KraftySOT, on 20 September 2014 - 02:09 PM, said:
Mounting 4 PPCs and 30 DHS in an assault if fine, and if he's moving, he's going to become an in accurate turret in 3 alpha strikes. (well not that severe, but a 20% reduction in speed, from a 4-6 to 3-5 or 3-5 into a 2-3...30kph is pretty darned slow) He's gonna get plagued by locusts as they say (reamed by lights)
If you dont want to go that route, and want to stay with just generalities, then id say you still stick with the 30 heat scale (or the 120 extrapolated scale from solaris, that functions essentially the same but with higher resolution) and youre hitting movement and accuracy penalties at the correct places on the scale, ammo explosions a possibility at the highest levels, and doubling the scale should just kill you out right (it enabled the auto ejection we'll say).
If we want to go on the lighter side id say a 10% reduction in "over all performance" every 10 "heat" on the scale, with a maximum of 30% penalty to aiming, movement, and have every 10 heat over 30, increase your "restart up" time by a few seconds that could be tweaked to everyones liking.
Sounds good, but I would take the inaccuracy from heat up to a 50%. I realize that have RDM numbers is not liked by some, but that is part of the challenge. Finding a system that would accurately simulate the fact that the onboard targeting computer was overheating and not returning the correct values as a result. Coupling this with heat interfering with the movement of the mech including torso twisting and the speed of weapon convergence and you could help to mitigate the use of random numbers to a minimum.
Edited by DeathjesterUK, 20 September 2014 - 02:36 PM.