TexAss, on 25 September 2014 - 08:08 AM, said:
is this the way the MM works right now in groups? If the MM would choose to make the smaller groups heavier than the bigger groups I would think this is enough to justify them playing against each other.
It doesn't intentionally choose groups that way. In fact it tries to avoid it. But as the timer ticks, it begins to care less and less about weight matching, "releasing valves" as PGI put it until finally it fills all the slots.
From what I have seen it is usually a less than 50/50 chance the smaller groups will have more upper 'weight classes' than the enemy forces.
In one noteworthy match, it was 10 players and 2 players on the enemy team. 3 assaults, 3 heavies, 2 lights and 1 medium. The other two players were 1 medium and 1 assault. (4 assaults, 3 heavies, 2 mediums, 2 lights.)
My team (of no more than 3 unit tags per different tag and typically several groups of 2) had 5 assaults, 4 heavies, and 3 lights. We lost horrifically (their mediums and lights annihilated our lights, and they annihilated the assaults while their assaults and heavies wiped out our heavies.)
This however was a very rare occurrence. What I quoted before was the most extreme possible cases (half joking and half serious as it being 'possible').
Edited by Koniving, 25 September 2014 - 09:37 AM.