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Appeal To Russ, Please Stop Talking About Fixing The Group Queue And Get On With It

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#261 Revis Volek

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Posted 23 September 2014 - 11:12 AM

View PostAkulla1980, on 23 September 2014 - 10:57 AM, said:


Darth so u don't like what you are reading. Well tough. Truth hurts.

I have a right to voice my opinion here or anywhere else. As many times as i wan't. I don't come to your house, hold open your eyes and force you to read it.

I am done with this topic.



Actually Spamming is against the Rules and is grounds for being banned. Hate to see you quieted by the powers that be....

Dunno where you got idea that anything you are saying is truth though. Its all your personal opinion and experiences which is valid but nothing more.

#262 Oderint dum Metuant

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Posted 23 September 2014 - 11:14 AM

View Post1453 R, on 23 September 2014 - 10:50 AM, said:


Unfortunately it doesn’t really work that way. There isn’t a single unit in this game which, if asked “Hey! Would you guys be willing to kick open a Slot 12 for that 1453-R guy from the forums for a game or two?”, would respond with anything other than either “…who? o_O” or “man, that scrub? Hell no.” Other than CWDG, which isn’t an option for entirely separate issues specific to myself.

Heh…I’m not a particular popular or well-thought-of guy around these parts, or well-known enough to be worth the bother for most any particular team. Also a reason why public TS servers are generally contra-indicated. Beyond needing to leave my personality at home any time I might choose to venture onto such a thing, the first time I ran into someone from around here who knew me, it’d be a case of “GTFO YOU S***HEAD”.



Which is why I keep trying to champion discussion and understanding on the topic. I have no idea what the right answer is, but so long as we can admit that it is a problem in need of a solution and keep a dialogue open on the subject, someone more inventive than I am will at some point come up with a right answer, or as close to one as we’re ever likely to get anyways.


Actually your wrong; it just depends who you have on your friends list; most of the time 12 man's are collections of people.
We play with mixed units and randoms all the time we invite anyone on our friends list collectively.

There are non unit people in this very thread that we drag into group que games.


#263 Revis Volek

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Posted 23 September 2014 - 11:39 AM

View Post1453 R, on 23 September 2014 - 10:50 AM, said:

Unfortunately it doesn’t really work that way. There isn’t a single unit in this game which, if asked “Hey! Would you guys be willing to kick open a Slot 12 for that 1453-R guy from the forums for a game or two?”, would respond with anything other than either “…who? o_O” or “man, that scrub? Hell no.” Other than CWDG, which isn’t an option for entirely separate issues specific to myself.

Heh…I’m not a particular popular or well-thought-of guy around these parts, or well-known enough to be worth the bother for most any particular team. Also a reason why public TS servers are generally contra-indicated. Beyond needing to leave my personality at home any time I might choose to venture onto such a thing, the first time I ran into someone from around here who knew me, it’d be a case of “GTFO YOU S***HEAD”.



Which is why I keep trying to champion discussion and understanding on the topic. I have no idea what the right answer is, but so long as we can admit that it is a problem in need of a solution and keep a dialogue open on the subject, someone more inventive than I am will at some point come up with a right answer, or as close to one as we’re ever likely to get anyways.



You have yet to give us Smoke Adders a try 1453R, we take all comers even InnerScum! :P We play with Lone wolves in our TS on a DAILY BASIS. I may not call on you for the next round of MCW but we will NEVER say no to a PUG LIFER just looking for some organization or even just some short bus graduates to chat with while we melt metal.

#264 Randalf Yorgen

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Posted 23 September 2014 - 12:08 PM

I said it in closed Beta before the Founders were a thing, I said it after open Beta, I said it again during the 3PV meltdown and I said it again last year so guess it's time I say it once more and maybe someone will see it this time.

The solution to all the match making woes is very simple, easy,and would add so much to the game that it's not even funny.

Arenas. 4-12 maps that allow groups of any size, even mismatched groups, say 3vs5. Floating cameras record the match for the "Spectators" but can also be used for the 3PV (5 second feed before scrambled, 30 seconds to regain the view for only another 5 seconds) Some Maps can be super small but full of clutter (good for up to the 6vs6 matches) and others can be huge and sprawling something like HPG manifold but a little bigger with a more open center and several paths that can be used(good for the up to 12vs12 games)

You should have the ability to choose the arena map or choose random. also have a new player mode. If you are already in a group of 3 or more once you have selected an arena map and launch you then build your teams which allows for the experienced player to bring in 3 of his/her friends and first walk them through the paces on piloting and weapons and then later on challenge them to get their battle field awareness off the base line. Make expendables free in this mode but award no C-Bills or XP either.

