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Psa: The King Crab In Devlog 8 Is Not To Scale.


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#1 Bishop Steiner

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Posted 20 September 2014 - 06:42 PM

PSA: The King Crab in Devlog 8 is NOT to scale.

Posted Image


View PostRuss Bullock, on 20 September 2014 - 02:49 PM, said:



Btw don't take the comparison to the Atlas as being how it will be sized in game. Not sure why Alex did that but the scaling will come from the modelers and they will do side by side comparisons of the art before they begin to model.






I mention it because I have already seen 5-6 other threads where people are jumping to said conclusion (for obvious reasons, the video is confusing that way, darnit!)




That said, there will also be definite changes before the modelers are done anyhow. I do not believe according to Russ's twitter, this is the "finished" product.


#2 BarHaid

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Posted 20 September 2014 - 07:08 PM

Heh. My first thought when seeing the cocept was, "Looks nice, but better have the modelers push those arms back to cover the torso.". Love the peek into the design process, but yeah, that's not finished product.

#3 El Bandito

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Posted 20 September 2014 - 07:29 PM

People actually thought that was for scale? :huh:

Amazing.

#4 Nothing Whatsoever

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Posted 20 September 2014 - 07:45 PM

Watching that part again it simply looks like he was loading assets from there, to add to the King Crab and then he uses that green color.

#5 Xtrekker

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Posted 20 September 2014 - 07:47 PM

I thought it was an awesome video and hope there are more to come like that.

#6 ImperialKnight

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Posted 20 September 2014 - 07:52 PM

actually, i think that's a good scale for the King Crab. Being a wide mech, being shorter makes sense. If it were as tall the the Atlas, it would have twice the hitbox size of the Atlas.

Also, I can't imagine how they would break up the CT and side torso hitboxes. If it had really small or narrow side torso hitbox, the King Crab could become a viable XL assault mech

#7 Khobai

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Posted 20 September 2014 - 08:07 PM

Yeah its not to scale its going to be smaller in the game.

#8 Desolator

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Posted 20 September 2014 - 09:27 PM

View PostKhobai, on 20 September 2014 - 08:07 PM, said:

Yeah its not to scale its going to be smaller in the game.



ya you mean like all the medium mechs in the game that are currently as small as the battlemaster?

#9 Destoroyah

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Posted 20 September 2014 - 09:37 PM

hope they try to keep it short but has more a bit more bulk to it to make it feel massive.

#10 Wintersdark

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Posted 20 September 2014 - 09:58 PM

View Postknightsljx, on 20 September 2014 - 07:52 PM, said:

actually, i think that's a good scale for the King Crab. Being a wide mech, being shorter makes sense. If it were as tall the the Atlas, it would have twice the hitbox size of the Atlas.

Also, I can't imagine how they would break up the CT and side torso hitboxes. If it had really small or narrow side torso hitbox, the King Crab could become a viable XL assault mech
If it had narrow side torsos, it would be able to use XL's, sure.

But it would be DOA. they wouldn't move much of the torso, if any, to the arm hitboxes, so narrower side torsos means a wider center torso. Side torso destruction only kills XL mechs, but CT destruction kills any mechsm

For a assault to be XL friendly, it needs to have a narrow torso overall, and not be long front to back (so the arm hotboxes shelter the side torsos from the side.


Thus, Victor = great XL assault(as far as assaults+xl's goes).

The KC will have both a long torso (think Stalker) AND a wide torso (think Awesome... Though at least it's a short (vertically) torso, to reduce overall target area.

You don't want the KC to be XL friendly. You really don't.



#11 Bishop Steiner

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Posted 20 September 2014 - 10:13 PM

XL Viable Assault Mech.

Generally code word for...you're gonna die anyhow, so might as well go big before then!

#12 FupDup

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Posted 20 September 2014 - 10:20 PM

View PostWintersdark, on 20 September 2014 - 09:58 PM, said:

You don't want the KC to be XL friendly. You really don't.

4 IS UAC/5 would probably be crazytown broken, or 2 LL + 4 AC/5, or other various abominations. Heck, maybe even 2 PPC + 2 AC/10 (main perk would be identical projectile speeds).

#13 Kiiyor

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Posted 20 September 2014 - 10:30 PM

I love watching Alex work. Glorious.

The mech looks phenomenal. I wish you the very best of luck, intrepid modelling team.

#14 Wintersdark

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Posted 20 September 2014 - 10:47 PM

View PostFupDup, on 20 September 2014 - 10:20 PM, said:

4 IS UAC/5 would probably be crazytown broken, or 2 LL + 4 AC/5, or other various abominations. Heck, maybe even 2 PPC + 2 AC/10 (main perk would be identical projectile speeds).

I dunno. 4 UAC5 would definitely be dangerous, dropping basically AC20 shells every ~0.8s (except the jamming) but at that point your basically just getting into Direwolf territory (4 UAC10, 6 LBX5/4ERML, 6 UAC5, etc). I get the advantage of the PPFLD on the KC, but the price for that would be getting ganked in extremely short order. At least the DWF can weather some fire first.

That torso is huge on the KC. I'm sure some will run XL's for GLORIOUS DAKKA, and I don't blame them... But I can't really imagine a world where that'll actually work out against moderately experienced players.

See: How effective XL Atlases are; and they can shield their ST with their arms.





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