Jump to content

Not Everything In Mwo Is Broken...

Balance

40 replies to this topic

#21 Rashhaverak

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 612 posts
  • LocationMajestic Waterfowl Sanctuary

Posted 20 September 2014 - 12:55 PM

View PostNecroconvict, on 20 September 2014 - 04:52 AM, said:

Yeah most of us still disagree though. Firing speeds of weapons need to change, like AC weapons should all fire at the same speed, except of course for UAC's for obvious weapons. The Gauss rifle timed fire thing was a sick joke that can go away at any time now. The penalty to a mech that uses flamers is crap as well, a shame that it discourages flamers except in people that goof off, and try spinning in the air while shooting flames (it looks fantastic though, great visuals)! There are other things that could be complained about, but mostly I am here trolling a friends forum post, because I am a "jerk" Damn that word was sensored.

(these are actually my real thoughts though, I am just hijacking a thread instead of posting my own)


Thanks Necro. The first line of your post proves my point. Other than the fact that there are several threads asking for changes, what makes you think you represent a majority of the player base? What if the majority is fine with LRMs and ECM the way they are, and they are busy playing the game instead of trolling the forums and bitching about the rate of fire for autocannons?

#22 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 20 September 2014 - 01:04 PM

Yeah theres a solid list of things that arent broken imho.

Small and med lasers, srms, autocannons, I actually even find the matchmaker to be pretty decent. The fault I see isnt usually the MM, its just the randomness of having two of yer assaults be trial mechs...or the normal pug game running around like chickens.

I think streaks are solid, I like the achievements...I dont hate, but dont really like, UI2.0...but its not broken imho. Itd be cool to do something with the titles ive earned.

Mechlab being like smurfies would be cool, but...its also not broke. Not being able to see a pop up of the mechs stats in the stores is maddening though.

I like the business model. I havent spent any money in a long time, but I would if they fixed some of the issues with the game. I see how id get my 60 bucks worth easily.

The only things that actually need fixing are the heat system, pin point damage/accuracy, and the radar system, which includes making ECM function correctly and lore friendly and not like a Lurmrepellant. And last but not least, fix the LRMs recycle rate and damage...and you have a game id drop cash on.

The maps are meh, and lack of CW is annoying, but...those are trivial really. CW will come eventually, and even if it stinks for a year, itll give the game some longevity. Maps are just time and effort.

#23 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 20 September 2014 - 01:04 PM

But...the cupcake is broken!!! :o
Russ, please fix the cupcake asap. How are we supposed to fight while constantly being reminded that this important piece of our mech is not fully functional?!

Dammit PGI. You can't even release a full, working cupcake!! You suxxorz!!! :angry:



(Before someone reports me....no, I'm not serious)

#24 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 20 September 2014 - 01:05 PM

And I could see changing the autocannons and such like the guys suggested...i just dont think theyre really broken as it is.

They arent really TT, but they arent broke either.

#25 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,990 posts
  • LocationUSA

Posted 20 September 2014 - 01:28 PM

Jumpjets are most definitely broken.
And yes, there are alot of things going right for MWO, its just easier to pick on the things that aren't right.

#26 IllCaesar

    Member

  • PipPipPipPipPipPipPip
  • 980 posts

Posted 20 September 2014 - 01:31 PM

I feel that this is relevant here.

Posted Image

I think even if we don't agree with PGI's decisions about many mechanics (I certainly don't like PPCs, especially ERPPCs, in the state that they are), we can understand why they're done, and that its to improve the game as they see it, not to sabotage it and ruin the IP and make it so that we'll never have another Mechwarrior game ever again and steal our money and *starts frothing at the mouth*

Edited by MarsAtlas, 20 September 2014 - 01:35 PM.


#27 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 20 September 2014 - 01:35 PM

View PostMystere, on 19 September 2014 - 07:48 PM, said:

The most broken part of MWO is the player base. There are just too many players who collected a whole bunch of these while growing up:

Posted Image

That's a very subtle, accurate and clever insult. I like it. Though the people who are the butt of the joke will probably not quite grasp what you're getting at.

#28 Necroconvict

    Member

  • PipPipPipPipPipPip
  • The Shogun
  • The Shogun
  • 364 posts
  • LocationBaconville

Posted 20 September 2014 - 07:30 PM

Ehh I take time to talk about the things I love. I talk about Bacon a lot. I thank pigs fairly often.

#29 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 20 September 2014 - 08:26 PM

View PostNecroconvict, on 20 September 2014 - 07:30 PM, said:

Ehh I take time to talk about the things I love. I talk about Bacon a lot. I thank pigs fairly often.

