EgoSlayer, on 26 September 2014 - 05:06 AM, said:
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Elo is working, just not how you want/expect it to work.
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All those pretty graphs and numbers sure are nice... But that means diddly if we have zero knowledge as to how their matchmaker system places people into matches. They say "it tries to even the scores for each team" Fine. How does it do this? Does it place one Ubermensch on one side and fill it the rest of the way with newbies and call it even? In a situation like that, the scores may be even, and it will certainly look amazing on paper, but the match itself will feel incredibly lopsided, and in the end, be very un-fun for everyone.
And how many new players do you think are going to slog through that huge number of matches before MM can put them in matches with similarly skilled players? That was the major part of my point.
Their system is working? Then why is it putting 4 trial mechs on one side and none on the other? Because their system does not take important things like that into account. It just assigns them a number in the mid-range (which essentially ensures that you will see them no matter how high/low your score is) and calls it quits. There is no way a person who just finished installing the game is playing at that level. A smart system would at least attempt to place them evenly on both sides. Would be better to just give anyone still in the cadet stage an Elo of 0 and focus purely on placing an even number.
Why do you still see games with 4 ECM on one side and none on the other? Again, they have nothing in place to track such variables. Things like this should not be 100% luck of the draw.
I mean come on, they have a system that can even out drop-weight, but not either of the above?
My main issue that I have perhaps not explained clearly enough, is that their Elo system is the ONLY thing they are using (as far as they have told) to even out matches. This is not nearly adequate for a solo queue. Most stomps ARE due to bad matchmaking. Whether it is due to bad Elo or not is irrelevant. The fact is their system does not account for several very important and easily quantifiable variables.
Yes the total randomness of your matches will taper off after a while, perhaps an extremely long while, but not many new players are going to force themselves to play until that happens.
Edited by Jorgandr, 27 September 2014 - 05:45 AM.