Russ Bullock, on 21 September 2014 - 09:41 PM, said:
I do think they add something both visually and in the form of cover to preventing what could be more long distance sniping gameplay.
I do have some fairly high hopes that this will finally land on top of the priority heap as soon as CW phase 2 comes out.
I do have some fairly high hopes that this will finally land on top of the priority heap as soon as CW phase 2 comes out.
Normally, I'd agree wholeheartedly; soft cover is essential for interesting gameplay in something like MWO where positioning and sightlines are so important.
But trees only block vision in one direction. Most trees have their draw distances set near enough that a mech engaging from tree cover has a hard time seeing, but anyone observing that mech from a distance sees them standing in the open. The trees on Forest Colony, for example, have a draw distance of ~600m, which is certainly enough to have a big impact on anything with PPCs, Gauss, or large lasers, especially because there are a few groves directly in firing lines.
EDIT: And this is with all my details on maximum settings. If I recall, the draw distance goes down the lower your settings are, as well.
Edited by aniviron, 22 September 2014 - 01:23 AM.