

#1
Posted 21 September 2014 - 02:02 PM
I've noticed that a few mechs don't have any hard points on their arms and I was wondering if there is any downside to dropping the armour of the arms down to 1?
Apart from being really weak and being blown off pretty quick, is there any other side effect that i should be aware of?
Thanks all.
#2
Posted 21 September 2014 - 02:08 PM
#3
Posted 21 September 2014 - 02:10 PM
#4
Posted 21 September 2014 - 02:11 PM
#5
Posted 21 September 2014 - 02:34 PM
Keith Youngblood, on 21 September 2014 - 02:11 PM, said:
1 armor isn't instant destruction. The arm still has internal health on top of that.
#6
Posted 21 September 2014 - 02:41 PM
The main downfall is that you will not have anything helping to absorb enemy fire once it is lost.
A mech that is good with torso twisting is also good at throwing arms in the way of enemy fire.
A Centurion isn't so good for this because the left arm doesn't flex in the animations (...but of a problem at times but it allows the "Shield-front AC under/over/beside" technique that no one really uses these days).
However a Shadowhawk for example, by twisting away from the enemy you can also {LT-MOB-25} your arms upward like / this or \ this in order to try and catch enemy fire in place of your torso.
It doesn't work as well because of HSR (lag compensation), but back in the day when you saw a bullet coming your way you could get perfect timing. There were Atlas pilots who would almost literally 'punch' or 'swat' at AC/20 rounds, throwing a fist or forearm in the way of the shot to block it, and they could do this all day rendering themselves nearly invincible.
Such techniques are sort of lost on today's players, though.
....I miss closed beta.
So, soooo much more skill involved.
#7
Posted 21 September 2014 - 02:44 PM
But yes, there's no need to max it., and it's a fairly safe place to shave off some armor.
Heck, Stalkers don't need full arm armor as they often lose their torso first (they still need some though).
#8
Posted 21 September 2014 - 04:37 PM
In most cases armor on arms worth the tonnage it takes, but determination in your mech build you trying to achieve might worth it as well. It's really up to you.
Edited by DivineEvil, 21 September 2014 - 04:37 PM.
#9
Posted 21 September 2014 - 04:46 PM
#10
Posted 21 September 2014 - 06:07 PM
#11
Posted 21 September 2014 - 10:10 PM
#12
Posted 22 September 2014 - 12:10 AM
#13
Posted 22 September 2014 - 12:47 AM
Koniving, on 21 September 2014 - 02:41 PM, said:
The main downfall is that you will not have anything helping to absorb enemy fire once it is lost.
A mech that is good with torso twisting is also good at throwing arms in the way of enemy fire.
A Centurion isn't so good for this because the left arm doesn't flex in the animations (...but of a problem at times but it allows the "Shield-front AC under/over/beside" technique that no one really uses these days).
However a Shadowhawk for example, by twisting away from the enemy you can also {LT-MOB-25} your arms upward like / this or \ this in order to try and catch enemy fire in place of your torso.
It doesn't work as well because of HSR (lag compensation), but back in the day when you saw a bullet coming your way you could get perfect timing. There were Atlas pilots who would almost literally 'punch' or 'swat' at AC/20 rounds, throwing a fist or forearm in the way of the shot to block it, and they could do this all day rendering themselves nearly invincible.
Such techniques are sort of lost on today's players, though.
....I miss closed beta.
So, soooo much more skill involved.
The arm stub actually can absorb some dam after the arm is destroyed as well. This gives a reduction to dam transfer to the side torso. If the side torso is also destroyed then the dam transfers to the CT at an even further reduced rate. It takes close to 500 dmg to core a stock cent from the arm nub.
The arm nub is almost as large as a side torso on a cent too XD.
#14
Posted 22 September 2014 - 12:47 AM
The Hitboxes of the Arm would hve to cover large parts of your sides Silhouette - a small Arm with small hitboxes does simply not offer cover enough to be any useful and you better spend the weight for something else.
Centurions indeed have good Shieldarms for example, a Hunchback not.
Edited by Thorqemada, 22 September 2014 - 12:48 AM.
#15
Posted 22 September 2014 - 04:59 AM
#16
Posted 22 September 2014 - 05:54 AM
Ghogiel, on 22 September 2014 - 12:47 AM, said:
True. This is because it reduces damage by 50%, and when the ST is destroyed it also reduces by 50%.
From arm to CT, it's only 25% of any damage you sent into the arm stub going to the CT when both arm and ST are destroyed.
It's about slightly less than half the size of the side torso and relies entirely on the player not looking at the enemy.
I just shoot for the side of the gut when I'm presented with that problem. Also when the hitbox changes were made, those armstubs were shrunken a bit (which is why it's so much smaller now).
Shame they haven't kept updating hitboxes. The Jenner desperately needs it.
Also, the Centurion arm bubble -- while not exclusive to it -- the Centurion is one of the few mechs with one large enough and in the right place to provide solid torso protection.
The Awesome has a huge one as well, but it's much too high up that no one would ever shoot there.
Pretty much few if any other mechs benefit from this missing arm thing.
Edited by Koniving, 22 September 2014 - 06:09 AM.
#17
Posted 22 September 2014 - 06:23 AM

Heavier mech, you need to use it for shielding. You are too slow to dodge bullets and there's no healing. Hit-points are life to a heavy.
#18
Posted 22 September 2014 - 07:10 AM
Edited by dragnier1, 22 September 2014 - 07:11 AM.
#19
Posted 22 September 2014 - 08:46 AM
UrsusMorologus, on 22 September 2014 - 06:23 AM, said:

Heavier mech, you need to use it for shielding. You are too slow to dodge bullets and there's no healing. Hit-points are life to a heavy.
On a light, I wouldn't remove any points of armor, unless it's a locust, and even then I still want max whenever possible.
You're not saving much weight, since there aren't that many points to begin with. Especially if they are using FF, and most lights do use FF.
#20
Posted 22 September 2014 - 11:33 AM
Edited by Elizander, 22 September 2014 - 11:34 AM.
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