with an IS flavor to them.

The mechs I believe should be on the list is,

King Crab (Assault of the pack with its special KGC-001 load out)
Black Knight (Heavy mech with the BL-9-KNT load out)
Wyvern (Medium mech with the WVE-9N load out)
Hussar (Light mech with the HSR-400-D load out)

And for the bonus mech for Phoenix and Founders, the Urbanmech :D

Just some thoughts on what IS pilots can get to counter the Clan threat. Would make it more Lore friendly, plus the Clan Buster mechs could have their own unique design and camp sceme like the I Prime Clan Mechs!

You forgot the Champion, the Vice President of the Chickenmech Foundation. The president, of course, being the Stalker.

#13 verybad

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Posted 18 September 2014 - 10:51 AM

http://www.sarna.net/wiki/Champion

Actually the Champion isn't chickenlegged...It's just stupidly ugly like the Stalker was before(someone whistles innocently)I gave it chickenlegs in MW4.

#14 LauLiao

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Posted 18 September 2014 - 10:53 AM

View PostBlue doqyn, on 18 September 2014 - 08:57 AM, said:


The mechs I picked were part of the lore Clanbuster units. Its why I chose them >> There is the Champion Heavy mech as well in the Clan Buster, but the Black Knight would be more popular with people.

http://www.sarna.net/wiki/Clanbuster

Lore pack would be a lot of fun for die hard BT fans :P


They were actually originally old Star League designs.

#15 Redshift2k5

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Posted 18 September 2014 - 11:01 AM

View PostCarrie Harder, on 18 September 2014 - 09:05 AM, said:

The Sparky Griffin does fairly nice with 2 LL + 4 ML, so the BK might work as a sort of supersized version of that. I also hope it would get modeled similar to David White's interpretation:

Posted Image


that mech can have my babies

#16 LT. HARDCASE

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Posted 18 September 2014 - 11:22 AM

Said it in one of the other Clanbuster threads, but the Hussar and Wyern are absolute garbage in MWO terms. I know it's a lore based pack, but PGI would have to do some serious reimagining to make those two viable.

View PostCarrie Harder, on 18 September 2014 - 09:05 AM, said:

The Sparky Griffin does fairly nice with 2 LL + 4 ML, so the BK might work as a sort of supersized version of that. I also hope it would get modeled similar to David White's interpretation:

Posted Image

That is a really dope piece of art, but I dunno, it seems a bit too far from the original design:

Posted Image

I'd like to see Alex;s interpretation of this one.

Edited by Kevjack, 18 September 2014 - 11:22 AM.


#17 STEF_

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Posted 18 September 2014 - 11:28 AM

And every time this kind of thread appears, I must suggest....

THE ASSASSIN.

http://mwomercs.com/...should-want-it/

#18 Kitty Bacon

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Posted 18 September 2014 - 11:35 AM

Hussar, the light scout mech perk. 100% damage bonus to Large Laser weapons (Includes ERLarge Laser), and on the Clan Buster variant, 10% armor, 20% more damage to Ballistics and 10% to leg internal structure :P

#19 Lightfoot

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Posted 18 September 2014 - 11:36 AM

Black Knight doesn't work in MWO, use the Thunderbolt maybe. All energy 75 tonners just are not supported very well by DHS 1.4's and the BKs variants are all energy boats too.

Get them to build the Bandersnatch, this is the best 75 ton heavy IS will get until 3058. It becomes available in 3052, but with no Marauder coming we should get it's cousin now. Bandersnatch fits MWO well too and could clobber Clan mechs pretty well I am thinking.

#20 Darian DelFord

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Posted 18 September 2014 - 11:40 AM

View PostBlue doqyn, on 18 September 2014 - 08:51 AM, said:

Ok so with all of the talk about re-releasing the Phoenix and Founders pack for purchase with the upcoming Clan invasion, I thought 'why doesn't IS players have a pack of their own that ties into the lore?'



Ummm Excuse me re-releasing the Founders Pack? Where has that ever been stated?





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