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Lrm And Ssrm Lock Issues
#1
Posted 24 September 2014 - 12:10 PM
LRMs:
Using C-LRMs i'm getting lots of bogus locks. Have lock, hear the noises, and mssiles nose dive OR fly straight and don't go up in the air, altough they still try to track.
Pings around 100.
SSRM:
Again on clan SSRMs.
Having lots of troubles where I clearly have a lock, keep the lock, but it won't allow me to fire them.
It is not an ECM issue because I can BAP through them and fire. It is completely random. Always with in the 360m fire range.
#2
Posted 28 September 2014 - 04:53 PM
Quote
It's likely that your missiles aren't really locked (at least the server doesn't think so). I haven't tried streaks recently but I suspect that there are also two lock-on signals as I mentioned before, and the first one is wrong. Try listening for the 2nd lock-on noise.
#3
Posted 28 September 2014 - 07:27 PM
#4
Posted 30 September 2014 - 07:38 AM
Bad Andy, on 28 September 2014 - 07:27 PM, said:
Exactly. My favorite missile mech has fallen out of favor recently because of this. It is artemis/bap equipped, but I can't trust the quick lock. Artemis eats up too much weight to be useless. Btw, good luck trying to tell non lrm pilots how difficult they are to use...
#5
Posted 30 September 2014 - 08:48 AM
#6
Posted 30 September 2014 - 09:05 AM
seriously needs to get fixed
#7
Posted 30 September 2014 - 10:03 AM
what is happening is the lock happens but it never finishes. I can tell by the sound it just sits there and loops. So the recital shows lock, but i don't actually have it and it is like it forever tries to lock on. Only way to fix is to break lock and try again.
this is different than the 2 beep lock issues, it actually never completes the lock even though there is nothing stopping it from doing so. I can keep the crosshair on target for over 6 seconds and all I hear is a continuous beep.
if I had any way to record, I would try to capture it.
Edited by Bigbacon, 30 September 2014 - 10:05 AM.
#8
Posted 30 September 2014 - 10:10 AM
#9
Posted 30 September 2014 - 05:36 PM
Shlkt, on 28 September 2014 - 04:53 PM, said:
I recorded the sound in the testing grounds:
Recorded: MWO bug, two missile lock-on sounds
I can reproduce the behavior in the testing grounds consistently but the conditions needed to reproduce the issue seem different from when playing on the live server. On the live server the bug happens pretty much 100% of the time. In the testing grounds, though, I must use the following steps to reproduce the issue:
1) Target a mech
2) Move the crosshair away from the target and press R to clear the target
3) Move the crosshair onto an enemy mech and wait for it to be auto-targeted
4) Two missile lock-on sounds will occur. Missiles fired prior to the 2nd lock-on sound will not be guided to the targeted enemy. If you move your cursor quickly then you can make them plow into the ground. Note that missile flaps (e.g. on the Catapult) may cause delays which may make it difficult to reproduce the behavior; be sure that flaps are open prior to testing.
#10
Posted 30 September 2014 - 05:45 PM
#11
Posted 01 October 2014 - 07:31 AM
Please fix.
#12
Posted 01 October 2014 - 07:41 AM
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