Jump to content

Still Unable To Disable Postaa

Bug Report

1 reply to this topic

#1 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 23 September 2014 - 11:20 AM

Orginial post which was moved from feedback to Archive. http://mwomercs.com/...disable-postaa/

The Bug is still present in 1.3.401

AA selection mode is set to NO AA, Post AA is still returned by client.
Posted Image



Setting the AA mode to No AA via the advance options menus still results in Post AA being applied.

Setting 'r_postaa=0' in User config and system override still results in Post AA being applied.

Cryengines Post AA produces an undesirable image effect, for some it is bothersome, for others it is of no concern. For me, it gives me a headache.

PostAA could be disabled up till UI2.0 was released, since then it cannot inless you are using MSAA or TXAA which override postAA.

There must be some errant code forcing the application of PostAA when no AA is selected.



Report:
Unable to Disable PostAA (Cryengines Temporal AA) With out use of higher forms of AA (MSAA/TXAA)

Reproducability: 100% using NoAA/PostAA (When set to No AA, this should not happen.)

Most noticeable:
When a mech is passing through your view when you are not tracking their movement.
High Resolutions.

Less Noticeable:
When you are tracking the movement of another mech.
Low resolutions

Fix:
Find the code which is blocking 'r_postaa=0'

This is an example of what is seen.

Posted Image


I have had a few exchanges with Matthew Craig on the issue.



Transcript from my exchanges with Matthew, who was very helpful in his attempts to peg the problem down.
Spoiler


Additional testing.

All settings = LOW
Frame rate limit of 100 used.

@720p noticeable
Posted Image
@2160p VERY noticeable
Posted Image

Low-Spec simulation frame rate limit set to 33fps.
Posted Image



People who do not notice this.

Low resolution players, everything is already a little blurry, it may be difficult to notice.
High FPS, players, it becomes less noticeable as the frame refresh goes up, but if you inspect individual screens, it is indeed happening.
Anyone who uses MSAA, or TXAA.

I have already proven it happens regardless of frame rate. It is even in Cryteks official documentation.

Posted Image

The following command is appears to be locked in our user.cfg


This is what the Crytek Documentaion says

r_antialisingmode=
(All of these are POSTAA modes)
0: Off
1: SMAA Low (1x MSAAx0T) - Fast / For Consoles FXAA3
2: SMAA Medium (1x MSAA x 1T) Default Quality/Performance compromise (Temporal)
3: SMAA MGPU (2x MSAA x 0T) Crossfire/SLI Friendly mode
4: SMAA High (2x MSAA x 1T) (Temporal)
5: FXAA (1x MSAA x 0T) Fastest, alternative to SMAA low, less sharp results
6: TXAA Medium (2x MSAA x 1T) (Temporal)
7: TXAA High (4x MSAA x 1T) (Temporal)
8: MSAA Medium (4x MSAA)
9: MSAA High (8x MSAA) - Recomended for having SLI/Crossfire setup for this mode

#2 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 23 September 2014 - 11:23 AM

View PostLordred, on 23 September 2014 - 11:20 AM, said:

Orginial post which was moved from feedback to Archive. http://mwomercs.com/...disable-postaa/

No need to repost it!

Posting about a bug once is enough.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users