How To Fight This?
#1
Posted 19 September 2014 - 04:36 AM
#2
Posted 19 September 2014 - 04:38 AM
Edited by Trevor Belmont, 19 September 2014 - 04:39 AM.
#3
Posted 19 September 2014 - 04:39 AM
#4
Posted 19 September 2014 - 04:40 AM
Note: Often times I have found though that on some TS servers, just because you have a large group, it doesn't mean your organized. If half the guys on your team are BSing about what they had for dinner, ect. then your in for a rough night, and will get more wins in by dropping solo.
#5
Posted 19 September 2014 - 04:41 AM
#6
Posted 19 September 2014 - 04:42 AM
#8
Posted 19 September 2014 - 04:47 AM
#10
Posted 19 September 2014 - 04:50 AM
One possible tactic is exploit their dedication to focus fire and standing still. Take a fast heavy as your point man within a brawl based set-up. When you make contact, hopefully in an area of your choosing, the fast heavy breaks through their line.
With the team focus firing, normally the first major threat is called as the target... in this case the heavy. As it crosses their lines, they'll turn with the heavy to continue to focus, there by giving their backs to the mechs following. If only a couple of mechs can line up on their back, you can take down a mech fast without having to have your whole team focus.
Just one idea.
Edited by Dracol, 19 September 2014 - 04:51 AM.
#11
Posted 19 September 2014 - 04:51 AM
Mercules, on 19 September 2014 - 04:47 AM, said:
Severely doubt that's the case. Never seen tactics outside of blob up and focus fire in "competitive" games.
Lord knows what might happen when gamers discover squad based tactics...
#12
Posted 19 September 2014 - 04:55 AM
If you think about it... If your side did the same as the opponents it would be GG.
#13
Posted 19 September 2014 - 04:56 AM
#14
Posted 19 September 2014 - 04:57 AM
#15
Posted 19 September 2014 - 04:58 AM
#16
Posted 19 September 2014 - 05:00 AM
Nayonac, on 19 September 2014 - 04:57 AM, said:
So find a Defensible position, Use 3Cs, and overlapping fields of fire and restrict avenues of ingress. Sounds like basic combat tactics to me.
Edited by Joseph Mallan, 19 September 2014 - 05:03 AM.
#17
Posted 19 September 2014 - 05:01 AM
Why are you doing this? Peeking is bad in the PUG queue. It is death against a 12 man. If everyone is taking turns peeking then they get to shoot once and the opposing team is shooting 12 times. Even if they don't die when they peek the first time who won the exchange?
The only way to defeat and organized team is with organization. Walking into their line of fire when they have 12 folks standing around waiting is just a bad idea.
Move as a group ... flank ... roll them up from the side ... take only direct fire weapons since ECM is making LRMs useless.
Alternatively find a good position and dig in for a bit ... see whose patience gives in first .. if they send out a scout blow them up with focused fire.
They can certainly be defeated but not if you "so much as stick an arm out to shoot back". Keep in mind that if you can't hit them then they can't hit you either ... and keep it that way ... until you have at least even odds when shooting them.
#18
Posted 19 September 2014 - 05:02 AM
Sadist Cain, on 19 September 2014 - 04:51 AM, said:
Severely doubt that's the case. Never seen tactics outside of blob up and focus fire in "competitive" games.
Lord knows what might happen when gamers discover squad based tactics...
Joseph Mallan, on 19 September 2014 - 05:00 AM, said:
#19
Posted 19 September 2014 - 05:13 AM
Patience is hard. We mechwarriors want to engage the enemy. But I've seen less organized teams beat organized teams through using patience. I personally don't have a problem running the match to completion. I understand your frustration though. It's demoralizing to be dropped with a couple of four mans and some two mans while seeing all twelve of the enemy on the same team.
#20
Posted 19 September 2014 - 05:16 AM
JGtH2, on 19 September 2014 - 04:36 AM, said:
Airstrike(s) on their formation
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