Mawai, on 22 September 2014 - 01:27 PM, said:
I am sure there are lots of folks who can correct your misunderstanding.
The matchmaker does NOT insist on keeping you at a 1.0 W/L rate. NOT at all. In NO way shape or form.
What does the matchmaker do?
It TRYS (not always successfully) to put you in matches with more or less equally skilled team mates and opponents.
What does this mean? This means that your chances of winning or losing the match are about 50%. It is up to YOU (and your team) to actually win or lose. The matchmaker doesn't dictate anything. It doesn't give you a harder match on the next match after a win or an easier one after a loss. Your rating may or may not change after a match depending on what the expected outcome was and whether you fulfilled it or not. If you are expected to win or lose and you do ... your rating doesn't change. If you don't meet the expectations ... your rating changes and the maximum change in one match is 20 points ... I have no idea what the median change is but it is probably far less than this.
Furthermore, if you get better then you will tend to win more matches and your rating goes up until you are matched with players of comparable skill ... at which point you will find that you win about half.
I don't know if they have separate group and solo ratings now but it used to be that playing in a group would tend to drive up your rating due to the team work giving you wins ... then playing in the solo queue these folks would be handed a bunch of losses as their rating dropped since it was then based on individual and not group performance.
But the bottom line is that the matchmaker dictates nothing except the teams and map ... winning or losing is up to the players.
I do agree with you : the MM doesn't force a 1.0 W/L ratio. It tries to setup match where both team have a 50% chance of winnning.
Now the problem lies in what the current MM considers a fair match. Actually only the ELO sum up of each team is taken into account meaning that for the MM, a team A composed of 12 average ELO players is equivalent to team B compose of 4 average ELO players, 4 high ELO players and 4 low ELO players. But guess what ? It's a 12 vs 8 match. The 4 low ELO players are just here to be a hindrance to their team : they won't break 100 dmg but they will block allies lign of fire or allies movement. They are free kills for the ennemy.
If you read all the threads about the MM and the quality of match, it's the common factor : the MM is giving you teammates you have to carry. When you see the last post of Kiiyor about (C) trial mech, it's terrible, i don't understand why there are still put in regular match while they don't know how to drive a mech and won't understand why there are getting killed so easily.
That's why i asked several times to reintroduce ELO buckets : use the player ELO score to determine in which bucket he is and put him with and against players of the same bucket. While the ELO sum up of each team will not be as close as before, the match will be better balance because every player in both team will have roughly the same skill.