Better Match Quality
#61
Posted 22 September 2014 - 05:13 AM
Because between the folks like me who can't tolerate Skirmish anymore and the number of folks I've seen in this thread who feel the same about Conquest, part of your issue may well be solveable with some game mode tweaks as well as a vote-over-hard-lock adjustment.
#62
Posted 22 September 2014 - 05:15 AM
NeoCodex, on 22 September 2014 - 04:43 AM, said:
I think you need to go back and read my post again. I can play the other game modes just fine. I certainly would be out of practice if I went back to them, but I can play them. I just don't *enjoy* them. If I don't enjoy playing them, how well I would do is irrelevant - I don't want to play them.
#63
Posted 22 September 2014 - 05:17 AM
I find it kind of funny that we're all wanting new game modes, but when we get dropped in any game type but but "Blow **** up", we gripe and complain.
Edited by ice trey, 22 September 2014 - 05:19 AM.
#64
Posted 22 September 2014 - 05:17 AM
My mechs are balanced for Skirmish, do well in Assault, but in CONQUEST i need different configs.
Making an example:
I would NEVER take a Dire Wolf in CONQUEST, but actually the Warhawk, in future the Gargoyle.
NEVER a Nova, but actually the StormCrow, in future the Ice Ferret.
Changing the actual system it's impossible choose the right mech.
Eventually, ask you how many people really like Conquest and strip THAT. If so, problem solved.
Edited by Anavel Gato2, 22 September 2014 - 05:19 AM.
#65
Posted 22 September 2014 - 05:18 AM
But I think actually Glucose may be right. Even tough i don't approve with the whines about it, it's probably the best idea to give both options to those that care so much about it. I'd better not see any "protesters" around.
#66
Posted 22 September 2014 - 05:18 AM
#67
Posted 22 September 2014 - 05:18 AM
Skirmish is far more interesting than standing in boxes.
#68
Posted 22 September 2014 - 05:21 AM
The only thing that will change is the ability to choose the game mode.
#69
Posted 22 September 2014 - 05:22 AM
Roland, on 22 September 2014 - 05:18 AM, said:
Skirmish is far more interesting than standing in boxes.
Do you really mean that standing on a hill waiting for the other team's players to peek over for a second is funnier than being part of a mobile force, capturing bases on our path and skirmishing along the way with the enemies with a more fluid gameplay?
#70
Posted 22 September 2014 - 05:24 AM
CyclonerM, on 22 September 2014 - 05:22 AM, said:
No, I don't mean that.
Skirmish isn't usually about standing on a hill.
#71
Posted 22 September 2014 - 05:27 AM
#72
Posted 22 September 2014 - 05:28 AM
I do not want to be forced into conquest or assault. Every match would end up conquest like the old days and I am really not up for that.
#73
Posted 22 September 2014 - 05:28 AM
It would be great if you limit the amount players could "map vote" to something similar to Starcraft. Which limits map veto's to 3 maps per season from players to vote on.
This way, players that are dropping in 12 mans can't simply all vote down all but 1 or 2 maps that fits their current optimized loadouts in order to PUG farm off of people just looking to have fun in the game.
#74
Posted 22 September 2014 - 05:29 AM
CyclonerM, on 22 September 2014 - 05:22 AM, said:
Cycloner, skirmish is far more dynamic than either of those 2
#75
Posted 22 September 2014 - 05:31 AM
NeoCodex, on 22 September 2014 - 05:18 AM, said:
But I think actually Glucose may be right. Even tough i don't approve with the whines about it, it's probably the best idea to give both options to those that care so much about it. I'd better not see any "protesters" around.
Sorry for being a prostester. I just don't like Conquest, It gives me no pleasure from playing and seriously ruins my mood up to the point I would rather not play at all, than play this very game mode. See... I might be just stubborn, but the game is made to enjoy, when it gives no joy, why play it? . And yeah, I prefer (and mostly play) a medium IS mech (personally I also don't like the Clans, an option to choose IS only matches? I would love it.)
