Edited by m, 20 February 2015 - 03:38 PM.


Is Mechwarrior Online An Mmo Or A Moba?
#1
Posted 17 September 2014 - 07:16 PM
#3
Posted 17 September 2014 - 07:19 PM
Although I want a MOBA game mode. With tanks and infantry.
Edited by terrycloth, 17 September 2014 - 07:19 PM.
#4
Posted 17 September 2014 - 08:08 PM
World of Tanks is advertised as an MMO, but it's no more an MMO than League of Legends or MechWarrior Online is.
They are all MOBAs. So is Counter-Strike and UT99. Whether they have lobbies or serverbrowsers or not is beside the point, there's no world - the game takes place within the confines of a single map. Yes, yes, multiple different maps, but never in an open world.
This goes for so many games out there today.
This is all my opinion of course, and semantics to boot.
Counterpoint:
All of these games have masses of people playing multiplayer online.
The term MMO has come to mean something else than "persistent world" and LoL/Dota has all but claimed monopoly on the term MOBA.
I've doubled my post-count tonight. Logging off, have a good one

#5
Posted 17 September 2014 - 08:36 PM
#7
Posted 17 September 2014 - 08:43 PM
#8
Posted 17 September 2014 - 08:44 PM
Which is, pretty much what Mechwarrior has been since MW4.
#9
Posted 17 September 2014 - 09:05 PM
To qualify to be Massively, it will need a persistent world where all player login to and can interact with each other, or simply have an instance that support large number of player.
Planetside, Firefall and Battlefield comes to mind.
#10
Posted 17 September 2014 - 09:33 PM
xengk, on 17 September 2014 - 09:05 PM, said:
To qualify to be Massively, it will need a persistent world where all player login to and can interact with each other, or simply have an instance that support large number of player.
Planetside, Firefall and Battlefield comes to mind.
Actually wrong.
All that matters, from a pure defination standpoint, to quallify for the "Massively" part of the MMO bit. Is that your game servers can handle thousands+ of players.
PGI's servers can do that. Also once CW is released, we'll be even more grounded in your meaning for it, as we'll have a persistant universe we're fighting over.
MMOG or "Massively Multiplayer Online Game" Is a term that's changed drastically over the years. Generally MMO now simply stands for the MMORPG popularized by such games as Ultima online, Ashrons Call, Everquest and WoW. In recent years, we've seen a shift in this to big, open world games such as Planetside, which would be considered an MMOFPS, But, if you want to get to the ROOT of what is an MMO game, it's any game that can hold thousands of players concurrently online at one time.
Thus, MWO qualify's for the MMO title.
#11
Posted 17 September 2014 - 10:05 PM
stuntmahn, on 17 September 2014 - 08:08 PM, said:
World of Tanks is advertised as an MMO, but it's no more an MMO than League of Legends or MechWarrior Online is.
They are all MOBAs. So is Counter-Strike and UT99. Whether they have lobbies or serverbrowsers or not is beside the point, there's no world - the game takes place within the confines of a single map. Yes, yes, multiple different maps, but never in an open world.
This goes for so many games out there today.
This is all my opinion of course, and semantics to boot.
Counterpoint:
All of these games have masses of people playing multiplayer online.
The term MMO has come to mean something else than "persistent world" and LoL/Dota has all but claimed monopoly on the term MOBA.
I've doubled my post-count tonight. Logging off, have a good one

MOBA specifically applies to DOTA-clones (and is a pretty awful genre name pushed by Riot). UT is an Arena Shooter (as is Quake), Counter Strike is a Tactical FPS, MWO is in its current state a vehicle based FPS (you could argue MechSim-lite). MOBA is a very vague term that could be applied to almost anything if you want to be pedantic, but it is clearly associated with a genre that features very specific mechanics and gameplay.
#12
Posted 18 September 2014 - 07:28 PM
Flash Frame, on 17 September 2014 - 09:33 PM, said:
Actually wrong.
All that matters, from a pure defination standpoint, to quallify for the "Massively" part of the MMO bit. Is that your game servers can handle thousands+ of players.
PGI's servers can do that. Also once CW is released, we'll be even more grounded in your meaning for it, as we'll have a persistant universe we're fighting over.
MMOG or "Massively Multiplayer Online Game" Is a term that's changed drastically over the years. Generally MMO now simply stands for the MMORPG popularized by such games as Ultima online, Ashrons Call, Everquest and WoW. In recent years, we've seen a shift in this to big, open world games such as Planetside, which would be considered an MMOFPS, But, if you want to get to the ROOT of what is an MMO game, it's any game that can hold thousands of players concurrently online at one time.
Thus, MWO qualify's for the MMO title.
No. MMO implies you can have mass numbers (read: thousands) of people interacting with each other inside the game at a given time. MWO does not feature this at all. Thus, MWO is not an MMO of any sort.
#13
Posted 18 September 2014 - 07:46 PM
Yeonne Greene, on 18 September 2014 - 07:28 PM, said:
No. MMO implies you can have mass numbers (read: thousands) of people interacting with each other inside the game at a given time. MWO does not feature this at all. Thus, MWO is not an MMO of any sort.
I agree, "Massive Multiplayer" implies that there are at least hundreds of players in a single shared universe all at the same time. I dont know how many players MWO has, but the maps are instanced and isolated from each other, and each map only has 30 players, so its just your basic multiplayer FPS, not MM-anything
Edited by UrsusMorologus, 18 September 2014 - 07:47 PM.
#14
Posted 18 September 2014 - 10:20 PM
#15
Posted 18 September 2014 - 10:21 PM
#16
Posted 18 September 2014 - 11:54 PM
#17
Posted 19 September 2014 - 12:14 AM
m, on 17 September 2014 - 07:16 PM, said:
Its an online game. Its not an MMO because we are not palying with many players in a consistent world.
and its not a Moba because its not a real time strategy game as that.
Its simply an online mech simulation shooter. So probably more a Shooter by definition.
#18
Posted 19 September 2014 - 11:11 AM
Diatribe, on 18 September 2014 - 10:20 PM, said:
There's nothing presently persistent about this game other than your stats. You wouldn't call Call of Duty persistent, would you? Even if Community Warfare were live, the way it's been described makes it sound like the number of territories you control really doesn't have much of an impact on the actual gameplay.
If MWO were more on the scale of Planetside 2, then we could really call it persistent.
#19
Posted 19 September 2014 - 11:13 AM
#20
Posted 19 September 2014 - 11:14 AM
Is it a MMO? Not really.
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