Wintersdark, on 21 September 2014 - 11:01 AM, said:
That's not because they're bad or refuse to listen, though. In almost every case, nobody has said anything at all. So you've got people following 2-3 different strategies for the map, rather than just one.
Indeed.
Veteran players are just as bad for this as newer players, though. I watch vets run off abandoning "random pug bads" all the freaking time to get the best score they possibly can.
I see vets being overly cautious (and even cowardly) every bit as much - and I've been around long enough to know who's who.
Oh make no mistake, the "it's all about me mentality" that several posters on this thread have prompted.... does every bit, contribute to the general PUG queue issues. Maybe the issue is my Elo is just high enough to regularly get these guys, and they absolutely are only there for their personal match score.
I'm there to win the match. And I know that me getting 4+ kill or high damage is no guarantee of that. In fact, my being a solo rambo can actually be the cause of the loss.
But I can't count the number of times, I have asked for a plan, and or proposed one (I see "better" players than me, I usually ask, I am no General Kerensky) only to get the "you can't tell me what to do" response in multiple formats, or no reply at all, as the "team" scatters to the 4 winds (usually one lance heading to whatever convenient derp ring to die, one lance off in the back somewhere waiting to scavenge and boost their stats and one lance wandering around aimlessly).
Mind you, I have about a dead even W/L ratio, but I would say that 2/3 of my win are in various group formats. Part of that may be on me. If I am testing new builds, I PUG. I also make no claims to be Sun Tzu or Alexander the great. Of course, to win in MWO, outside of the top tier Comp levels (where you basically just need to maximize your meta and twitch skills, for 90% of matches....because the opposition will crumble, except when they actually face off against another top tier...and even those matches rarely dazzle me tactically speaking... because our maps don't really promote deep tactics and strategy). what you need is coordination, and to grab the initiative. Of course, that doesn't always mean rush the enemy, it means, dictate the battlefield. Have won many matches playing defense, by picking the right site, and getting the team to be patient. Have lost as many or more, because one lance or a handful of 1337s "know better" and head out to do their own thing, no matter the amount of plans proposed, get killed off, then proceed to spend the matchtelling the rest they are BADS.
But sorry, in general, the PUG queue is not a bunch of guys looking to hold hands and sing kumbaya.