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King Crab Concept Art


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#1 ski2060

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Posted 20 September 2014 - 01:05 PM

So, MWO posted Dev Vlog #8 on Youtube. It has an interview with one of their sound designers, and the first look at the King Crab for MWO!

There is a video of Alex Iglesias doing the concept art on his computer. KG concept is friggin sweet!



#2 Alistair Winter

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Posted 20 September 2014 - 01:07 PM

If they let us press 'E' to open the claws to expose the guns, like the Catapult does with its missile hatches, I'm going to need to change my pants.

#3 Bishop Steiner

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Posted 20 September 2014 - 01:10 PM

View PostAlistair Winter, on 20 September 2014 - 01:07 PM, said:

If they let us press 'E' to open the claws to expose the guns, like the Catapult does with its missile hatches, I'm going to need to change my pants.

that is what Russ said the idea was.

#4 Elizander

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Posted 20 September 2014 - 01:10 PM

View PostAlistair Winter, on 20 September 2014 - 01:07 PM, said:

If they let us press 'E' to open the claws to expose the guns, like the Catapult does with its missile hatches, I'm going to need to change my pants.


Make it have an awesome metal sound when it opens too like the jaws of some huge steel beast opening. :ph34r:

#5 Utilyan

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Posted 20 September 2014 - 01:13 PM

That was awesome, my jaw was hanging open, can anyone familiar with this stuff explain like that first portions when its he gots the all black silhouette does that stuff have the details done? does he already have a image in his head?

How long do you think it took him?


If Alex is reading this...........common gives us URBANMECH! :ph34r:

#6 Felicitatem Parco

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Posted 20 September 2014 - 01:14 PM

View PostAlistair Winter, on 20 September 2014 - 01:07 PM, said:

If they let us press 'E' to open the claws to expose the guns, like the Catapult does with its missile hatches, I'm going to need to change my pants.

View PostBishop Steiner, on 20 September 2014 - 01:10 PM, said:

that is what Russ said the idea was.


Yuppers! I am looking forward to peering down upon my dead foes and repeatedly opening and closing my claws just to mock them.

#7 Alistair Winter

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Posted 20 September 2014 - 01:15 PM

View PostBishop Steiner, on 20 September 2014 - 01:10 PM, said:

that is what Russ said the idea was.


...

Someone bring me a towel.

Some champagne.

A few tissues and some handlotion.

And a tub of melted cheese.

This calls for celebration.

#8 Blue Boutique

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Posted 20 September 2014 - 01:16 PM

Long legs though, could be another Quickdraw to complain about.

#9 Koniving

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Posted 20 September 2014 - 01:18 PM

View PostAlistair Winter, on 20 September 2014 - 01:07 PM, said:

If they let us press 'E' to open the claws to expose the guns, like the Catapult does with its missile hatches, I'm going to need to change my pants.


Be consistent.
It's / to open the hatches.
Would love an arm protection bonus if the claws are closed.

#10 Agent1190

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Posted 20 September 2014 - 01:19 PM

The concept art process was fascinating. And the increase in transpairity from PGI as a whole is great. I don't really want all four of the new Clan wave 2, but I might buy them as encouragement to PGI to keep going in the right direction (and the King Crab of course).

#11 Alistair Winter

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Posted 20 September 2014 - 01:22 PM

View PostKoniving, on 20 September 2014 - 01:18 PM, said:

Be consistent.
It's / to open the hatches.
Would love an arm protection bonus if the claws are closed.

Oh, right. I forgot / is the norm. I changed it to E on my computer so I don't have to reach over every time.

And yeah, I'm assuming there's an arm protection bonus, otherwise it's just a disability, which would be weird.

#12 InKerenskyWeTrust

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Posted 20 September 2014 - 01:24 PM

CRAB PEOPLE! That thing is pure sex if you ask me, can't wait till December for it. I'll spend just the first few matches opening and closing the hands, don't even know if I'll be able to shoot as I'll just be so happy to have those working pinchers if they pull it off.

Edited by Daoa Hakoke, 20 September 2014 - 01:26 PM.


#13 Alistair Winter

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Posted 20 September 2014 - 01:25 PM

View PostBlue Boutique, on 20 September 2014 - 01:16 PM, said:

Long legs though, could be another Quickdraw to complain about.

Well, I hope it's not a huge weakness, but its big side profile should make up for its short height. Both for the legs and the torso.

#14 Monkey Lover

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Posted 20 September 2014 - 01:26 PM

Looks like a lrm magnet haha

#15 Ovion

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Posted 20 September 2014 - 01:28 PM

Here's the image for you guys:
Posted Image

#16 Koniving

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Posted 20 September 2014 - 01:30 PM

View PostMonkey Lover, on 20 September 2014 - 01:26 PM, said:

Looks like a lrm magnet haha

That's what the King Crab always was.

Of course, that was also the best way to deal with it. Keep your distance...drop LRMs.

#17 InKerenskyWeTrust

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Posted 20 September 2014 - 01:31 PM

View PostMonkey Lover, on 20 September 2014 - 01:26 PM, said:

Looks like a lrm magnet haha


Honestly, I heard the same thing about the DIre Wolf and I've only ever died to LRM's once while running it and that one time was my fault for taking my time off of my drop point.

#18 Alistair Winter

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Posted 20 September 2014 - 01:31 PM

View PostMonkey Lover, on 20 September 2014 - 01:26 PM, said:

Looks like a lrm magnet haha

Hm, that's a very interesting point. I guess that'll be a considerable weakness, and it's not like they can modify the top armour to alleviate that. Furthermore, it may have the same problem as some of the Clan mechs with a shell, like the Adder. Namely, LRMs can damage rear armour from the top.

#19 VirtualSmitty

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Posted 20 September 2014 - 01:32 PM

Wow, love the concept art!

#20 The Great Unwashed

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Posted 20 September 2014 - 01:44 PM

The next Devlog video will include three hours of raw footage of someone coding,,,,





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