Why are there no range or cooldown modules for the Clan LB20-X ? I think there were some other weapons systems that were also missing from the module list. Anyone know why?
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Missing Modules?
Started by Idiocide, Sep 20 2014 05:00 PM
5 replies to this topic
#1
Posted 20 September 2014 - 05:00 PM
#2
Posted 20 September 2014 - 05:15 PM
It's gonna be addressed though and we'll see them Oct 7th: http://mwomercs.com/...weapon-modules/
#3
Posted 20 September 2014 - 05:37 PM
thanks
#4
Posted 20 September 2014 - 05:37 PM
Praetor Knight, on 20 September 2014 - 05:15 PM, said:
It's gonna be addressed though and we'll see them Oct 7th: http://mwomercs.com/...weapon-modules/
Excluding the AC/2 and UAC/2, sadly.
The LB 2-X and C-AC/2 will probably also be skipped, but weren't mentioned specifically.
#5
Posted 20 September 2014 - 05:45 PM
For now, we gotta see about changing Heat Capacity so that Heat Scale Penalties can get adjusted and/or eventually removed.
Unless the Class 2 Ballistics can get tweaked some, such as increasing damage to 4 or 6 (meaning adding at least 1 or 2 shots/bursts into the burst) with an adjusted cooldown so that Heat Scale wouldn't affect them when chain fired. And that might also lower HPS a bit for them.
Unless the Class 2 Ballistics can get tweaked some, such as increasing damage to 4 or 6 (meaning adding at least 1 or 2 shots/bursts into the burst) with an adjusted cooldown so that Heat Scale wouldn't affect them when chain fired. And that might also lower HPS a bit for them.
#6
Posted 20 September 2014 - 05:48 PM
Well the whole heat thing needs a look over. Even if it was to boost the heat sinks dissipation rates to double like everything else has been double. Then at least you could stand a chance of running a heat neutral build that could keep up with high dps/fld builds over time.
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