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Stalker 5S - Please Help.


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#21 n r g

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Posted 22 September 2014 - 05:24 PM

View PostQuickdraw Crobat, on 22 September 2014 - 03:16 PM, said:


Or you could try and talk to people without talking down to them or putting down others in the conversation. People in general tend to be more receptive to comments that don't imply (or flat out state) the speaker/typer's impression that they are better than most everyone.

Just a suggestion.


Nah, I don't care to and I only speak the truth. I do not care of the opinions of peasants.

In the context of this game, I have no issue killing anyone and feel absurdly confident in my knowledge of FPS gaming. I don't need recognition, approval or praise from anyone.

I merely read the forums and want to vomit sometimes, when I see "clan wolf" members or random casuals posting advice, twisted, perpetuating fecal matter vomit to other new players.

Thus the reason why I post "help" sometimes. Take it as you wish. You can scold me all you want or feel intimidated or think I'm rude, but if you actually tried what I suggest or say, your mind would be blown and you would become infinitely better as a player in a matter of minutes.

#22 n r g

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Posted 22 September 2014 - 05:30 PM

View PostOn1m, on 22 September 2014 - 03:30 PM, said:

ENERGY. The main problem with your advice is that it is predicated on trying to become a competitive player and playing with players who are also trying to become competitive players or who are already at that level. Builds for that level are predicated on team mates taking builds that enhance the strengths of that mech and compensate for its weaknesses. For the most part what you call top tier builds are not suitable for people who are just starting out in MW:O or in a certain mech. MW:O has a learning curve, and until you are familiar with how the game plays and the strengths and weaknesses of the various mechs and weapons, taking a top tier competitive build can stunt a players growth and do more harm than good. You also need to find the build that works for you. What one person says is a great build might not work for you but a build that they consider trash might fit you just right. We can only give the OP ideas on what sort of arrangements to run and where to find builds and advice on them. If he is interested in being a top tier player than by all means he should get in touch with one of the top teams but until then we have no business telling him what he can and can not run on his mech.


No "competitive" build stunts anyones growth/ANY PLAYERS GROWTH!

If anything, it accelerates it!

the fallacy in your logic is that you keep using the adjective "competitive" - the thing you don't understand that the true nature of a competitive build (competitive "COMPETITIVE") IS maximum DPS, maximum firepower (alpha), and range/heat efficiency.

This is the nature of play to win, and where I suppose the "adjective" competitive, is attributed.

In other words, new players wanting to learn the game (get kills and not die), will have the easiest time with "competitive" builds (again, if you want to use that misleading adjective, it gives the impression the builds are for competitive players only).

once again, these "builds" merely maximize DPS, firepower, range and heat efficiency. These are NOT my builds; virtually anyone with an IQ over 60 has come to these same conclusions in the mechlab, not now or recently BUT MANY YEARS AGO (yes, there were previous mechwarrior PC games where players already figured out these philosophies).

Please explain to me how a build that maximizes DPS , firepower, range and heat efficiency will stunt a players growth? It will, if anything, allow the player to finally get kills, minimize deaths, AND TO FINALLY be able to focus on other in-game mechanics besides mechbuilds, like minimap awareness and positioning.

#hashtagsigh

View PostSummon3r, on 22 September 2014 - 03:53 PM, said:

tbh ENERGY's advice is sound no matter what way it comes across. if u dont care about competitiveness then carry on ;)


Thank you sir, I know I sound like a jerk sometimes, but that's just the nature of the delivery.

Furthermore, if anyone ever took the time to meet me on coms, you would realize how much of a nice guy I actually am. Do you guys want to know how many people literally hated me in other games for years (CS, BF, MW4 etc..) , but finally took the plunge to meet me in Teamspeak or such, and became some of my best friends?

The number is higher than you would believe ;)

Edited by E N E R G Y, 22 September 2014 - 05:31 PM.


