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Staggercheck's Dire Wolf Guide, Or... The Fine Art Of Being Left Behind, Isolated, Flanked And Killed.


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#21 Thrudvangar

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Posted 20 September 2014 - 01:32 AM

View PostXtrekker, on 19 September 2014 - 08:00 PM, said:

Got a little sick of being on the receiving end of 6xCUAC5's tonight. Saw it 3 times in about an hour of play. I'm in a 90 ton assault (Highlander) and my RT/CT/LT are stripped of all armor in about 1.5 seconds of exposure to the ripsaw.

But of course that's not OP. IS needs to L2P.



i like your sarcasm ;)

i call them noobmechs btw. everytime is see one of those, i know wich kind of "human" sits behind the monitor playing this scrub mech and i start laughing.

Edited by Thrudvangar, 20 September 2014 - 01:32 AM.


#22 Zolaz

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Posted 20 September 2014 - 01:45 AM

Some times of the day you just need to play Assault and not Skirmish in your Direwolf if you are solo dropping. On Skirmish maps you can get easily isolated when your team runs off and leaves you. Teams should learn to run to their Assaults on most maps. There are some specific examples of where your team drops that might change that. Saddle rush on Crimson Straight. Rushing with 2 lances on the exposed lance on HPG.

So, my suggestion is run your Direwolf in a group where you are talking on TeamSpeak. If you arent in a group, go on one of the dedicated TS servers, you will meet some new friends. I wouldnt still be playing this game if I didnt have a core group of people that I like hanging out with. Otherwise, just drop Assault in your DW.

#23 WhiteRabbit

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Posted 20 September 2014 - 02:25 AM

don't play skrimish....if you spawn in the wrong spot your team is either dead by the time you catch up to them or the nascars on the other team caught up to you and you're toast.

(pro-tip: don't play meta-wolfs they sound horrible...play somethingwith pulse-lazors...way more fun to wub-wub :P )

#24 Torgun

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Posted 20 September 2014 - 02:29 AM

It all boils down to the failure in design by the devs in placing C so far away from your team-mates and on a bunch of maps too close to the enemy. Yet one of those things that should have been fixed long ago, but is just left to annoy us all.

#25 Griggio

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Posted 20 September 2014 - 02:30 AM

If you see me in my DW on Alpine don't be surprised to see me walking backwards while I catch up. Yes I get that paranoid when I'm alone.

It makes for some very surprised lights from time to time though

Edited by Griggio, 20 September 2014 - 02:30 AM.


#26 Ph30nix

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Posted 20 September 2014 - 03:45 AM

probably the biggest trick to doing well in a dashi is having situational awareness and learning to KNOW where the enemies are heading or will be.

Lets face it every map has the points where people clump up at, if you want to go it along as a dashi your job is to get to a unexpected position to fire on those clump spots.
Option B is find a choke point and make that spot yours and obliterate anyone who dares try and use it.
i dont really like the choke point thing because if enough enemies come at you at once your just gonna get steam rolled also you are giving up the chance of a suprise attack by default.

The most satisfying thing i have experience since clan release are the times where i am able to sneak up on a group of enemies and core 1 or more of them from the back before they can respond. My best was 4 kills from behind before they realized i was there (i did have LRM support so they were alittle distracted)

I can't help but think of the soul crushing humiliation felt by those pilots for allowing a dashi to sneak up on them......

#27 Elizander

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Posted 20 September 2014 - 04:58 AM

Direwolf Leveling Guide:

1) Deck out your favorite mech and rack up the XP to take advantage of 2x XP weekend.
2) Take advantage of 2x GXP convert weekend and convert all your XP to GXP
3) Use GXP to max out basics on 3 Direwolves and then max out elite on your favorite one.
4) Drive your Direwolf for the first time and have fun. :lol:

#28 Angel of Annihilation

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Posted 20 September 2014 - 05:11 AM

View PostPh30nix, on 20 September 2014 - 03:45 AM, said:

probably the biggest trick to doing well in a dashi is having situational awareness and learning to KNOW where the enemies are heading or will be.

Lets face it every map has the points where people clump up at, if you want to go it along as a dashi your job is to get to a unexpected position to fire on those clump spots.
Option B is find a choke point and make that spot yours and obliterate anyone who dares try and use it.
i dont really like the choke point thing because if enough enemies come at you at once your just gonna get steam rolled also you are giving up the chance of a suprise attack by default.

The most satisfying thing i have experience since clan release are the times where i am able to sneak up on a group of enemies and core 1 or more of them from the back before they can respond. My best was 4 kills from behind before they realized i was there (i did have LRM support so they were alittle distracted)

I can't help but think of the soul crushing humiliation felt by those pilots for allowing a dashi to sneak up on them......


Yeah it is definitely a confusing situation when your out fighting and all of a sudden from behind you realize that half your team is now dead to that one lone light.....errrr.....DIREWOLF that somehow managed to flank your whole team and sneak up on you hehe. Had that happen the other night to my team and it wasn't pretty. Hell that might have even been you, was it on Tormaline by chance?

