Jump to content

Mad Caged Dog


46 replies to this topic

#1 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 23 September 2014 - 12:36 PM

I have seen alot of talk about massive SRM6 x 6 racks and such but what about the possibility of insanely high DPS builds for the Mad Dog? I went ahead and called this one the Caged Dog, mostly because of its very short range weapon loadout (as if it where in a cage). But also becasue you dont want to be in the cage with this dog.
http://mwo.smurfy-ne...e639ffbf1916425
Not sure its fast enough for such short range weaponry, but that can be mitgated if it were used as an ambush mech, 20 Sustained damage for 10 seconds isnt to shabby. Then rely on chainfire or the LBX10 till it cools off a bit. I wanted an LBX20 but then I wouldnt have room for many extra DHS.

Has anyone else come up with some unique, or off the wall loadouts? If so I want to see them!

#2 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 23 September 2014 - 12:39 PM

SRM4s are more DPS than SRM2s, and SRM6s are more DPS than SRM4s.

#3 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 23 September 2014 - 12:50 PM

Well yes I realise that, what I meant but phrased poorly was high rate of fire, given its 6 missle hardponts SRM2 could potentially serve a purpose here..

#4 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 23 September 2014 - 12:55 PM

god, I'm not going to have the cbills to play around with these...I want a do 5ML (B+prime arm) and 6xSRM4s + artemis.

#5 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 23 September 2014 - 01:03 PM

Ya that will be a nasty alpha but its a fairly obvious choice, I want the fringe class builds, the ones you can only use while pugging in order to get away with it. Useable but not entirely serious.

Keep in mind this mech is a Catapault A1 but with the possibility of many backup weapons, I might have to finally give 6 LRM5s a try...

#6 Keira RAVEN McKenna

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 878 posts
  • LocationAuckland ...but summer has gone and the tears now flow

Posted 23 September 2014 - 01:23 PM

I just slapped together a ssrm6 x 6, 2 x erml Max armour mastered machine over breakfast. Will try it tonight

#7 Seeker Kirov

    Member

  • PipPipPip
  • 90 posts

Posted 23 September 2014 - 01:32 PM

I'm using this: http://mwo.smurfy-ne...5c6c97ea1cda48c. It can sustain DPS very well if you're smart with your weapon groups, and if you're in trouble/in somebody's face you can smack the alpha strike button and take the armor off the CT of an Atlas. Mad Dog chassis moves very well, but time will tell if it has the armor to brawl. Not a very inventive change up of the MDD-A, but I like it.

Edited by August Immanuel, 23 September 2014 - 01:47 PM.


#8 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 23 September 2014 - 01:38 PM

View PostAugust Immanuel, on 23 September 2014 - 01:32 PM, said:

I'm using this thing. It can sustain DPS very well if you're smart with your weapon groups, and if you're in trouble/in somebody's face you can smack the alpha strike button and take the armor off the CT of an Atlas. Mad Dog chassis moves very well, but time will tell if it has the armor to brawl. Not a very inventive change up of the MDD-A, but I like it.

Why do you have a targeting comp? Remove it for more ammo you are already VERY low in that area. Also that build is going to be super hot, and thats coming from someone who likes hot running mechs...

#9 Seeker Kirov

    Member

  • PipPipPip
  • 90 posts

Posted 23 September 2014 - 01:48 PM

View PostDONTOR, on 23 September 2014 - 01:38 PM, said:

Why do you have a targeting comp? Remove it for more ammo you are already VERY low in that area. Also that build is going to be super hot, and thats coming from someone who likes hot running mechs...


Because I posted the wrong link. http://mwo.smurfy-ne...5c6c97ea1cda48c

And yes, it is hot. But it works.

#10 IllCaesar

    Member

  • PipPipPipPipPipPipPip
  • 980 posts

Posted 23 September 2014 - 02:21 PM

View PostAugust Immanuel, on 23 September 2014 - 01:48 PM, said:


Because I posted the wrong link. http://mwo.smurfy-ne...5c6c97ea1cda48c

And yes, it is hot. But it works.


Why have Medium Pulse Lasers instead of Medium Lasers? I mean, the main armament are the SRMs, and you shouldn't be engaging anything not in range of them if you can.

I don't have the Mad Dog, but I would think that this would work a bit better.

http://mwo.smurfy-ne...e83005540474fcd

Whereas your build's heat management without lasers is 52% to my 43%, 43% is still pretty good for the armament you'll be putting out, not to mention the Artemis bonus and two extra tons of ammo. If you take out the artemis and replace that weight with heat sinks, heat efficiency of SRM-only goes up to 57% and you get two extra tons of ammo.

You're not going to be firing lasers unless the foe is out of range of your SRMs, and the MPLs are increasing the weight for less range. Even if you don't add more ammo, like I did, replacing the MPLs with MLs gives you four extra heat sinks, which increases the SRM-only heat efficiency of your build from 52% to 61%. All that cooling with all those SRMs, being fired to avoid ghost heat, means it will be firing continuously. I'd normally recognize that in a stand-up fight, you'll be taking a lot of damage, but with barrage of 12 SRMs every second or so, impulse will make it difficult to fight back against.

I could be way off base with this, but knowing how most people feel about SRMs, knowing what impulse does,that the mech's primary armament has an effective range of 270m, I think trading MPLs for MLs and replacing remaining weight with artemis and ammo, ammo and heatsinks, or even just heatsinks will enlongate the mechs ability to throw big punches in the match.

Edit: I realized how confusing that probably is. Lets simplify it.

