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Mech Bay Bug?


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#1 Mechwarrior Buddah

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Posted 25 April 2016 - 04:40 PM

Posted Image

look at the tonnage and the fact that I cant add any more to the build

69/70 tons and it wont let me add anything. Ive had this on like 3 mechs so far

and I dont care that its bad

added a half ton now it wont let me add another half and its now 69.5/70

Edited by Mechwarrior Buddah, 25 April 2016 - 04:41 PM.


#2 Deathlike

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Posted 25 April 2016 - 04:42 PM

View PostMechwarrior Buddah, on 25 April 2016 - 04:40 PM, said:

Posted Image

look at the tonnage and the fact that I cant add any more to the build

69/70 tons and it wont let me add anything. Ive had this on like 3 mechs so far

and I dont care that its bad

added a half ton now it wont let me add another half and its now 69.5/70


Maybe I'm derping, but I can see you can put more armor into the legs.

If it's the 1 ton, it's probably a point or 2 in the armor dept that you'd have to shave off.

#3 Mechwarrior Buddah

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Posted 25 April 2016 - 04:55 PM

View PostDeathlike, on 25 April 2016 - 04:42 PM, said:


Maybe I'm derping, but I can see you can put more armor into the legs.

If it's the 1 ton, it's probably a point or 2 in the armor dept that you'd have to shave off.


wiggling the armor made it read the right number... 69.5 but its still a bug no?

#4 Deathlike

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Posted 25 April 2016 - 04:59 PM

View PostMechwarrior Buddah, on 25 April 2016 - 04:55 PM, said:

wiggling the armor made it read the right number... 69.5 but its still a bug no?


It's really just a matter of rounding.

It's not impossible to work around... just annoying.

#5 dario03

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Posted 25 April 2016 - 05:01 PM

You probably had something like 69.02 points of armor. So not so much a bug as not enough numbers written.

#6 LORD TSARKON

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Posted 25 April 2016 - 06:55 PM

View PostMechwarrior Buddah, on 25 April 2016 - 04:40 PM, said:

Posted Image

look at the tonnage and the fact that I cant add any more to the build

69/70 tons and it wont let me add anything. Ive had this on like 3 mechs so far

and I dont care that its bad

added a half ton now it wont let me add another half and its now 69.5/70


Photobucket is currently down for maintenance... but I put your build in smurfy and it looks like you only have
0.96 tons free left... not a full ton. I will edit this post later on with a screenshot but you can just click that link to see what I was trying to say (Deathlike already posted about it). To fix just take a single point away from your Head to get a FULL ton back.

There is a known issue in Mechlab which will sometimes not properly show the correct tonnage... and infact if you are fast at moving the armor values you can sometimes be OVER tonnage.

This happens to me all the time whenever I get a new mech with Stock Armor and I can clicking that increase Armor arrows too quickly and then saving,ect...

Edited by LORD TSARKON, 25 April 2016 - 06:57 PM.


#7 Mechwarrior Buddah

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Posted 26 April 2016 - 09:43 AM

View PostLORD TSARKON, on 25 April 2016 - 06:55 PM, said:


Photobucket is currently down for maintenance... but I put your build in smurfy and it looks like you only have
0.96 tons free left... not a full ton. I will edit this post later on with a screenshot but you can just click that link to see what I was trying to say (Deathlike already posted about it). To fix just take a single point away from your Head to get a FULL ton back.

There is a known issue in Mechlab which will sometimes not properly show the correct tonnage... and infact if you are fast at moving the armor values you can sometimes be OVER tonnage.

This happens to me all the time whenever I get a new mech with Stock Armor and I can clicking that increase Armor arrows too quickly and then saving,ect...


funnily enough, Ive never seen this happen before this. Thats why I was thinking it was a new bug.

#8 Kira Onime

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Posted 26 April 2016 - 09:47 AM

View PostMechwarrior Buddah, on 26 April 2016 - 09:43 AM, said:

Thats why I was thinking it was a new bug.


Can't blame ya for that.

#9 Aetes Nakatomi

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Posted 26 April 2016 - 10:53 AM

I had this with my HBK-4P build. In the end I got so frustrated I went onto Smurfy and could see I was slightly over on the tonnage. Why they can't just add decimals to Mech Lab is beyond me.

#10 Revis Volek

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Posted 26 April 2016 - 11:24 AM

View PostMechwarrior Buddah, on 26 April 2016 - 09:43 AM, said:

funnily enough, Ive never seen this happen before this. Thats why I was thinking it was a new bug.



They got more accurate with the Armor and tonnage, so some builds now have that issue. And like above, you have .96 armor and 1 LESS point from somewhere would make it work.

Its jut more accurate, not really a bug but i also noticed it has been behaving slightly differently. But i did not find any mention of this in the patch notes either. Wonder if its actually working as it was suppose to be from the get go.

Edited by Revis Volek, 26 April 2016 - 11:25 AM.


#11 Mechwarrior Buddah

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Posted 26 April 2016 - 11:48 AM

View PostRevis Volek, on 26 April 2016 - 11:24 AM, said:

Wonder if its actually working as it was suppose to be from the get go.


If that was the case they should update the tonnage counter to SHOW the tenths/hundreths rather than just make you guess as to why your mech wont let you use that last ton





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