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Maddog Srm Boat?

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#1 Rhent

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Posted 23 September 2014 - 11:51 AM

http://mwo.smurfy-ne...4835b48c91885c5

So I looked at the Maddog's potential as a SRM mech. Its a wee bit over the top. The only limitation on the mech is that is doesn't have JJ's. At least this mech will now become the new whipping boy for Clan mechs.

#2 Trevor Belmont

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Posted 23 September 2014 - 11:55 AM

100 Firepower? Ouch.

#3 Blackscreen

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Posted 23 September 2014 - 11:56 AM

You forgot to go Artemis; you don't need that much ammo...

#4 Rhent

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Posted 23 September 2014 - 12:03 PM

View PostBlackscreen, on 23 September 2014 - 11:56 AM, said:

You forgot to go Artemis; you don't need that much ammo...


As long as you can stay alive, you will need those rounds. I run 600 missiles for a 4XSRM6 and 20% of the matches I'm out of ammo at the end.

Artemis for SRM's for me has proven fairly useless, it eats up too much tonnage for the slight grouping benefit it gives. I am better off having the extra ammo and extra launchers than running a SRM4 configuration.

#5 FupDup

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Posted 23 September 2014 - 12:43 PM

This is kinda off-topic, but does anyone have the Mad Doge omnipod quirks list? Smurfys doesn't list those for some reason. :\ (And I don't own a Dog to look for myself).

#6 N a p e s

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Posted 23 September 2014 - 12:45 PM

View PostFupDup, on 23 September 2014 - 12:43 PM, said:

This is kinda off-topic, but does anyone have the Mad Doge omnipod quirks list? Smurfys doesn't list those for some reason. :\ (And I don't own a Dog to look for myself).


Mad Doge. Such SRM, much missile. Wow

#7 r4plez

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Posted 23 September 2014 - 12:50 PM

he will be long time shutdown with that 23% Cooling Efficiency

#8 Mazerius

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Posted 23 September 2014 - 12:51 PM

View PostFupDup, on 23 September 2014 - 12:43 PM, said:

This is kinda off-topic, but does anyone have the Mad Doge omnipod quirks list? Smurfys doesn't list those for some reason. :\ (And I don't own a Dog to look for myself).

the quirks are listed in the patch notes under each variant.

http://mwomercs.com/...0-sep-23rd-2014

Edited by Mazerius, 23 September 2014 - 12:53 PM.


#9 Bacl

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Posted 23 September 2014 - 12:52 PM

I m mostly a IS player ( only exception is Whale a la carte) and yes that thing can wreck you once its in your face but its not particularly solid and with all that it will heat up, very fast.

Compared to the TBR that is a tad faster, have more armor and can run a similar build, i think its a good compromise.

Edited by Bacl, 23 September 2014 - 12:54 PM.


#10 FupDup

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Posted 23 September 2014 - 12:54 PM

View PostMazerius, on 23 September 2014 - 12:51 PM, said:

the quirks are listed in the patch notes under each variant.

http://mwomercs.com/...0-sep-23rd-2014

Whoops, dunno how I managed to miss that.

#11 Rhent

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Posted 23 September 2014 - 12:57 PM

View PostBacl, on 23 September 2014 - 12:52 PM, said:

I m mostly a IS player ( only exception is Whale a la carte) and yes that thing can wreck you once its in your face but its not particularly solid and with all that it will heat up, very fast.

Compared to the TBR that is a tad faster, have more armor and can run a similar build, i think its a good compromise.


As someone who runs SRM boats, its over the top. You basically set up two firing banks that fire your right sides cerml and csrm6 and then follow it up with your left side bank. Looking at the bulk of ammo it can carry, its nasty as a dedicated brawler. I still prefer my Madcat version with 4 crsm6 and 2 clpl.

#12 terrycloth

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Posted 23 September 2014 - 01:00 PM

If you go in the weapons lab, the heat isn't bad as long as he doesn't fire the lasers and the missiles at the same time. So, lasers are for poking out to 800m. Missiles are for wrecking stuff.

#13 Drop_FF

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Posted 23 September 2014 - 01:01 PM

Try 6x SRM6 with an LBX-20. I'm about to drop in that now.

#14 Bacl

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Posted 23 September 2014 - 01:02 PM

I am more afraid of that: http://mwo.smurfy-ne...9b1eafc4d6eec8d

A LRM 40 running around at 81 kp/h will be a pain to catch, this thing just turned into a very nasty mobile missile platform that will be able to reposition itself with ease. Well from there cant predict the judgement of the pilots tho...

#15 Bront

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Posted 23 September 2014 - 01:04 PM

View PostBlackscreen, on 23 September 2014 - 11:56 AM, said:

You forgot to go Artemis; you don't need that much ammo...

Nah, with that many SRMs, you can do without.

He could drop 2 tons of ammo and the Targeting Comp for 2 more heat sinks and an extra ERML.

#16 Asyres

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Posted 23 September 2014 - 01:05 PM

View PostBacl, on 23 September 2014 - 12:52 PM, said:

I m mostly a IS player ( only exception is Whale a la carte) and yes that thing can wreck you once its in your face but its not particularly solid and with all that it will heat up, very fast.

Compared to the TBR that is a tad faster, have more armor and can run a similar build, i think its a good compromise.


It's the same speed as the TBR.

#17 Rhent

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Posted 23 September 2014 - 01:09 PM

View PostBacl, on 23 September 2014 - 01:02 PM, said:

I am more afraid of that: http://mwo.smurfy-ne...9b1eafc4d6eec8d

A LRM 40 running around at 81 kp/h will be a pain to catch, this thing just turned into a very nasty mobile missile platform that will be able to reposition itself with ease. Well from there cant predict the judgement of the pilots tho...


A more likely LRM monstrosity would be this:
http://mwo.smurfy-ne...be8779b78a8627f

#18 Bront

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Posted 23 September 2014 - 01:09 PM

On a side note, might be a fun SSRM boat as well. 5 SSRM6, 6 tons of ammo, and the rest the same as this build, looks like fun.

#19 CygnusX7

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Posted 23 September 2014 - 01:22 PM

MDD-PRIME-No Ghost Heat LRM55

#20 1453 R

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Posted 23 September 2014 - 01:22 PM

Too much ammo, not enough heat sink. If you can't get the job done with six tons of rockets, you're not getting the job done.

My own take (as previewed here) manages 19 total DHS, with six tons of rocket ammo as well as the default 4x C-ERML backup. Still runs hot as all get-out, but you've got more room under the cap to pursue a kill, and some extra flex for putting laser fire into a damaged component in a close fight rather than waste more missiles on it. I am very much looking forward to giving it a go when I get back home from work today.





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