#21
Posted 22 September 2014 - 07:11 PM
#23
Posted 22 September 2014 - 07:20 PM
Day and night version, or perhaps some other wear changes.
Wintery maps with massive blizzard going on or completely clear(Yeah, we get some of that in frozen city)
Desert with a dust storm or clear? Fog or no fog on some maps? Minor things, not massive changes or lots of re-working.
All these would have added some variety to the existing maps. It might still be a low number of maps but at least they would offer more variety.
#24
Posted 22 September 2014 - 07:36 PM
Destructicus, on 22 September 2014 - 06:44 PM, said:
You're missing the point
New maps would drain CW resources.
New maps are welcome in the long run yes, but right now the quickest way to add some flavor would be to just reskin old maps.
I'm not sure this is entirely true. More maps would undoubtly be an important aspect of developing CW. Other than art assets for CW's UI, I'm not sure the art team has a huge or time intensive contribution to CW...I dumper CW development is much more of an engineering project. If anything, I'd wager new maps would delay the new mechs still working their way through the pipeline, not CW.
If the mech project production timetable allows, I'd like to see some art resources spent re-texturing alternative versions of current maps. Not because I necessarily consider one project more or less important than another...I'd just like to see a bit multi-tasking for various projects whenever possible without disrupting the overall development path set by the Project Manager(s)...I trust their dev path is set the way it is for good reason.
#25
Posted 22 September 2014 - 07:40 PM
CocoaJin, on 22 September 2014 - 07:36 PM, said:
If the mech project production timetable allows, I'd like to see some art resources spent re-texturing alternative versions of current maps. Not because I necessarily consider one project more or less important than another...I'd just like to see a bit multi-tasking for various projects whenever possible without disrupting the overall development path set by the Project Manager(s)...I trust their dev path is set the way it is for good reason.
I understand
Think of it this way
2014 was the year of mechs
Hopefully 2015 is the year of maps.
#26
Posted 22 September 2014 - 07:44 PM
I didn't think map makers were part of CW's release, but I can't be too sure.
Edited by ice trey, 22 September 2014 - 07:45 PM.
#27
Posted 22 September 2014 - 07:44 PM
Destructicus, on 22 September 2014 - 07:40 PM, said:
Think of it this way
2014 was the year of mechs
Hopefully 2015 is the year of maps.
Id agree with that also...though maybe the first couple months will still be mechs due the recent push for a new IS mech pack for another special King Crab give away. There is just no getting around the need for more maps for CW, 2015 really, really needs to be map focused...new and alternatives.
#28
Posted 22 September 2014 - 07:51 PM
#29
Posted 22 September 2014 - 07:52 PM
CocoaJin, on 22 September 2014 - 07:44 PM, said:
yeah man, I know what you mean
But this is just how the game is flowing right now and we just gotta wait it out until they shift focus to maps and other things, something I await eagerly
Edited by Destructicus, 22 September 2014 - 08:01 PM.
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