

Centurion Size And Scale Issues.
#1
Posted 22 September 2014 - 12:01 PM
for reference this: http://gyazo.com/4d2...930b01d1c99420d is how tall it should be, about the same size as the hunchback.
I love the way the centurion looks and plays but its far to big of a target to be effective in its intended role.
the centurion is not the only mech to suffer from this problem, im pretty sure most mechs are not meant to be as tall as the atlas....
#2
Posted 22 September 2014 - 12:04 PM
#3
Posted 22 September 2014 - 12:08 PM
Nathan Foxbane, on 22 September 2014 - 12:04 PM, said:
Yet it would be totally worth the effort. Just because something isn't easy doesn't mean and couldn't or shouldn't be done.
#4
Posted 22 September 2014 - 12:11 PM
CapperDeluxe, on 22 September 2014 - 12:08 PM, said:
Yet it would be totally worth the effort. Just because something isn't easy doesn't mean and couldn't or shouldn't be done.
Not saying it shouldn't, but from what I last recall on the subject all 'Mech production resources are tied up in making new 'Mechs currently. They would have to push back all their dates to even start working on rescaling.
#5
Posted 22 September 2014 - 12:18 PM
#6
Posted 22 September 2014 - 12:22 PM
Nathan Foxbane, on 22 September 2014 - 12:04 PM, said:
Everything should scale pretty easy, the only thing that may need tweaking is walk animations speed to track with the ground correctly (which is bad for some mechs anyway). I guess there could also be things like weapon effects that would need adjusting as but the model and rig itself is easy and the textures don't care at all what size the model is.
#7
Posted 22 September 2014 - 12:26 PM
#8
Posted 22 September 2014 - 12:31 PM

#9
Posted 22 September 2014 - 12:32 PM
#10
Posted 22 September 2014 - 12:34 PM
Derrpy, on 22 September 2014 - 12:01 PM, said:
For the same reason the Vindicator is so huge, and the Treuchet. Someone was lazy pants in the scaling department and they wont revisit to straighten it out.
Regards
#11
Posted 22 September 2014 - 01:25 PM
FupDup, on 22 September 2014 - 12:26 PM, said:
dude 50 tons is not actually that heavy, if anything the mechs are way to light.
but compare the atlus to the cent or any other medium mech they are as tall as it and almost as wide, what kind of sense does that make?
#12
Posted 22 September 2014 - 01:35 PM
Derrpy, on 22 September 2014 - 01:25 PM, said:
but compare the atlus to the cent or any other medium mech they are as tall as it and almost as wide, what kind of sense does that make?
they use less dense materials?
but seriously, hopefully once they do a geometry pass on it like they've done for others, they will hear us and tweak it a bit as part of that.
also, i really hope they get a geometry pass soon, along with the Awesome, Dragon, Cicada, and i know im missing some.
EDIT: commando, cataphract, stalker?
Edited by KamikazeRat, 22 September 2014 - 01:41 PM.
#13
Posted 22 September 2014 - 01:48 PM
#14
Posted 22 September 2014 - 02:55 PM
7ynx, on 22 September 2014 - 01:48 PM, said:
Bad comparison, instead match up the Centurion against the Victor. Nearly same height and width, 30 tons difference. That is what is at issue.
There is already precedence for properly proportioned medium mechs, such as the BlackJack, Cicada, and maybe Hunchback. All the rest look like heavy mechs if not on the lower spectrum of Assault sizes.
#15
Posted 22 September 2014 - 03:02 PM
Am I wrong?
Am I wrong?

#16
Posted 22 September 2014 - 03:04 PM
#17
Posted 22 September 2014 - 03:16 PM
Mech resizing would be way down on the list of things PGI plans to do, if it's even on the list at all. Don't hold your breath waiting for them to fix the Centurion, we pretty much have to deal with it or use another chassis. I'm probably just going to sell the CN9-AH when I get it. The Centurion loadouts favor brawling, and they are just too large and fragile to brawl well.
#18
Posted 22 September 2014 - 03:30 PM
kuangmk11, on 22 September 2014 - 12:22 PM, said:
The only time we've gotten an official PGI response on this, they said that part of the issue is that things that should have a fixed size would have to be redone then, i.e. ladders, hatches, etc would have to remain the same size while the rest of the mech shrinks.
Alistair Winter, on 22 September 2014 - 03:02 PM, said:
Am I wrong?
Am I wrong?
It's a good question, really; it's a different version of the same quandary PGI finds itself in a lot. Release mechs for money now, or release maps for player retention and more money later?
It's the same thing for medium mechs; you'd have less money from hero mech sales, maybe, but you'd have better game balance, and more people sticking around to actually buy things later.
#19
Posted 22 September 2014 - 03:37 PM
CapperDeluxe, on 22 September 2014 - 02:55 PM, said:
Bad comparison, instead match up the Centurion against the Victor. Nearly same height and width, 30 tons difference. That is what is at issue.


Don't forget on that side shot -- those fins add an extra head of height. So, is being eye-to-nipples to the Victor being "nearly the same height?" As for the width, how many people have had half their firepower lost in that Jenner-sized gap between the arms and torsos on the CN9? The armor walls that let the Centurion effectively spread and block damage is what's most likely causing you to think it's bigger than it is.

Look out! It's ************* Jaws!
#20
Posted 22 September 2014 - 03:58 PM
DrAwkward, on 22 September 2014 - 03:37 PM, said:


Don't forget on that side shot -- those fins add an extra head of height. So, is being eye-to-nipples to the Victor being "nearly the same height?" As for the width, how many people have had half their firepower lost in that Jenner-sized gap between the rms and torsos on the CN9? The armor walls that let the Centurion effectively spread and block damage is what's most likely causing you to think it's bigger than it is.
Look out! It's ************* Jaws!
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