RussianWolf, on 22 September 2014 - 06:30 AM, said:
This is been said in other ways before, but as the system is now. 95% of mechs in the game have nothing that makes them remotely unique.
All the mechs are just a collection of hardpoints with some minor quirks to differentiate them (high mount hardpoints vs low mount, torso twist range, etc.)
Most players and nearly all comp players it seems will load the exact same weapons in just about all mechs. If it fits, AC20, if it doesn't Gauss. Squeeze 2 or 3 in if possible. The more the merrier. Add some PPCs. There, done.
Light mech? 2 PPCs. Everything else is "Lame".
And so it goes.
I would love to see the restricted hardpoints from MW4 brought in (as unpopular as I know that those are around here). I think it is the only way that you can really make all the mechs have a place in the system and not become cookie cutters as much. I think it would also go a good way to preventing the pinpoint alpha problem that we currently see.
I going to go back to the original argument for this as it is still very valid in my opinion. The Pult K2 should not be able to replace machine guns with AC20s or Gauss. Those slots shouldn't be able to go above AC5s (really AC2s in my opinion), The Jager should be able to carry larger guns. Most lights shouldn't be able to carry a PPC at all, much less 2 of them.
Though I have to admit that I love when people spectate me in game and call my builds "Lame" because I'm not running the "super-Optimized" Standards and when the match ends I am either in the middle or high end of scores. No easy mode for me thanks.
You're a legendary founder so I presume you were here in CB? We had this discussion then. One of PGI's main elements of the mech pillar is customization. The customization aspect of the game comes from Battletech's customization, which was pretty extensive. But the way the nuts and bolts of it works, there's no real difference between any two mechs of the same weight. You can customize a 55 ton Dervish the same as a 55 ton Shadow Hawk. The only thing that separates them is what mini you slap down and what you call it.
Every Mechwarrior title that allowed full customization had this problem. No matter what system is used, players will find a way to pervert a mech to their aims.
Believe me, I'm sensitive to your point. A K2 is supposed to be something of a Catapult energy boat, but with our system it becomes a Jager that can't point its guns up or down. I find the AC40 or dual Gauss K2 an offense. I'm fine with it on the Jagers because they're meant to boat ballistics in the arms.
However, since PGI, felt that customization is a major feature of this game, we must suffer the perversions players will bring to various chassis.
When I played MPBT:3025's open beta I loved that there was no customization. You bought a mech, stock, that's what you got. You wanted something different, you buy a different mech that's a variant of that stock. (Say HBK-4G to HBK-4P). I found the game rewarding and challenging because we had to work with what we had, not look up online somewhere for the most efficient <fill in the blank>boat and replicate the build. It also meant that if we ran into a RVN-3L, or AS7-D, we knew exactly what those mechs had and how to deal with them.
Also of interesting note, every player had a character that gained levels. Starting off, the player was gifted the stock Commando. As we gained levels more mechs became available to us for purchase. The highest level (and various faction leaders) had Atlases.