#29 JackPoint

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Posted 20 September 2014 - 05:14 AM

https://imagizer.ima.../742/sKvaVr.jpg


You don't need a dire to get those numbers, i prefer to hit fast hit hard, run like you stole it.

https://imagizer.ima.../673/zWifcX.jpg

#30 Squally160

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Posted 20 September 2014 - 05:54 AM

View PostNextGame, on 20 September 2014 - 01:02 AM, said:

theres only 1 build worth using. Quad uac10 and as much ammo as you can carry.



That is my go-to wolf build! the dakka is strong.

#31 Reitrix

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Posted 20 September 2014 - 06:16 AM

I found that my Dire Wolf did exceedingly well in defensive games.
Oddly, i wasn't left behind all that often, but any time my team did decide to go on the offensive it was single file, often running like hell at the first sign of damage, and then i'd find myself on the frontline with no backup, lol.

Edited by Reitrix, 20 September 2014 - 06:16 AM.


#32 Koniving

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Posted 20 September 2014 - 06:23 AM

Truth be told.. I'm still pulling my hair out because I refuse to unlock the basics on my Prime.

I love how it feels. It feels like a 100 ton battlemech.
It goes the right speed, has the right agility.
The other two with basics unlocked already feel like heavy mechs that have no unlocks.
I'd hate to see what happens when I unlock the elites. I won't even recognize it as an assault mech.
55% faster acceleration. 20% faster twist. 10% faster speed.. 5% faster firing rate... immensely fast torso twist.

What ever happened to this?
Posted Image
And having to choose between this upgrade or that upgrade so that each variant could be 'elited' differently for a much more unique experience?

#33 Ph30nix

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Posted 20 September 2014 - 07:04 AM

View PostViktor Drake, on 20 September 2014 - 05:11 AM, said:


Yeah it is definitely a confusing situation when your out fighting and all of a sudden from behind you realize that half your team is now dead to that one lone light.....errrr.....DIREWOLF that somehow managed to flank your whole team and sneak up on you hehe. Had that happen the other night to my team and it wasn't pretty. Hell that might have even been you, was it on Tormaline by chance?

Tormaline is probably the second best to sneak up on enemies on thanks to all the ridges and hills so ive had some good sneak attacks there and recently, frozen city though.... my god that is gravy for sneak attacks

#34 KamikazeRat

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Posted 20 September 2014 - 07:12 AM

After running my "slowsome, 8T" for a while i came to appreciate the Fatlas and Dire Whale's slowness, and when im playing in a faster mech, i will run escort to intercept and lights who see a slow mover and think its easy prey. Anyone else should do this as well, in solo queue, me in my Fastback (Grid Iron with 250 engine) and a dire took out 3-4 of the opposing team that saw a "lone" dire and assumed it was helpless he'da been screwed without me, and i'da been toast without him. it was a beautiful ballet of butt-kicking

save a dire-whales butt today! cause he will save yours in return.

#35 Kain Demos

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Posted 20 September 2014 - 02:03 PM

View PostViktor Drake, on 20 September 2014 - 05:11 AM, said:


Yeah it is definitely a confusing situation when your out fighting and all of a sudden from behind you realize that half your team is now dead to that one lone light.....errrr.....DIREWOLF that somehow managed to flank your whole team and sneak up on you hehe. Had that happen the other night to my team and it wasn't pretty. Hell that might have even been you, was it on Tormaline by chance?


I had an epic sneak from behind in a Dire Wolf on Canyon Network once.....4 of the enemy were LRM boats and were not looking back at all even after I started back coring them in single alphas......

#36 Moonlander

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Posted 20 September 2014 - 03:02 PM

Not really sure if I'm doing it right with mine, nor do I care. I do quite well in most matches, my DWF-Prime is my most successful. Here are my builds, excluding which pods I've changed out. If you really want to know about that, just ask

DWF-Prime "Headshot"
Right Arm: LBX20
Left Arm: Gauss + 4 MPL
Left Torso: Gauss

5t Gauss Ammo
3t LBX20 Ammo

DWF-A "Scrappy"
Right Arm: LBX10 + 2 ML
Right Torso: UAC5
Left Arm: LBX10 + 2 ML
Left Torso: UAC5

7t UAC5 Ammo
4t LBX10 Ammo

DWF-B "Love Boat"
Right Arm: UAC10 + 2 MPL
Right Torso: AMS + MKIV
Left Arm: UAC10 + 2 MPL
Right Torso: LRM20(Artemis) + LRM15(Artemis)
Center Torso: Tag

5t LRM ammo
3t UAC10 ammo
1t AMS ammo

Like I said, not sure if I'm doing it "right" but it works for me and they're all fun and all have different roles that are pretty broad ranged, which is why I absolutely LOVE the Direwolf. They don't always work on every map, but when I do get lucky it's all our crazy. Getting left behind does suck... which is why I love being on my Prime on maps like Alpine or Tourmaline. I just go off and hide and snipe.