4 MPLs + 4t ammo + 18 DHS = 52% SRM-only efficiency

4 MLs + 4t ammo + 22 DHS = 61% SRM-only efficiency

4 MLs + 6t ammo + 20 DHS = 57% SRM-only efficiency

4MLs + 4t ammo + 16 DHS + Artemis = 47% SRM-only efficiency

4 MLs + 6t ammo + 14 DHS + Artemis = 43% SRM-only efficiency

I think that Artemis is worth the payoff heat, and that at 81 KPH, you can move fast enough to get to cover if you need to cool off. I think that, regardless of Artemis, your build benefits from swapping out the MPLs for more heatsinks or more ammo and heatsinks (I can't fathom, even with SRM-36, you needing more than 6 tons). The trick is simply to not fire the lasers when you're in SRM-range, since they're of equal heat (24 heat for 4 MLs or MPLs, 24 heat for 6 SRM6, with SRMs being far better for the task).

Edited by MarsAtlas, 23 September 2014 - 02:33 PM.


#11 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 23 September 2014 - 02:24 PM

View PostAugust Immanuel, on 23 September 2014 - 01:32 PM, said:

I'm using this: http://mwo.smurfy-ne...5c6c97ea1cda48c. It can sustain DPS very well if you're smart with your weapon groups, and if you're in trouble/in somebody's face you can smack the alpha strike button and take the armor off the CT of an Atlas. Mad Dog chassis moves very well, but time will tell if it has the armor to brawl. Not a very inventive change up of the MDD-A, but I like it.

I might switch to clans just so I don't have to fight that thing...

#12 Seeker Kirov

    Member

  • PipPipPip
  • 90 posts

Posted 23 September 2014 - 02:41 PM

View PostMarsAtlas, on 23 September 2014 - 02:21 PM, said:


Why have Medium Pulse Lasers instead of Medium Lasers? I mean, the main armament are the SRMs, and you shouldn't be engaging anything not in range of them if you can.

I don't have the Mad Dog, but I think that this would work a bit better.

http://mwo.smurfy-ne...e83005540474fcd

Whereas your build's heat management without lasers is 52% to my 43%, 43% is still pretty good for the armament you'll be putting out, not to mention the Artemis bonus and two extra tons of ammo. If you take out the artemis and replace that weight with heat sinks, heat efficiency of SRM-only goes up to 57% and you get two extra tons of ammo.

You're not going to be firing lasers unless the foe is out of range of your SRMs, and the MPLs are increasing the weight for less range. Even if you don't add more ammo, like I did, replacing the MPLs with MLs gives you four extra heat sinks, which increases the SRM-only heat efficiency of your build from 52% to 61%. All that cooling with all those SRMs, being fired to avoid ghost heat, means it will be firing continuously. I'd normally recognize that in a stand-up fight, you'll be taking a lot of damage, but with barrage of 12 SRMs every second or so, impulse will make it difficult to fight back against.


Something about the beam duration on non-pulse lasers ruins my ability to be effective with them. Regular CERMLs would be a great option, but they don't work for me. Even in TT I preferred them.

As to heat, I've done 10 matches and not had any issues. I have no dropped on Terra Therma though. I have four weapon groups, 2 with a MPL in each, 2 with 3x six-packs each. The lasers are used to pick away at enemies until I feel I'm close enough to get a good spread with the missiles. It really isn't a brawler so much as it is... well, a vulture. It stomps in to the middle of a fight, finds the guy who needs to die quickest, and dumps a bunch of firepower on his CT.

http://keikun17.gith...tc=1&engine=300

#13 ImperialKnight

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,734 posts

Posted 23 September 2014 - 03:25 PM

Go BIG or go home

#14 POOTYTANGASAUR

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • 595 posts
  • LocationPennsylvania

Posted 23 September 2014 - 03:28 PM

this build is copyright pooty enterprises:
http://mwo.smurfy-ne...f5766a94e2f3b13

^Best build in this thread so far.

This is my "GO BIG OR GO HOME/RHOD" build:
http://mwo.smurfy-ne...5583be445dea764

Edited by POOTYTANGASAUR, 23 September 2014 - 03:31 PM.


#15 Steinkrieg

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 144 posts
  • LocationNOLA

Posted 23 September 2014 - 03:42 PM

Something about this build tells me that it will work....I call it the Mad Dragon

http://mwo.smurfy-ne...381efa7bf877fd0

#16 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 23 September 2014 - 04:04 PM

Been having a lot of success with MDD-A. I even out-dueled a stock 6x SRM6 Mad Dog, because he ran so much hotter and lacked the extra armor and backup weapons.

Use the MLs at range. Up close, you can chainfire the SSRM4s indefinitely, while firing the full blob whenever a poor light mech has the misfortune of running across your path. Oh man, you almost one shot Spiders and Jenners. It feels so glorious.

Clan SSRM range is ridiculously awesome. Please don't nerf.

Edited by Kevjack, 23 September 2014 - 04:05 PM.


#17 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 23 September 2014 - 04:59 PM

how the hell did people master them already?

#18 SpiralFace

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,151 posts
  • LocationAlshain

Posted 23 September 2014 - 05:10 PM

View PostBigbacon, on 23 September 2014 - 04:59 PM, said:

how the hell did people master them already?


Premium time, and spending banked GXP to unlock efficiency's fast.

#19 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 23 September 2014 - 05:25 PM

Yo dawg, I heard you were having trouble with a splatcat?

I got this.

Posted Image

U mad?
Yeaaaaaaaaaahhhhhhhh!

Posted Image

Edited by White Bear 84, 23 September 2014 - 05:53 PM.


#20 Asyres

    Member

  • PipPipPipPipPipPip
  • 433 posts

Posted 23 September 2014 - 07:52 PM

Why does everyone put ammo in the CT? Don't put ammo in the center torso. That's like... MWO 101.

anyway, I've been running this on my Prime: MDD-PRIME and the same cookie-cutter srm6 build as everyone else on the A. I haven't found a good build for the final variant yet, though.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users