Once the basics have been learned the players should be allowed to select a stable to fight for. Tear the stable options so that players with less tan 250 matches are the only ones who have access to these stables and matches, players with 250-500 can use these stables and 501+ matches access the top tear stables. Stables give some C-bill rewards and full XP/GXP and all chassis are available to choose from. In tear 2 and 3 stables mechs should be fully customizable and in tear 3 expendables can be used. Players can leave the stables once they feel they have both enough C-bill/XP and playing time and join the general cues but all players can return at any time to fight for their stables.

Arenas in this fashion allow for new players to get a feel for the game mechanics, it allows for a separation based on games played so Green recruits aren't thrown up against the Elite units from the Clans or Great Houses right away but does eventually place them against better and better players as they improve. It also allows for random group make up in the stable vs stable battles but it also allows for group challenges (maybe premium time can be used here?)

On top of all of that it will allow for battles between 1 star of Clan OmniMechs vs 2 Lances of IS Mechs. It will allow for Ladder Leagues and it will allow for Champion Titles to be given out to the winner Monthly BUY IN tournaments (cash money revenue for PGI = a good thing right?) One other thing this will allow would be different game modes including respawns, point defence and attack/defend modes and (wait for it) TOP SHOOTER MODE using fast moving drones much like ***** shooting (think about it)

Yes this could cause a split in the cue but this would bring so much NEW to the game that there would be more than enough new players to fill the gaps.

A lot of writing off the top of my head and I am sure I missed some things but feel free to expand on this or suggest modifications to it. Simply jumping in and trying to destroy this won't help anyone and will curtail creative fan driven ideas that might just have some merit. MW:O needs to get moving again and this would be a big step IMO in the right direction.

#265 WM Jeri

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Posted 23 September 2014 - 05:12 PM

View PostMickey Knoxx, on 23 September 2014 - 07:41 AM, said:

Well, lets break down the sequence of events here.

1.Groups of any size allow. Community freaked out and wanted limit reduced (hence the 4 mans limit)

2.Multiple 1 to 4 mans allowed in drops. Community freaked out and limit was set to a single 4 man per team.

3. A single 1-4 man allowed in drop. No no no, we want it solo only. You want a group of ANY size, then you need to man up and drop in a group que.

4. Now we separated solo and group drops. OK, we want groups but not really. Lets reduces the group size limits in group drops or send them to private match.

So basically... WTF is going to make all you damned people happy?? I am really starting to think it is "launch, you win, here is your crap" or I am gonna complain to no end..



This made me laugh my ass off!

#266 9thDeathscream

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Posted 23 September 2014 - 05:17 PM

View PostWM Jeri, on 23 September 2014 - 05:12 PM, said:



This made me laugh my ass off!

This is the **** we dont want

Posted Image

#267 9thDeathscream

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Posted 23 September 2014 - 05:33 PM

And again just after the first. And the have the hide to say it was a GG.

Posted Image

Want more evidence. Can post these all day.

#268 WM Jeri

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Posted 23 September 2014 - 05:40 PM

View PostAkulla1980, on 23 September 2014 - 10:25 AM, said:


In other words your worried about loosing your ability to keep ur stranglehold over small groups. Did you ever think if the group queue was more attractive to smaller groups, that u might keep pilots in the queue, then they might join up with a larger group. Net result being more competitive matches and less stomps.



....We have a roster of over 150 pilots and attract 1-3 a week, we have seen the return of scores of pilots since we are able to group again. I am over 50...my kids are grown and I have a life, manage over a 1000 folks in 7 locales so I am busy outside the game and do not find it burdensome to be part of something. We do not mandate mandatory attendance and have a loose command structure to simply administer to the environment to hold our unit together. So your point about gaining members to me is a misnomer we have garnered more new pilots and more return pilots since the group changes.

Clan Widowmaker has been around since the mid-90's in mech games, I have literally dropped in various mech games years with guys who dropped with me over the years whose friendship I have enjoyed and we have shared the journey of life's trials with one another and we love to see new folks join and be a part of that community.

We even have founders of the Grand Council from MW 2 in our group...you act as if this only affects you and small groups. I can tell you when they limited our ability to group any number many guys found themselves the odd man out and our Teamspeak channels went from 30 to 40 pilots a night on to less than 4. That is what the change did to our community folks to a degree me included migrated to other games where we could group countless folks together.

Now we are building attendance again with an average of 20 to 30 prime time and folks just hop into a channel and ask for a slot as they fill up. Our members are spending money again buying and upgrading packs...I can tell you this take away our ability to form up our community as we enjoy it and we will go elsewhere. We already have members who own close to 100 ships in Star Citizen and guess what no caps similar on group sizes, in fact some of the crew served ships will allow us to have as many or close to the same amount of members we have in a drop in just one ship! That is what they are competing against...community not just game.