My explanation on builds is pretty simple.

My Prime, while mostly a sniper I have that LBX20 to shoo off those pesky roaches that attempt to swarm, if they even find me. They also help me finish off enemies if I'm moving locations and I catch one out in the open in my path. Easy to leg a light with the LBX20 which is perfect for me. MPL is also quite useful. I usually have them chainfire so I don't overheat but I usually just spam the keybind cause I'm generally ok on heat. Also a nice finisher. Gauss is a no brainer, just snipin'.

My DWF-A, is my brawler-ish type build. I think people normally use the B variant but this is just how I ended up doing them. I did change out omnipods across the builds to do what I wanted them to. I probably could of kept a couple things stock or switched out my builds to the different variants. Double LBX10 is a nice burst, or leg... or just a kill shot. My UAC5 is mostly just to strip armor and lay down the lead as I'm moving into a group, or if there is some distance.

The DWF-B is probably my second favorite. Little bit of an LRM boat with the capabilities to lay down some firepower to scare people away from me and keep their distance, allowing me to LRM. I use the tag... not sure if it's really even necessary but I do like to have it.

All of the weapons systems are Clan of course and I have modules and they're Elite so I have the perks. Anyway... best thing to do is... slowly work your way around the outskirts if your team loses you. Be weary of the enemy. Watch your map so you can catch those quick blips of the enemy before it disappear so you can be aware of what you may run into. It's sometimes impossible to catch up to the group. Keep moving as well. Even when I'm sniping, I keep a spot for a minute or so... and just keep checking my surrounding. I kind of like to choose a corner-like area so I can see both sides of me and what's in front.

Hope this helps!

Edited by Moonlander, 20 September 2014 - 03:03 PM.


#37 Quxudica

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Posted 20 September 2014 - 03:08 PM

View PostKoniving, on 20 September 2014 - 06:23 AM, said:

Truth be told.. I'm still pulling my hair out because I refuse to unlock the basics on my Prime.

I love how it feels. It feels like a 100 ton battlemech.
It goes the right speed, has the right agility.
The other two with basics unlocked already feel like heavy mechs that have no unlocks.
I'd hate to see what happens when I unlock the elites. I won't even recognize it as an assault mech.
55% faster acceleration. 20% faster twist. 10% faster speed.. 5% faster firing rate... immensely fast torso twist.

What ever happened to this?
Posted Image
And having to choose between this upgrade or that upgrade so that each variant could be 'elited' differently for a much more unique experience?


what happened was 2% increases were so inconsequential as to make the entire system nearly pointless.

#38 Koniving

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Posted 20 September 2014 - 03:17 PM

View PostQuxudica, on 20 September 2014 - 03:08 PM, said:


what happened was 2% increases were so inconsequential as to make the entire system nearly pointless.

2.5% increases.
Which with Elite, became 3% increases.
Which with Elite II may have became 5% increases.
This in addition to the 10% faster start up time (15?) and other aspects.

3% faster acceleration is still quite an advantage on a smaller mech. Not so much a bigger mech but you would notice.

A 5% faster cooldown is all you get on MWO, but you notice for weapons fire especially on the slower guns. 3.8 seconds to fire your AC/20 is pretty significant compared to 4 seconds.

A 5% faster turning speed when your speed is 60*/s is 63*/s.

It stacks up enough but doesn't make you clearly superior to someone who hasn't done that.
It's not a "You must do this to win!" thing.

Right now you get a 40% bonus to turning which for 60*/s is 72*/s.

We have mechs that turn at rates of 160*/s. Which with 5% is 168*/s (that's an increase of 1 engine size for free). But with 40% is 224*/s (that's more than 8 engine sizes higher turning speed for absolutely free.)

There's a difference between tangibly good, and blatantly excessive.

Edited by Koniving, 20 September 2014 - 03:18 PM.


#39 KraftySOT

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Posted 20 September 2014 - 04:05 PM

View PostJackpoint, on 19 September 2014 - 07:43 PM, said:

hehe, very tempted to buy one but the driving miss daisy syndrome scares the pants off me.



QFT

#40 Xtrekker

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Posted 20 September 2014 - 04:26 PM

View PostI Zeratul I, on 19 September 2014 - 08:31 PM, said:


.

Six CUAC-5's only deal +-30 damage in 1.5 seconds.

Maybe you were abducted by aliens and are experiencing lost time you can't account for?


Suppose that's possible. It's not like I had a stopwatch. He was under one of those pipe things on HPG. My 733C came around the corner and caught him with an alpha of 2xUAC5/PPC/3xSRM6 and that seemed to barely scratch him. I saw him line up, I popped in reverse back around the corner and started twisting to mitigate the damage. Got a second shot off that didn't entirely connect (you know, because of the faceful of CUACs). But it was an exceptionally brief amount of time to remove all front torso armor on an assault mech.





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