On1m, on 22 September 2014 - 03:30 PM, said:
ENERGY. The main problem with your advice is that it is predicated on trying to become a competitive player and playing with players who are also trying to become competitive players or who are already at that level. Builds for that level are predicated on team mates taking builds that enhance the strengths of that mech and compensate for its weaknesses. For the most part what you call top tier builds are not suitable for people who are just starting out in MW:O or in a certain mech. MW:O has a learning curve, and until you are familiar with how the game plays and the strengths and weaknesses of the various mechs and weapons, taking a top tier competitive build can stunt a players growth and do more harm than good. You also need to find the build that works for you. What one person says is a great build might not work for you but a build that they consider trash might fit you just right. We can only give the OP ideas on what sort of arrangements to run and where to find builds and advice on them. If he is interested in being a top tier player than by all means he should get in touch with one of the top teams but until then we have no business telling him what he can and can not run on his mech.
No "competitive" build stunts anyones growth/ANY PLAYERS GROWTH!
If anything, it accelerates it!
the fallacy in your logic is that you keep using the adjective "competitive" - the thing you don't understand that the true nature of a competitive build (competitive "COMPETITIVE") IS maximum DPS, maximum firepower (alpha), and range/heat efficiency.
This is the nature of play to win, and where I suppose the "adjective" competitive, is attributed.
In other words, new players wanting to learn the game (get kills and not die), will have the easiest time with "competitive" builds (again, if you want to use that misleading adjective, it gives the impression the builds are for competitive players only).
once again, these "builds" merely maximize DPS, firepower, range and heat efficiency. These are NOT my builds; virtually anyone with an IQ over 60 has come to these same conclusions in the mechlab, not now or recently BUT MANY YEARS AGO (yes, there were previous mechwarrior PC games where players already figured out these philosophies).
Please explain to me how a build that maximizes DPS , firepower, range and heat efficiency will stunt a players growth? It will, if anything, allow the player to finally get kills, minimize deaths, AND TO FINALLY be able to focus on other in-game mechanics besides mechbuilds, like minimap awareness and positioning.
#hashtagsigh
Summon3r, on 22 September 2014 - 03:53 PM, said:
tbh ENERGY's advice is sound no matter what way it comes across. if u dont care about competitiveness then carry on

Thank you sir, I know I sound like a jerk sometimes, but that's just the nature of the delivery.
Furthermore, if anyone ever took the time to meet me on coms, you would realize how much of a nice guy I actually am. Do you guys want to know how many people literally hated me in other games for years (CS, BF, MW4 etc..) , but finally took the plunge to meet me in Teamspeak or such, and became some of my best friends?
The number is higher than you would believe
Edited by E N E R G Y, 22 September 2014 - 05:31 PM.