Hello everyone,
while this might not be a real bug, it is still very annoying. Many Clan and as well some IS mechs create a bluish-metallic uni-texture around several parts of a mech. This metallic base-texture cannot be changed in any way by a camo pattern or color you put on the mech, making a mech with moodland-camo and woodland colors looking extremely off, as 66& mech is put into a nice camo, while the remaining 33% are a cloaked into a very good to see bluish metallic mono texture, that takes in entire parts of the mech, like arms or side torsi.
I humbly ask to adress this issue, as you cannot really put a good camo on any clan mech, as this metallic blue clashes with any camo that is not metallic blue itself. Make those "untextured" parts of a mech available for the general camo spec.
Thank you!
1
Missing Texture Places On Various Clan Mechs
Started by Túatha Dé Danann, Sep 24 2014 06:03 AM
3 replies to this topic
#1
Posted 24 September 2014 - 06:03 AM
#2
Posted 24 September 2014 - 07:45 AM
The silver sections are a deliberate part of the Prime mechs unique camo,
#3
Posted 24 September 2014 - 02:05 PM
This is not a bug, it is by design.
Some parts of the 'Mechs (as with real life vehicles and machinery), have portions that are not meant to be painted. ie, joints (and other moving parts) and weapons etc. and sometimes the components spill out beyond these examples.
The texture we chose for this is similar to blued steel or gun steel; it is a case-hardened steel that precision parts such as gears and bearings are often made from as well as gun barrels.
The pattern is kept neutral on purpose to not imply distinguishability. If the player wants though, he/she has the option to change the camo spec at any time.
DdK
Some parts of the 'Mechs (as with real life vehicles and machinery), have portions that are not meant to be painted. ie, joints (and other moving parts) and weapons etc. and sometimes the components spill out beyond these examples.
The texture we chose for this is similar to blued steel or gun steel; it is a case-hardened steel that precision parts such as gears and bearings are often made from as well as gun barrels.
The pattern is kept neutral on purpose to not imply distinguishability. If the player wants though, he/she has the option to change the camo spec at any time.
DdK
#4
Posted 25 September 2014 - 12:36 AM
Dennis de Koning, on 24 September 2014 - 02:05 PM, said:
This is not a bug, it is by design.
Some parts of the 'Mechs (as with real life vehicles and machinery), have portions that are not meant to be painted. ie, joints (and other moving parts) and weapons etc. and sometimes the components spill out beyond these examples.
The texture we chose for this is similar to blued steel or gun steel; it is a case-hardened steel that precision parts such as gears and bearings are often made from as well as gun barrels.
The pattern is kept neutral on purpose to not imply distinguishability. If the player wants though, he/she has the option to change the camo spec at any time.
DdK
Some parts of the 'Mechs (as with real life vehicles and machinery), have portions that are not meant to be painted. ie, joints (and other moving parts) and weapons etc. and sometimes the components spill out beyond these examples.
The texture we chose for this is similar to blued steel or gun steel; it is a case-hardened steel that precision parts such as gears and bearings are often made from as well as gun barrels.
The pattern is kept neutral on purpose to not imply distinguishability. If the player wants though, he/she has the option to change the camo spec at any time.
DdK
Thank you for your reply.
The issue is not the standard camo spec that comes by default, but if you apply something like woodland on the mech. For example the Nova, the Kit-Fox or the Daishi have huge parts of the mech missing the woodland camo inlcuding the colors you apply, making it very visible, as the contrast between woodland and the mono-texture is very high. The only option is to use bluish/grey colors on the woodland camo too in order to reduce the color-contrast, but this also means, that you cannot use any kind of green or brown color pattern, as it clashes with the metallic blue.
If you buy a camo-pattern for MC (real money), I expect to have a good camo that reaches nearly every part of the mech. It would be okay, if 5-10% of the mech stay in the bluish-metal-camo, but not an entire arm, shoulder etc, that makes the whole "cloking pattern" unusable, as the uncolored parts give away what you try to mask (an arm, a torso etc)
If I compare a Thunderbolt or a Catapult with for example a Nova with the same woodland camo, you may see the "issue", as the camo is not a camo anymore. Other than that, I have no problem with the blue-metallic color on the default pattern.
Jammerben87, on 24 September 2014 - 07:45 AM, said:
The silver sections are a deliberate part of the Prime mechs unique camo,
No, they are on every mech. I've buyed for example my Nova battlemechs for C-Bills, and alkl variants, from prime to B and S have the same bluish-silver untexturized parts, which clash with any camo-pattern that is "mixed", like woodland, fractal etc.
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