We love both franchises and would love to support both but if one or the other fail to deliver the ability for us to have our community then we move on.

Groups were under reported as far as we were concerned because you damn well could not get people into groups easily with odd folks out and they just quit playing. I would be interested now in the break down of groups by size and see where it falls.

If we go back to some bastardized version of what we had they can keep the Grand I have spent on this game, no matter I have spent 3 times that on Star Citizen. Benefit of getting old and living a good life and having the coin. if PGI wants to loose it thats up to them. What I want is continuity pick a damn scheme for grouping and stick with it, then I can make a decision if I want to support this game or not. I have so far but I am getting tired of rehashing the same fight over and over and over and over with this crap. Where does it end, first it was PUGS we want a solo queue now its small groups, there is no way PGI can win this argument.

As others said before me, Solo queue / Group Queue. It is what it is. I win some I lose some, bottom line the one thing they will never be able to balance is player skill and who is available at a given time to seed the fight when the MM is making its determination, its a never ending variable of who is online at a given time.

Best advice I can give is over time find folks who you think you align with in personality and try out a unit for pete's sake. We have tons of casual players who just pop on for a few fights or when they have time and yes we have the guys who live and breathe MW.

We require no donations to our unit folks give what they can when they can, in fact just 2 of us have donated over 100 million to the unit coffer, many other units do that as well. We have guys who inherited accounts built them up and simply gave them to those of our pilots who are less fortunate.

I really try to stay away from the forums, I am getting to old and I learned long ago you rarely change anyone's mind via this platform. Bottom line you have your view I have mine, for every one of me and every one of you we each know others who share our opinion. I think its simply time for PGI to build their game and get on with it those that want to stay will those that don't won't and in the end the marketplace will decide if they chose wisely.

Edited by WM Jeri, 23 September 2014 - 06:14 PM.


#269 Astrocanis

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Posted 23 September 2014 - 05:41 PM

View PostNeonKnight, on 22 September 2014 - 08:29 PM, said:



Again....where is this "evidence" Where is the proof? How do you KNOW the people you faced off against each and every time were SOLO?

Just get rid of ELO, GROUP QUEU, SOLO QUEUE, etc. Adopt a FIFO (First in First OUT) match making policy, alternating sides. If you are dropping in a group of 8, you could have pugs, or a Group of 12 against you. The match maker looks to available spots, and the Wait List and fills as appropriate with a Side A/Side B flip as needed.


I'm sure the same 11 guys I ran into in two different matches with the DERP tag were only coincidentally hitting the same game at the same time.

#270 Roadbeer

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Posted 23 September 2014 - 05:42 PM

If you constantly find yourself on the loosing team, maybe the team isn't the problem...

Just sayin'

#271 9thDeathscream

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Posted 23 September 2014 - 05:47 PM

3rd round, this one went better for the team. Still same net result for the small groups.

Posted Image

How the hell is this supposed to be fun??

This was 3 matches in a row.

Edited by Akulla1980, 23 September 2014 - 05:47 PM.


#272 Valore

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Posted 23 September 2014 - 05:48 PM

So you're basically complaining that the matchmaker is random, and you win some you lose some?

I swear, the gist of all these threads are becoming 'I like having the benefit of teamwork and being able to play together with friends, but I don't like it when people have more fun/get more benefit out of teamwork than I do'.

#273 9thDeathscream

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Posted 23 September 2014 - 05:50 PM

View PostValore, on 23 September 2014 - 05:48 PM, said:

So you're basically complaining that the matchmaker is random, and you win some you lose some? I swear, the gist of all these threads are becoming 'I like having the benefit of teamwork and being able to play together with friends, but I don't like it when people have more fun/get more benefit out of teamwork than I do'.


I wouldnt be complaining if it was random. As it stands the group queue only benefits large groups.

#274 PappySmurf

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Posted 23 September 2014 - 05:54 PM

Valore [I swear, the gist of all these threads are becoming 'I like having the benefit of teamwork and being able to play together with friends, but I don't like it when people have more fun/get more benefit out of teamwork than I do'.]
--------------------------------------------------------------------------------------------------------------------------------------------------------

Here is my answer I just want a higher form of Competition with my friends that is not a 12v12 free for all. I like what I played in Mechwarrior4 on the Zone or in game planetary leagues.

private MM and group setup really stinks its been this way ever since it was created. Even if you can group 2-12 and play a battle its still the same old 12v12 free for all on basically the same type of game modes over and over and over until I could puke.

