@Ultimatum X
I think we have to start from the beginning to make sure you realize what we are discussing here:
What we are discussing is
a ) Is IS or Clan Tech better?
b ) Is the advantage so big that it can be considered OP?
The question is not how to make clan tech even more better.
And what we are also not doing:
I´ll make some very specific restrictions and if my own restrictions aren´t met then im right in everything I say and you´re wrong.
If we would do the second, then I´d have some hairebrained "challanges" myself. I can be lenient and do not even need so many restrictions as you do:
- Make an IS light with a Gauss rifle that doesn´t suck! Challaeinge!
- Make an IS 100 tonner with dual gauss and 8 lazors!
What? You can´t? Well by your logic that results in a factual OP-ness of all things clan. /thread
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Yes there are specific Clan Mechs that can´t do the dual gauss as well as others. So what? That puts them in one corner with ...what? ... about 80% of all IS Mechs? How has this any impact on the original question: Clan OP or not?
You may have to use all the other weapons which weight less, have more range and damage on your Summoner. Tough cookies.
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Another fun fact. You didn´t answer to my question. You dodged it when you jumped to the whole challange idea.
You left the impression that having heat capacity, tons and crits to spare to add more weapons in addition to two gauss is bad.
Let me remind you:
""Lighter" CGAUSS is irrelevant for Dual Gauss loadouts when you already have tonnage dedicated to things on your mech that have ZERO benefit for Dual Gauss."
So let me ask again:
You are keeping the idea alive that having DHS to spare and tons/crits for weapons in addition to dual gauss is bad?
Because it has
ZERO benefit to dual gauss?
Edited by Molossian Dog, 26 September 2014 - 04:13 AM.