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Which Atlas For A Third?


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#1 wikkedj

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Posted 25 September 2014 - 09:57 AM

So, with the cool atlas coming our way in October, I'm thinking ahead. I guess the DDC is a given, but which should I get as a third?

I've never piloted an Atlas, but I think my play style is more suited to a close range build....but I'm not against using LRMs. I do drop solo quite a bit though...so maybe close range Atlas isn't the best for that, given that most PUGs stop going with a push as soon as the enemy starts firing...

#2 capt hungry

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Posted 25 September 2014 - 10:05 AM

Myself - I am thinking the D model. I was thinking about being an Atlas driver and with the gift Atlas coming along, guess thats a given for me now. I'll be getting the DDC as well. I like the thought of the K model, but dunno about the XL engine.

Any K drivers out there wanna share their experiences? What is the survivability like?

My choice of the D is due to the standard engine increasing my ability to not get cored as quickly and I can throw a gauss on in place the AC20. Then I'll have more than just the LRMs for engaging at range.

Edited by capt hungry, 25 September 2014 - 10:06 AM.


#3 Dawnstealer

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Posted 25 September 2014 - 10:06 AM

Yeah, DDC is a must have. I like the RS - those 4 arm lazors can do some damage.

http://mwo.smurfy-ne...49aaa64de76c449

Chainfire the LLs and use the AC20 for anyone who gets close.

Other than that, the D is just the DDC without ECM, the K has dual AMS which is actually mildly useful now, but in my opinion? Only the RS and the Boar's Head offer something unique.

Waaaaaait - forgot the D is my zombie Atlas. My four are the RS, D, DDC, and Boar's Head (which is a weird, weird mech - don't get one until you're real comfortable with the mech).

My D build:

http://mwo.smurfy-ne...c2c7ff3a8b5b168

Edited by Dawnstealer, 25 September 2014 - 10:10 AM.


#4 Bront

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Posted 25 September 2014 - 10:10 AM

RS or D are the better of the 2 remaining. Given the S will be your third, I think the RS will be the most different (different energy hard points than the S and DDC).

#5 IllCaesar

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Posted 25 September 2014 - 10:11 AM

Currently, among the C-Bill variants, the general consensus is D-DC > D > RS/K > K/RS

So basically, get the D. Thats the most common response you'll get, that is.

... god that sounded unintentionally sexual.

Also, I made this thread before the Atlas-S was announced. You might find some useful answers in there. Personally, I walked away from it favouring the K over the RS.

http://mwomercs.com/...06#entry3701106

For what its worth, here is my Atlas-D

http://mwo.smurfy-ne...72a285c9479c78e

Fairly typical, except for the LRMs instead of SRMs. Its nothing special or unique, but its quite reliable, and the LRMs give my Atlas some extra range that they usually lack, as well as the ability to do some damage to the enemy before a push without doing ridge peeking or corner peeking and both losing a decent portion of your armour and giving the other team notice that there's an Atlas ready to swarm them, giving them time to prepare.

Edited by MarsAtlas, 25 September 2014 - 10:18 AM.


#6 5LeafClover

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Posted 25 September 2014 - 10:13 AM

For some reason, I have a better W/L ratio in my K, and feel more comfortable in it. Needless to say, I swapped out the engine and am now using a Std 330. If I was to leave one chassis behind, it would be the D. It's fairly similar to the DDC anyway.

#7 DONTOR

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Posted 25 September 2014 - 11:36 AM

I agree with the D, it can do anything with its 4 energy 2 ballsitic and 2 missle. It is very well rounded and a solid mech.

#8 Stickjock

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Posted 25 September 2014 - 11:41 AM

Having been sitting on y Founders Atlas (AS7-D(F)) for the longest time now and rarely taking it out... knowing that I'll get the S variant soon I will most likely look at getting the DDC as well...

I'm a "horrible" Atlas pilot... but I attribute that to not really playing it... ever... LOL... more like 11 drops in it since they started tracking stats (current and archived...) :blink:

So, figure start running it more building up the XP (and skills since we all know Mechs with no Pilot Skills are little more than paper weights for the most part)... and then work on the freebie S when we get it...

#9 5LeafClover

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Posted 25 September 2014 - 12:28 PM

So what load outs are working for people on the D?

Here's what I'm currently using (STD330,AC20,2xLPL,2xSRM6):
AS7-D

Edited by 5LeafClover, 25 September 2014 - 12:29 PM.


#10 Ingga Raokai

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Posted 25 September 2014 - 12:30 PM

The DDC is not questionable, The S is coming, so for the 3rd definietly either the D or RS,

I have the D because, well you know...

I had the K before the reset, but kinda regret it, similar hardpoints layout with the D, just with 2 ams, which is "meh" kinda deal. You can fit the any K's build to the D, but you cant fit the D build into the K.

