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Dev Vlog #8


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#41 Rotiart_Drol

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Posted 22 September 2014 - 05:31 AM

So, Will King Crab be IS or Clan? I know Kerensky took a bunch with him during his exodus...

#42 JayVrb

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Posted 22 September 2014 - 05:45 AM

Really enjoyed the creative process for the King Crab and appreciate the timelapse :)

#43 Reno Blade

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Posted 22 September 2014 - 06:45 AM

View PostEpickzilla, on 22 September 2014 - 05:31 AM, said:

So, Will King Crab be IS or Clan? I know Kerensky took a bunch with him during his exodus...

IS only for now.

curently Clans only have Omnimechs (frontline class mechs) and no Battlemechs (garrison class mechs).
More likely garrison battlemechs for Clans are:
The Kodiak (100t) and the Hunchback IIC (50t)
Any unmodified standard IS mechs like the King Crab or even Dragon, Awesome etc. will not likely be useable by Clans at all.

#44 Bokuden

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Posted 22 September 2014 - 10:36 AM

Sean,

I'm also a sound enthusiast, though not professionally.

But I did have some questions for ya..

Aside from the samples, which I assume you drop effects, eq, and mix later, what VST's do you use?

I created a thread a while back to see what the community thought about community created warhorns.

Some sounds I think I can identify are from Native Instruments Razor VST but I'm not sure.

Are VSTs like Razor and Massive good places to start for sound design like this? They're obviously heavily used in the electronic music genre which is where I've been using them, but what's a good VST to go to? I'm using Ableton 8 & 9 at the moment and have been curious about game sound design for quite some time now!

Regards!

Edited by Bokuden, 22 September 2014 - 10:42 AM.


#45 Alaskan Nobody

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Posted 22 September 2014 - 12:54 PM

View PostNikolai Lubkiewicz, on 22 September 2014 - 12:50 PM, said:

The transcript is up! Special thanks to our ninja forum contributor who has offered to help me out on making these available. :)

Give him (or her!) my extra thanks!

Edit: :ph34r:

Edited by Shar Wolf, 22 September 2014 - 12:55 PM.


#46 Saint Scarlett Johan

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Posted 22 September 2014 - 01:24 PM

Did anyone else notice Rarity at 4:58?

#47 Alaskan Nobody

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Posted 22 September 2014 - 01:35 PM

View PostLord Scarlett Johan, on 22 September 2014 - 01:24 PM, said:

Did anyone else notice Rarity at 4:58?

Yes :ph34r:

#48 Anais Opal

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Posted 23 September 2014 - 03:59 AM

watching the King Crab concepting was fascinating, I only have one gripe with the Mad Dog, the walk cycle looks wrong, too stiff in the legs, needs to have more hip movement and a better flow. Take a look at the MW4 intro movie, the Mad Dog in that video has a much cleaner cycle.

Curse my animators eyes :D

Edited by GlycerineOxide, 23 September 2014 - 04:03 AM.


#49 quackdudey

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Posted 23 September 2014 - 06:46 AM

View PostLord Scarlett Johan, on 22 September 2014 - 01:24 PM, said:

Did anyone else notice Rarity at 4:58?


She doesn't look very happy

Edited by quackdudey, 23 September 2014 - 06:46 AM.


#50 Sarlic

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Posted 23 September 2014 - 08:10 AM

View PostNikolai Lubkiewicz, on 22 September 2014 - 12:50 PM, said:

The transcript is up! Special thanks to our ninja forum contributor who has offered to help me out on making these available. :)


Thank you!

#51 Yosharian

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Posted 24 September 2014 - 01:26 AM

I for one think MWO's SFX are absolutely stunning, don't listen to the haters

As for the King Crab, words fail me

Edited by Yosharian, 24 September 2014 - 01:26 AM.


#52 JDH4mm3r

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Posted 24 September 2014 - 02:09 PM

That was real sweet stuff watching Alex design the King Crab!

#53 sabujo

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Posted 25 September 2014 - 08:35 AM

View PostGlycerineOxide, on 23 September 2014 - 03:59 AM, said:

watching the King Crab concepting was fascinating, I only have one gripe with the Mad Dog, the walk cycle looks wrong, too stiff in the legs, needs to have more hip movement and a better flow. Take a look at the MW4 intro movie, the Mad Dog in that video has a much cleaner cycle.

Curse my animators eyes :D


That's probably because they are not using inverse kinematics in the game like they did on MW4. Which is a shame because having the feet adapt to the terrain would be truly awesome. Even nowadays I prefer the walk cycles of MW4 compared to MWO ones - each step feel more decisive and solid.

#54 Kes Moreau

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Posted 30 September 2014 - 05:24 AM

Keep up the good work PGI!! On an aside and completely unrelated can we please get Clan Totem Animals for standing cockpit items please? Also will the hanging clan insignia and hologram Kerensky ever be released to the general gaming public for purchase? I'm fine if they're kept exclusive but couldn't there be some variant knock-off version for those of us who missed purchasing our Masakari a bit late?

Edited by Kes Kotare, 30 September 2014 - 05:25 AM.


#55 Prophetic

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Posted 03 October 2014 - 05:05 PM

The more open communication, especially the town hall meetings, have produced quite a bit of optimism. I have purchase more MC as a result.

Keep up the new and improved PGI.

#56 Crockdaddy

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Posted 08 October 2014 - 09:28 PM

The recent communication and game improvements = Clan II purchase for me. :)

#57 mad kat

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Posted 10 October 2014 - 07:18 AM

Skipped the video except the king crab bit as all i hear is blah blah blah anyway.

But....

That concept art for the king crab looks superb! it was all looking pretty good until they painted the silly face on it. Anyway that's just paint. Its interesting to see how the artist builds the mech up in layers. Now pgi please don't make the KC walk the Daishi or stormcrow which look like their trying to tiptoe everywhere and as a result just look amusingly stupid.

#58 Lil G topa101

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Posted 20 October 2014 - 07:52 PM

Where is the Medium Chassis "Bush Whacker"

Posted Image

#59 Reno Blade

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Posted 21 October 2014 - 12:11 AM

View PostLil G topa101, on 20 October 2014 - 07:52 PM, said:

Where is the Medium Chassis "Bush Whacker"

Posted Image

The Bushwacker comes out into full production 3053.
http://www.sarna.net/wiki/bushwacker
The Bushwacker was originally a failed BattleMech designed to have a smaller forward profile to make the 'Mech a harder target to hit. The Bushwacker's unique design caused problems with the engine shielding, the side-effects of which manifested themselves as various gremlins in the 'Mech's on board electronics on the prototypes fielded during the Clan Invasion. The 'Mech was redesigned after schematics for an OmniMech known as the Vulture were captured during a raid into Clan territory. Information gleaned from the schematics was used to overcome the aforementioned engine shielding problems. Finding the schematics had given the Bushwacker a second lease on life. Full production of the corrected Bushwacker began just after the Truce of Tukayyid, and the 'Mech has since become a favorite of MechWarriors in the Draconis and Capellan Marches of the Federated Suns.[3][1]

#60 Beesoldier

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Posted 27 October 2014 - 12:56 PM

if there is a maddog/vulture, there should be a bush wacker

View PostLil G topa101, on 20 October 2014 - 07:52 PM, said:

Where is the Medium Chassis "Bush Whacker"

Posted Image






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