Hallo,
why does PGI use Unreal Engine 4 for Transverse ?
as a developer who worked with CryEngine on MWO, it would make more sense to use this experience, instead of switching from one high-end-engine to another
the very similar "StarCitizen" also uses CryEngine, so "compartibelity for a space-sim" cant be the reason


Transverse: Why Unreal Engine 4
Started by Masterrix, Sep 22 2014 12:27 AM
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