#76
Posted 22 September 2014 - 05:36 AM
I actually play with all the game mode selected.
Sometimes, your goal in a mission would change, right?
I see it this way, you are sent on a battle, and you should generally know where you are, and the terrain should not change too much. You don't randomly end up in the arctic while dropping for a mission in the amazons. However, the mission may change.
So basically I think a more randomized game mode is a good thing.
On the other hand, I don't think a totally randomized mp set is a good idea. We SHOULD BE READYING A MECH ACCORDING TO THE EXPECTED COMBAT ZONE,
I suggest changing the map rotation to different "sets" and variate these sets on a reasonable time peroid.
A map rotation set would have a few maps in it, and a theme.
One roatation may have hills and cold maps like frozen and alpine, the other roatation may have mostly city mps.
The idea is that players would know the maps inside the current rotation they are joining, but not exactly which map.
This allows for a more map themed customization, but the changes would also prevent an extreme case of meta for a single map only. Sure, all sniper is cool if you are on alpine, but not so in frozen city. But the theme is clean, it is cold so you can bring less DHS and run a hotter mech. On a city based roatation, the optimal thing would be go brawling with shorter ranged weapons, but still... you don't know if it is hot or cold. (hint-hint: we need more maps)
This would also encourage players to try different customizations and different mech. They map buy and equip more energy mech for a cold roatation, go for short range brawl in the city map and what not.
Since everyone know the map set beforehand it is fair to everyone. I mean, you won't bring a fishing rod to hunt rabbits, right? Bring the right thing for the right battle.
I DO NOT THINK MAP SHOULD BE VOTED. But I do think making them a bit more predictable is a good thing.
i DO THINK GAME MODE SHOULD BE A BIT RANDOMIZED: Well, at least to a certain degree, to add a bit of variation to the situations.
#77
Posted 22 September 2014 - 05:37 AM
A suggestion I would make for the possibility of map selection, I'm sure I'm going to get some flak for this, why not something similar to what Bungie did with Halo? They present 3 maps, with random modes, and you can only vote for those particular options. Using MWO as an example:
24 players in solo get matched up
MM presents 3 maps\matches: Conquest Alpine, Skirmish HPG, Assault Terra
Players vote, majority rule for map, match launches.
You don't have to present all the maps, and you could even set it for duplicates, like an Assault Terra, Conquest Terra, Conquest Alpine.
I know I've liked that method when I played Halo, you knew you would get something random, but had a little control over what you were about to play. If done right, the whole "teams bringing builds for only one particular map" can be avoided still.
#78
Posted 22 September 2014 - 05:41 AM
I just don't want to play a stompfest. Yes, it's fun being the only person over 600dmg and my whole team dies 2-12... but gets old very fast losing, so many x2 bonuses i have to try for over and over again each day because of my fail team mates.
#79
Posted 22 September 2014 - 05:47 AM
I think the matchmaker should be a little bit tighter regarding Elo-rating and 3/3/3/3, I don't have problems with a few minutes longer waiting time for better matches.
#80
Posted 22 September 2014 - 05:48 AM
This allows for a more map themed customization, but the changes would also prevent an extreme case of meta for a single map only. Sure, all sniper is cool if you are on alpine, but not so in frozen city. But the theme is clean, it is cold so you can bring less DHS and run a hotter mech. On a city based roatation, the optimal thing would be go brawling with shorter ranged weapons, but still... you don't know if it is hot or cold. (hint-hint: we need more maps)
--------------------
What about different versions of ALL Maps?
We already have different version of Forest Colony and River City.
What about different Visual conditions: Day (hotter) Night (cooler) Rain, Snow or Sand Storm (less visual range)? With no big work from dev team, we could have almost 2 versions of every map.
Other considerations: the original maps like forest and river city are too small. Expanding them east and west?
Edited by Anavel Gato2, 22 September 2014 - 05:50 AM.
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