#23 Summon3r

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Posted 22 September 2014 - 05:38 PM

View PostE N E R G Y, on 22 September 2014 - 05:30 PM, said:


No "competitive" build stunts anyones growth/ANY PLAYERS GROWTH!

If anything, it accelerates it!

the fallacy in your logic is that you keep using the adjective "competitive" - the thing you don't understand that the true nature of a competitive build (competitive "COMPETITIVE") IS maximum DPS, maximum firepower (alpha), and range/heat efficiency.

This is the nature of play to win, and where I suppose the "adjective" competitive, is attributed.

In other words, new players wanting to learn the game (get kills and not die), will have the easiest time with "competitive" builds (again, if you want to use that misleading adjective, it gives the impression the builds are for competitive players only).

once again, these "builds" merely maximize DPS, firepower, range and heat efficiency. These are NOT my builds; virtually anyone with an IQ over 60 has come to these same conclusions in the mechlab, not now or recently BUT MANY YEARS AGO (yes, there were previous mechwarrior PC games where players already figured out these philosophies).

Please explain to me how a build that maximizes DPS , firepower, range and heat efficiency will stunt a players growth? It will, if anything, allow the player to finally get kills, minimize deaths, AND TO FINALLY be able to focus on other in-game mechanics besides mechbuilds, like minimap awareness and positioning.

#hashtagsigh



Thank you sir, I know I sound like a jerk sometimes, but that's just the nature of the delivery.

Furthermore, if anyone ever took the time to meet me on coms, you would realize how much of a nice guy I actually am. Do you guys want to know how many people literally hated me in other games for years (CS, BF, MW4 etc..) , but finally took the plunge to meet me in Teamspeak or such, and became some of my best friends?

The number is higher than you would believe ;)


NP we play you guys regularly and practice with you guys, ..... [CWDG]

#24 Just wanna play

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Posted 22 September 2014 - 06:02 PM

Guys this doesn't really belong in this thread. And don't say you don't care about the opinions of "peasants", then try to call your self nice either, everyones opinion matters, not just that of those you deem worthy of listening to. Also energy, you yourself are under the assumption he doesn't want to learn how to manage heat eff, keeping lasers on target, etc. No reason to get a build that allows him to focus on other things when its getting rid of mech piloting it self which is super imporant itself. But what am i saying, i just said these things don't belong here....... also Its far funner to become an accomplished pilot then put together a mech yourself after learning what you like, what you don't, what you can handle etc, then just using a simple point and click design anyone who can hit a center torso, and what matters more then having fun? forget what elo the build is in and how well it does there, do you. This isn't a job, its a hobby... I personally spent a good 40 hours in this game learning it, what the mechs where, learning the pros and cons everything, heat management, etc, because i didn't know what a forum was and had never heard of battle tech before :P (i am scrub with pc gaming still)

Lets Just get together a general list of advice:

Strive for at least 25% heat eff on mechs with multiple range profiles
Be careful of only short range weapons on slower mechs
Usually get 100 rounds per srm4/srm6 unless its a very very back-up weapon
18-27 salvos is good for lrms unless they are your main weapon.
When in doubt, try the stock load out

TIPS ARE SUGGESTIONS NOT LAWS
Etc. (this should be a thread possibly..)


i talk to myself alot....................

Edited by Just wanna play, 22 September 2014 - 06:05 PM.


#25 FearNotDeath

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Posted 22 September 2014 - 06:18 PM

View PostE N E R G Y, on 22 September 2014 - 05:30 PM, said:

Do you guys want to know how many people literally hated me in other games for years (CS, BF, MW4 etc..) , but finally took the plunge to meet me in Teamspeak or such, and became some of my best friends?

The number is higher than you would believe ;)


24.

#26 Tiamat of the Sea

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Posted 22 September 2014 - 06:49 PM

View PostE N E R G Y, on 22 September 2014 - 05:24 PM, said:


Nah, I don't care to and I only speak the truth. I do not care of the opinions of peasants.

