Kjudoon, on 23 September 2014 - 08:51 PM, said:
This means that there is little to no victory possible among the social gamer who doesn't spend their time doing map analysis, coordinated coms where only 1-2 people are talking and everyone else is only calling targets in a battle strategy with minmaxed drop decks.
I quit 12man play because that style of play sucks IMNSHO. I do not enjoy it, and can't stand playing with people that consider it the only way to play the game. Conversely, going to the Pug Queue eliminates the other reason for me to play: social contact and shared enjoyment. With the recent freakout over sync drops by a bunch of vocal minorities on players managing to get into matches together on purpose or accident and playing socially, there is no reason to play there either because of the teamkilling and legging going on when it happens.
Your entire argument falls well short when even your basic premise is wrong.
You're basically implying that because I enjoy competitive play, I despise the people I drop with, and only drop with them because they're good and play the meta, and I gain no social aspect out of it. Which I'm sure you know is patently untrue and ridiculous.
And also, 'people who spend more time and effort are better' comes as a surprise?
Are you really saying 'I want to do what I want, and I don't like that other people who have put in more effort can beat me'?
Kjudoon, on 23 September 2014 - 08:51 PM, said:
Another nonsense point. You have as much knowledge of the actual player numbers and makeup as we do. You are in no position to claim you're the majority and someone else is the minority. Doing so once again invalidates most of your arguments.
Kjudoon, on 23 September 2014 - 08:51 PM, said:
You can have a straight forward competition or an 'open box/booster pack' competition where everyone has the same footing to start with... but you can't mix both.
PGI has already made an effort here. If you want to play casual, go solo drop, where all that matters is your skill, everyone is on even footing.
Once you start to play with more cohesion and teamwork, there no longer is a middle ground.
Using your Magic the Gathering example, what youre doing is basically opening a few boosters and starters, learning the basic concepts, making a noob deck, entering a tournament, losing horribly and then complaining that others are 'playing the meta'.
As several of us have pointed out repeatedly, this claim that people continuously run into organised 10-12 man groups and lose because of that is false, and a made up claim shored up with nonsense anecdotal evidence.
You're more likely to come up against another mix bag team than you are against 12 man teams, unless you're terribly unlucky, or you play intentionally during times when units happen to be holding training sessions.
Edited by Valore, 23 September 2014 - 09:58 PM.