A month a go, I purchased the RS becasuse, I played the trial on and off since its release and acumulated the xp, so, in order to master it, I had to buy it. Played it for a while recently, and its not bad, 4Enrgy on the arms feels more flexible (if you dont lock the arms)

#11 TheStrider

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Posted 25 September 2014 - 12:49 PM

Those two CT energy on the D make for some of the best 'end game' of matches ever.

Theres nothing more powerful feeling than having no side torsos, no armor anywhere and still plodding along killing people who wrote you off.

So yeh, D. But I'm a founder, so. :)

I paid off the XP with GXP on the K that I bought (Bought for the XL engine more than the mech) after not being able to make it do anything of note.

#12 Hex Pallett

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Posted 25 September 2014 - 12:51 PM

Well if you have the money, get a BH. Not everyday do you get to run 71.3 km/h in an Atlas. It may not be practical, but it's definitely fun.

#13 DONTOR

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Posted 25 September 2014 - 01:28 PM

View Post5LeafClover, on 25 September 2014 - 12:28 PM, said:

So what load outs are working for people on the D?

Here's what I'm currently using (STD330,AC20,2xLPL,2xSRM6):
AS7-D

Before the AC2 nerf I was running 1 Gauss(3ammo), 1 AC2(2ammo), 3 ERLL, and 2 SRM4(1 ton ammo). STD 325 and some DHS. Probably wouldn't be good anymore but it really put out the damage back then.

UAC5+AC10+4 MPLs is a great brawler with a STD 340 and a bunch of DHS.

Edited by DONTOR, 25 September 2014 - 01:29 PM.


#14 SVK Puskin

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Posted 25 September 2014 - 01:38 PM

View Post5LeafClover, on 25 September 2014 - 12:28 PM, said:

So what load outs are working for people on the D?

Here's what I'm currently using (STD330,AC20,2xLPL,2xSRM6):
AS7-D


Did You notice that you are using half ton of useless ac/2 ammo?

#15 RedEagle86

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Posted 25 September 2014 - 01:47 PM

On my Atlas RS I have it as a combination-range 'Mech: LRM-20+Artemis (top), LRM-10+Artemis (bottom) - 4 tons ammo, AC/20 - 4 tons ammo, AMS, and 4 ML with a STD 275. It's slow, but it can do great damage.

On my Atlas D I have it as mostly brawler but some medium-range as well: (2)LBX-10 (6 tons ammo), 2 LL, (2) SRM-4 (2 tons ammo), AMS, and 2 SL in the CT. You can swap out the LBX's for UAC/5's and get this build (with ENDO). It's been a while since I piloted the D. Before Clans came out I was majoring in one of my 3 DDC builds, the RS and the Boar's Head (Hero 'Mech).

Boar's Head: 58 Firepower, decent all-range 'Mech.

Atlas K: 48 firepower, does best in a group.

DDC 1: 53.20 firepower

DDC 2: 68.70 firepower, my favourite of the three

DDC 3: 76.60 firepower, second favourite

Edited by RedEagle86, 25 September 2014 - 01:56 PM.


#16 5LeafClover

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Posted 25 September 2014 - 02:28 PM

View PostENS Puskin, on 25 September 2014 - 01:38 PM, said:


Did You notice that you are using half ton of useless ac/2 ammo?


Oops, thanks for spotting. Should be AC20 ammo, all 3 shells of it

#17 Lord de Seis

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Posted 25 September 2014 - 02:36 PM

The RS can be a lot of fun

http://mwo.smurfy-ne...8738c335d04e9e7

I loved this build, if you alternate fire with 2 in each arm you can keep a near constant rate of fire on someone, if you got good aim you can take torso's very quickly. You rarely have to worry about heat build up unless you are in a long engagement. When I was good with this build I got swarmed by 3 light mechs and made very short work of 2 of them on Frozen city, their friend ran :)

Edited by Lord de Seis, 25 September 2014 - 02:37 PM.


#18 Dawnstealer

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Posted 25 September 2014 - 02:52 PM

View PostMarsAtlas, on 25 September 2014 - 10:11 AM, said:

Currently, among the C-Bill variants, the general consensus is D-DC > D > RS/K > K/RS

So basically, get the D. Thats the most common response you'll get, that is.

... god that sounded unintentionally sexual.


We're Steiners: Atlases ARE sexy.

#19 SVK Puskin

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Posted 25 September 2014 - 02:56 PM

View Post5LeafClover, on 25 September 2014 - 02:28 PM, said:


Oops, thanks for spotting. Should be AC20 ammo, all 3 shells of it


No problem. These types of ammo can be easily overlooked.

#20 IllCaesar

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Posted 25 September 2014 - 03:30 PM

View PostDawnstealer, on 25 September 2014 - 02:52 PM, said:


We're Steiners: Atlases ARE sexy.


Great, now I'm having dirty thoughts about how a miniature Zeus could be repurposed... <_<





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