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6Xuac/5 Whales


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#1 Cpt John H Miller

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Posted 22 September 2014 - 07:11 AM

PGI nerfed PPC's and Poptarting.....

Posted Image
Posted Image

/rage on
... now nerf these [folks]... nerf 'em to death, stomp this loadout into dust and make it never return.
/spit
/rage off

/closed

Edited by Marvyn Dodgers, 23 September 2014 - 03:32 PM.
Language


#2 Revis Volek

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Posted 22 September 2014 - 07:14 AM

My 3x U-A/C 5, 1x U-A/C 20, 2x Med Las 1x Med pulse has higher alpha and does more damage on the double tap by 10. These things are not so bad.


The best way to kill a DWF is from behind....if they see you you are doing it wrong.

#3 Cpt John H Miller

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Posted 22 September 2014 - 07:16 AM

doing what wrong? walking around a corner just to see this *******, trying to retreat, getting blocked by idiots standing right behind me or blocked by a 5kg "rock" wich makes walking backwards impossible?

yeah...

edit: and while trying to escape you dont see **** because your cockpit is full of little explosions and fire

Edited by Cpt John H Miller, 22 September 2014 - 07:17 AM.


#4 Kain Demos

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Posted 22 September 2014 - 07:24 AM

Embrace the dakka.

#5 Mordin Ashe

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Posted 22 September 2014 - 07:27 AM

UACs are great way to deal raw damage, not as good for getting kills. 6 of those also generate a lot of heat, plus you are a DW = dead if flanked, cornered etc.

#6 Herr Vorragend

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Posted 22 September 2014 - 07:32 AM

Mordin Ashe is right. Play a little more careful, when approachin a DW.

It´s not the devs´ fault, if some players just don´t think. Maybe you should learn to use the given terrain and maybe even prepare traps. A DW kills full frontal. And that´s what it´s made for. On the contrary it´s very slow.
Just adept

#7 Mcgral18

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Posted 22 September 2014 - 07:33 AM

You know what beats these? Torso twisting and cover. They are DoT weapons; don't stay in front of them, standing still like a simpleton.

WubShee tears them apart, since they can't focus large amounts of damage, while still being slow as balls.

#8 Estonniel

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Posted 22 September 2014 - 07:34 AM

What most pugs do is omg ive been shot .. must hide omg i cant.... omg im dead.
Stop trying to retreat. if you soak the dmg for your team. they can kill it. granted you die. but that's what you do in a Heavy / Assault mech anyways if you walk head to head to a Direwolf. if no one has balls to support you. oh well your death was not worth it.

Generally people still treat this game as a shooter game sometimes and are more worried about there own mech then the group. pugs will hardly ever change.

Time on you to kill you. 10 seconds if you dont torso twist. if you do you can tank a 6x UAC5 for 20 seconds. 20 seconds for your team to deal with the Direwolf. if they dont, oh well should have flanked it instead.

#9 DasaDevil

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Posted 22 September 2014 - 07:37 AM

I did an experiment. I took my Raven 3-L out and scouted, while telling everybody exactly where the enemy is and letting them know where their DW's were going.


Guess what happened? Nobody got killed by a DW because they didn't run into them. Go figure, teamwork seems to be overpowered and in need of a nerf.

#10 Lynx7725

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Posted 22 September 2014 - 07:41 AM

View PostMordin Ashe, on 22 September 2014 - 07:27 AM, said:

UACs are great way to deal raw damage, not as good for getting kills. 6 of those also generate a lot of heat, plus you are a DW = dead if flanked, cornered etc.

I agree with Mordin on this. I've faced this build a few times, and generally they give me enough opportunity to get out of the way -- I typically pick an approach near cover and somewhere I can reverse immediately into cover.

Not to say it isn't deadly, it can be, especially if you don't detect it and it gets time to work you over. It's just that in the Sudden Death department it's not quite there.

#11 pulupulu

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Posted 22 September 2014 - 07:46 AM

I like these uac5s direwolves.

They are ones that I really don't have to worry about too much... if they are on the enemy team.

But please, don't join my team.

#12 Piney II

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Posted 22 September 2014 - 07:48 AM

View PostMordin Ashe, on 22 September 2014 - 07:27 AM, said:

UACs are great way to deal raw damage, not as good for getting kills. 6 of those also generate a lot of heat, plus you are a DW = dead if flanked, cornered etc.


The 6 UAC5 whale is basically a troll build - I drive one. It's good for spraying damage, but not for efficient killing. I've never survived a match driving this build, but it's fun to throw out a wall of dakka until someone get's around me to kill me.

#13 Sandslice

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Posted 22 September 2014 - 07:49 AM

@OP: I'd hate to see how you'd react to my Dakka Engine, then. 2 ERPPC, 2 UAC/5, 2 UAC/2 - and a usually superfluous six-pack of ERSL. While my dakka "one-pull" is only 14 compared to the 30 of a 6x5 or a double goose, my lack of ghost heat means that I can put a whole lot of scary pink pink pink on you, and mix in the beach balls to leave you wondering where your armour, your components, and your 'Mech went.

At least when I'm not caught alone by a group. Then I can put down a wild blaze of glory.

#14 Archon

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Posted 22 September 2014 - 07:50 AM

lol, if you're getting killed by 6/AC5 Dire Wolves that badly on a regular basis then you need to go back to school; learn to move and torso twist.

#15 kesmai

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Posted 22 September 2014 - 07:55 AM

Please show me on this paperdoll where the whale has touched you...

#16 Edustaja

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Posted 22 September 2014 - 07:56 AM

Whiners gonna whine.

#17 Big Tin Man

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Posted 22 September 2014 - 07:57 AM

The hex UAC5 or LB5 dire wolf can't go toe to to against any atlas and even hope to survive. Doesn't need a nerf.

Sorry you hate cockpit shake. That reminds me to pull out my old Shadowhawk and rattle some cages when my group is running heavy dakka and add more dakka.

constructive edit: to kill one of these beasts, look for the ammo.... there's only a couple places it can fit.

Edited by Big Tin Man, 22 September 2014 - 08:04 AM.


#18 Joseph Mallan

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Posted 22 September 2014 - 07:58 AM

And how would a player from March of this year, know about those PPC Stalkers?

View Postkesmai, on 22 September 2014 - 07:55 AM, said:

Please show me on this paperdoll where the whale has touched you...

With 6 AC5... Shouldn't you ask where the whale DIDN'T touch him? :huh:

Edited by Joseph Mallan, 22 September 2014 - 07:58 AM.


#19 Big Tin Man

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Posted 22 September 2014 - 07:59 AM

View Postkesmai, on 22 September 2014 - 07:55 AM, said:

Please show me on this paperdoll where the whale has touched you...


With 6 uac5 and the spread on that, I'm going with EVERYWHERE.

edit: BAH. Joe beat me.

Edited by Big Tin Man, 22 September 2014 - 08:00 AM.


#20 Voivode

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Posted 22 September 2014 - 08:03 AM

It's a deadly build, to be sure, but it has its limitations. The only thing they can do that directly affects Dire Wolves and not other mechs is apply heat penalty to C-UAC5s, in which case one or two of then gets swapped out and you end up with 3xUAC5 + 1xUAC10 + 1xUAC2.

Perhaps a rolling jam chance, where the more UACs you add to a mech the more likely the jam chance for each weapon is. But I don't know, more limiting mechanics would be met with hostility from a community that prizes optimized builds over game balance, so PGI wouldn't bite on that. Besides which, Dire Wolves aren't all that difficult to kill and tend to get prime targeted by a team.





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