Yeah, we really don't need to know the details of your sex life :huh:

#30 Rear Admiral Tier 6

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,633 posts

Posted 20 September 2014 - 08:36 PM

Single IS gauss rifles paired with beam/pulse lasers or SRM:s should be snapfire without the charge time,but when used in pairs or with ppc:s the charge mechanics should apply.
Or make some it so to some "lemon mechs" via quirks (namely the Dragon,IV-4,Treb 7K and Centurion)

my 0.1 C-bills

#31 LCCX

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 59 posts

Posted 20 September 2014 - 08:55 PM

View PostRashhaverak, on 19 September 2014 - 07:36 PM, said:

With the increase in PGI's communication among the forum players, the number of threads theory crafting game design changes has skyrocketed. And while I think it's great that people have a renewed enthusiasm for the game, I'd like to point out that not all of the players want massive changes to ECM, LRM, BAP, TAG, UAV, PPC, and other assorted acronyms, weapon systems, consumables, modules and game design features.

I have my own pet peeves with game mechanics. For example, I hate the gauss charge mechanic. At the same time, I'm pretty happy with PPCs as they currently are. Opinions among players will always vary.

I hope that, in this new gold rush to change the game that some players seem to be rushing towards, PGI acts in moderation and doesn't lose sight of those players who think the game is already fun to play and relatively balanced, because those of us who think the game is pretty good right now will not be as vocal as those who think the game is bad.

Am I saying the game is perfect? No. But at the same time, not everything in MWO is broken.

I agree. I've been participating in some of said theory crafting in the hopes for improvements, not because anything in particular seems overly broken to the point of ruining the game (although pre-double-nerf clans were and further pro-IS balancing is needed generally, just not nearly as much of a gap anymore).

#32 Yukichi Fukuzawa

    Member

  • PipPipPip
  • Mercenary
  • Mercenary
  • 63 posts
  • LocationJapan?

Posted 20 September 2014 - 09:03 PM

There are some great core mechanics in this game and not everything needs a fix agreed. TBH I love the gauss as is because it got me increase muzzle velocity. It is also harder to brawl with which was also the point.

#33 Moonlander

    Member

  • PipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 684 posts
  • LocationCocoa Beach, FL

Posted 20 September 2014 - 09:05 PM

View PostXtrekker, on 19 September 2014 - 08:13 PM, said:

but the days of the dual-gauss monster mechs are gone. Now I might pull a leg off a light, but against bigger targets it seems like they just don't connect like they used to.


I dunno about that. My KD ratio atm is 2.43 on my dual gauss Dire. I can go up against any other assault and survive with minimal damage taken. I've taken out on Dire's and DDC's with very little issue. I've 1 shot many lights who weren't aware of their surrounding... I'm plucked off plenty of weapon's systems... which in itself is highly helpful,especially when you're at a distance and they're attacking your teammates.

That being said, I don't know what it was like before. If it was BETTER than it is now, then all I can say is WOW. The charge up is kind of bleh but I think it kind of maybe... lol, I dunno what it does. I like the feel of it, anyways.... so maybe it's just me and I can't justify it with anything legit.

It's one thing to participate, it's another thing for people to run to the forums for every miniscule thing that happens in a drop, howling for nerfs. Some things could be tweaked. Everyone likes to be heard. Whether those changes happen, at least the insight from others in the forum may help them understand. It's much easier to flame someone, than to just explain to them how something works or giving them pointers when facing a particularly "OP" opponent. I'm sure there are those who just complain on the forums for the sake of complaining... but there are legit people who play games, without ever knowing how things really work or without knowing a strategy.

An open mind is an invaluable thing to have when approaching posts on the forum.. unless you already know the OP is going to be complaining or makes crazy claims.

Edited by Moonlander, 20 September 2014 - 09:08 PM.


#34 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 20 September 2014 - 09:06 PM

View PostYukichi Fukuzawa, on 20 September 2014 - 09:03 PM, said:

There are some great core mechanics in this game and not everything needs a fix agreed. TBH I love the gauss as is because it got me increase muzzle velocity. It is also harder to brawl with which was also the point.

I found the Gauss to be the exact opposite. I can still brawl easily with it but long range shots as mechs move between cover are impossible :huh:

#35 Quxudica

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • 1,858 posts

Posted 20 September 2014 - 09:09 PM

View PostMoonlander, on 20 September 2014 - 09:05 PM, said:


I dunno about that. My KD ratio atm is 2.43 on my dual gauss Dire. I can go up against any other assault and survive with minimal damage taken. I've taken out on Dire's and DDC's with very little issue. I've 1 shot many lights who weren't aware of their surrounding... I'm plucked off plenty of weapon's systems... which in itself is highly helpful,especially when you're at a distance and they're attacking your teammates.

