TLWR (Too long, won't read):
Add a 'hover' mechanic after deactivation to jumpjets (duration to be determined later).
Revert all previous jumpjet changes.
Here's the deal - Mechwarrior Online is an interesting take on the franchise because in this game Mechs feel large, bulky and slow. Peeking out of cover, and shooting, or being in a mech with high-mounted hardpoints is a popular thing in this game because of the defensive benefits those tactics grant.
There is little to no difference ideologically between peeking out from behind cover, or jumping up and over it - the difference is mechanical, and that mechanical difference is what got Jump Jets into the state that they are in now, where mechs are barely able to get off of the ground.
So what's the mechanical difference? Speed.
Mechs have to stop moving (decelerate) after they pop out of cover then accelerate to get back under cover. That is to say they have to move forwards and backwards - and even fast mechs do this relatively slowly.
Jump Jetting allows mechs to reach a firing position (Just like popping out of cover) shoot, but then cut the Jets and DRASTICALLY accelerate to the ground - reentering cover far more quickly than exiting, and far more quickly than any mech could if they were just popping out of cover.
And thus I propose the solution that I have in TLWR: After a mech ceases using the jump jets, it will idle at the height that it was at for a moment before beginning descent. Pretend as if the jets are having their throttle being reduced.
With a change like this - ALL PREVIOUS JUMP JET CHANGES AND FALL DAMAGE CAN BE REVERTED. Jenners and other lights can once again fly high in the sky, and highlanders and victors can return to being able to get off the ground again. Griffins have wings - so why doesn't the GRF-1N? Anybody else with me on this? Anyone? No? Darn.
[Edit]
When I say revert all the jump jet changes, I mean REVERT.
Edited by Christof Romulus, 19 September 2014 - 02:25 PM.