In the context of this game, I have no issue killing anyone and feel absurdly confident in my knowledge of FPS gaming. I don't need recognition, approval or praise from anyone.

I merely read the forums and want to vomit sometimes, when I see "clan wolf" members or random casuals posting advice, twisted, perpetuating fecal matter vomit to other new players.

Thus the reason why I post "help" sometimes. Take it as you wish. You can scold me all you want or feel intimidated or think I'm rude, but if you actually tried what I suggest or say, your mind would be blown and you would become infinitely better as a player in a matter of minutes.


You can't have it both ways.

Either you do care, in which case your purpose of helping others because you care would be better achieved by not being insulting (note: I don't mean be nice, just don't be a jerk).

Or you don't care, as you claim, in which case you have no reason to be here.



It's also worth noting that the original poster did not ask "Hi, my Stalker is not working well for me, how can I be the best player in the game?"

The original poster did ask "Hi, my Stalker is not working, could someone please advise me on how to improve it?"

You answered the first question. You did not answer the second. You also answered a third question ('Which is the best Stalker and how is it best used?') that wasn't asked either.

Completely regardless of your high opinion of yourself and low opinion of everyone who doesn't do exactly what you do, your original post was essentially irrelevant to the topic.

Given both that and your claim to not care.... why are you here?

#27 MisterPlanetarian

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Posted 23 September 2014 - 02:26 AM

View PostE N E R G Y, on 22 September 2014 - 05:30 PM, said:




You really need to get off your high horse man.

Most "competitive" players completely ignore the presence of a learning curve amongst newer players and spout out incoherent advice with no real explanation on how or why it's supposedly better. Quickdraws builds are pretty mediocre but he explains it all in a way that underlines the basic principles of more effective mech building etc.


Saying "2xPPC +AC20 is ok if you don't equip it you're a nub" is neither constructive nor helpful to new players. Why? Because it's not an answer, it's fishing for twitch.tv views in a thread trying to advice new players.

So stop critizising people who are actually trying to do what the thread is about. And don't get so damn defensive whenever you're called out on the fact that your advice is without context and uninformative.

Edited by MisterPlanetarian, 23 September 2014 - 02:30 AM.


#28 Tuann

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Posted 23 September 2014 - 03:15 AM

to the OP:

Keep it simple,...
2LL left, 2LL right
Max armour
all the rest heat sinks

left weapon group 2LL
right weapon group 2LL

shoot them seperatly, unless really needed for a kill-shot

take the extended LL range module to supplement

have fun

#29 totgeboren

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Posted 23 September 2014 - 05:53 AM

I run a fairly simple build, 4 LL in the arms, 2 SRM6 in the torso with 2½ tons of ammo, 2 AMS with 3 tons of ammo (might be too much ammo I know but I with extended range on the AMS I tend to use up most of it now with all the C-LRMS all over the place).
And the important thing, no Ferro or Endo, use all those slots for DHS instead. I have 20 DHS in my Mech (I think I use a Std260 engine).

I think this is it (I'm bored at work so can't check the details)
STK-5S

I use the extended range LL module too. It might not look like much, but I have a K/D ratio of 1.64 right now, which is the best of any of my mechs, and a whole lot better than my rather sucky 0.97 I have in total. For the Stalker the stats are from 149 games, so it really is easy to play and not just a statistical anomaly.

Mouse button 1 for the left side LL, button 2 for the right side, button 3 for the SRM when you get close enough. I see now that I have done 446 dmg per game on average with this mech, and I took a personal best at 1087 dmg without using an artillery strike. Simple and easy, but positioning is everything when you have that bad torso twist and speed.

When the lances are spread out and you start far away to the side, you are a sitting duck if your lance mates run away. Remember to use the talk function and ask them to escort you to safety if you start off in a bad place. :)

Edited by totgeboren, 23 September 2014 - 07:41 AM.






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