All I want it MechWarrior4 back the ability to chose a 1v1 match up to a 12v12 with friends or in a competitive league.I don't give a rats assss about C-bills or XP in a private game if I want to grind mechs I will do it in the solo-casual mm queue.PGI please just fix MWO into MechWarrio4 in-game server setup controlled by a player hosting or by a Lobby system like the old MSN gaming zone was were I had the option to play who I like and what group size I wanted to launch.

PGI is that so hard to understand? and please dump the dang ELO for private matches dump 3/3/3/3 and let us play on skill alone and like we used to in past MechWarrior games.

Edited by PappySmurf, 23 September 2014 - 05:55 PM.


#275 Killashnikov

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Posted 23 September 2014 - 05:55 PM

@1453 R

What requirements?

I play with Oceanic Merc Corp.

We have a competitive group and a casual group

There are NO attendance requirements

There are no required contributions

We play mostly outside North American prime time.

ANY player, member or not is ALWAYS welcome to drop by out TS and join in the fun, and always has been.

To pretend there are barriers to group play is absurd and offensive to me a it belittles the efforts we make to be inclusive.

If you cannot be bothered to look up groups like us to solve your problem I have lost all respect for your position.

Edited by Killashnikov, 23 September 2014 - 05:57 PM.


#276 9thDeathscream

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Posted 23 September 2014 - 06:01 PM

To prove im not totally being bias. This was the fourth drop. We actually won and it was a great game.

Posted Image

These are the exception rather than the rule.

View PostKillashnikov, on 23 September 2014 - 05:55 PM, said:

@1453 R

What requirements?

I play with Oceanic Merc Corp.

We have a competitive group and a casual group

There are NO attendance requirements

There are no required contributions

We play mostly outside North American prime time.

ANY player, member or not is ALWAYS welcome to drop by out TS and join in the fun, and always has been.

To pretend there are barriers to group play is absurd and offensive to me a it belittles the efforts we make to be inclusive.

If you cannot be bothered to look up groups like us to solve your problem I have lost all respect for your position.


In other words play our way of get lost!

#277 WM Jeri

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Posted 23 September 2014 - 06:03 PM

View PostKillashnikov, on 23 September 2014 - 05:55 PM, said:

@1453 R

What requirements?

I play with Oceanic Merc Corp.

We have a competitive group and a casual group

There are NO attendance requirements

There are no required contributions

We play mostly outside North American prime time.

ANY player, member or not is ALWAYS welcome to drop by out TS and join in the fun, and always has been.

To pretend there are barriers to group play is absurd and offensive to me a it belittles the efforts we make to be inclusive.

If you cannot be bothered to look up groups like us to solve your problem I have lost all respect for your position.



Exactly... Akulla its not personal for me in my response to you please do not take my previous post as any kind of attack quite simply the screenshot below right now is what we have online in MW and this is the community I am trying to protect. Many of these guys I have known for years. We welcome and enjoy meeting new folks we have no commitments. There are lots of units like us. We host events we work with folks, share builds and sometimes just listen when someone had a bad day and I do not want to see what is below go back to 4 or less pilots.

Posted Image

Edited by WM Jeri, 23 September 2014 - 06:04 PM.


#278 Hoax415

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Posted 23 September 2014 - 06:05 PM

Akulla's stance:

this 12-5 where we lost was a **** game.

this 12-6 where we won was a great game, 10/10 would play again.

whatever you say buddy. You are now officially the mudhutwarrior of the "only big groups can have fun in group queue" position. they should make you a badge.

#279 Valore

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Posted 23 September 2014 - 06:07 PM

View PostAkulla1980, on 23 September 2014 - 06:01 PM, said:

To prove im not totally being bias. This was the fourth drop. We actually won and it was a great game.

Posted Image

These are the exception rather than the rule.



Are you kidding me? That proves OUR point, not yours.

There are as many bad 12 mans as there are smaller groups.

If you magically found more friends, or cloned your children so you had a bigger team, the RESULTS WOULD STILL BE AS RANDOM, WITH THE BASIS THAT THE MORE ORGANISED TEAM WOULD LIKELY WIN.

If you faced up against the best of what MWO had to offer, chances are in a smaller team, they'd still beat you.

#280 Quaamik

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Posted 23 September 2014 - 06:07 PM

Simple fix.....

Introduce VoIP within the game., Then let the small groups (2-4 person) back in the PuG, with balancing to make sure one side doesn't get 2 groups vrs none on the other.

With in game VoIP, the communication issue wouldn't be nearly as big a deal. The imbalance from people being used to each others tactics wouldn't be bad.

Edited by Quaamik, 23 September 2014 - 06:08 PM.






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