That being said, I don't know what it was like before. If it was BETTER than it is now, then all I can say is WOW. The charge up is kind of bleh but I think it kind of maybe... lol, I dunno what it does. I like the feel of it, anyways.... so maybe it's just me and I can't justify it with anything legit.

It's one thing to participate, it's another thing for people to run to the forums for every miniscule thing that happens in a drop, howling for nerfs. Some things could be tweaked. Everyone likes to be heard. Whether those changes happen, at least the insight from others in the forum may help them understand. It's much easier to flame someone, that to just explain to them how something works or giving them pointers when facing a particularly "OP" opponent. I'm sure there are those who just complain on the forums for the sake of complaining... but there are legit people who play games, without ever knowing how things really work or without knowing a strategy.

An open mind is an invaluable thing to have when approaching people.


Once upon a time the GaussCat struck terror in the hearts of MWO mechers.

#36 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 20 September 2014 - 09:11 PM

My MO is that I can adapt no matter what the changes bring. I am sure there are other's out there who pride themselves in that as well. So I am happy with the game no mater the changes.

Because....as my sig has always said : "The changes never matter...the ability to adapt is all that does. Those that can't adapt complain."

Edited by GRiPSViGiL, 20 September 2014 - 09:17 PM.


#37 Quxudica

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • 1,858 posts

Posted 20 September 2014 - 09:14 PM

View PostGRiPSViGiL, on 20 September 2014 - 09:11 PM, said:

My MO is that I can adapt to no matter what the changes bring. I am sure there are other's out there who pride themselves in that as well. So I am happy with the game no mater the changes.

Because....as my sig has always said : "The changes never matter...the ability to adapt is all that does. Those that can't adapt complain."


That sentiment carries with it the implication that there are no improvements to be made nor systems in need of overhaul. MWO isn't totally broken, but it has numerous parts that need to be polished and some poorly thought out bandaids have been added over the years (ghost heat, primarily).

Constructive criticism is never a bad thing.

#38 Kirkland Langue

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,581 posts

Posted 20 September 2014 - 09:25 PM

Meh, MWO is still very much an alpha product.

You say that you like the PPCs - the problem is that the current PPCs are relative to everything else going on in the game. Will PPCs still be as good if Ghost Heat is changed? Or if Armor/HPs are doubled? What we have is an unfinished project. There are really very few parts of the game which won't be affected, significantly, if PGI ever decides to try and bring the project to a polished state.

Really the focus should be on getting core features added to the game, and THEN worrying about balance. Not that I expect the idiots at PGI to listen - I was saying the same thing in Closed Beta, and here we are 2 years later and nothing has changed. Everyone is still worrying about balance and MM and other junk that will obviously change once the core game play is actually added.

#39 Rashhaverak

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 612 posts
  • LocationMajestic Waterfowl Sanctuary

Posted 22 September 2014 - 01:43 AM

View PostKirkland Langue, on 20 September 2014 - 09:25 PM, said:

Meh, MWO is still very much an alpha product.

You say that you like the PPCs - the problem is that the current PPCs are relative to everything else going on in the game. Will PPCs still be as good if Ghost Heat is changed? Or if Armor/HPs are doubled? What we have is an unfinished project. There are really very few parts of the game which won't be affected, significantly, if PGI ever decides to try and bring the project to a polished state.

Really the focus should be on getting core features added to the game, and THEN worrying about balance. Not that I expect the idiots at PGI to listen - I was saying the same thing in Closed Beta, and here we are 2 years later and nothing has changed. Everyone is still worrying about balance and MM and other junk that will obviously change once the core game play is actually added.


That's partly the point. I don't know that I want them to change ghost heat. As much as people hate it, ghost heat was effective in its purpose, which was to limit single weapon type alpha builds. If they do change it, then that will necessitate a change to everything else, because as a system the game is interconnected, and changing something like ghost heat will screw up the whole game.

You think the game is still in alpha. Okay, I might disagree on that claim, but I agree we don't have a finished game, but that doesn't mean everything is broken or that ghost heat needs to be changed, or that PPCs are bad. I think the core combat is pretty solid right now.

I do wish they'd bring back the Artimis double helix LRMs though.

Edited by Rashhaverak, 22 September 2014 - 02:32 AM.


#40 Jacob Side

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 390 posts

Posted 22 September 2014 - 03:52 AM

Bring back the Artemis double helix LRMs!!





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users